Commit Graph

16069 Commits

Author SHA1 Message Date
R. Belmont
b8ce6d6c63 flopimg: support MFM formats where sector numbering starts at 0 [R. Belmont] 2012-05-30 02:21:29 +00:00
Michaël Banaan Ananas
c4c3a6d57e small update (dip locations, xtal info) 2012-05-29 23:40:19 +00:00
Brian Troha
cbd4cfa9f8 new Virtua Striker 2 rom set.
This is the original version and the earliest set.  If you look, these program EPR numbers fit between the “Video ROMs Part 2” at MPR-19802 and the audio CPU code at EPR-19807.  I don’t think they would be for Step 1.0, but it is possible.

New Clone Added (not working)
------------------------------------------
Virtua Striker 2 (Step 1.5, older) [Mr. CAST, Yohji, Smitdogg, The Dumping Union]
2012-05-29 21:19:34 +00:00
Brian Troha
1872709b18 new Battlantis clone
New Clone Added
-----------------------------
Battlantis (program code F) [Paul Canham]
2012-05-29 20:57:37 +00:00
Michaël Banaan Ananas
af51d35ff7 update z80_set_cycle_tables caller (i think there are some in MESS too) 2012-05-29 18:07:29 +00:00
Michaël Banaan Ananas
f8b4459fc5 fix t-state table for dd/fd opcodes, the 'illegal' ones were especially wrong, all taking 4 t-states 2012-05-29 17:22:06 +00:00
Scott Stone
ef9bb5ca46 Improved reel motor and optical alignment for reels as related to the layout interface. [James Wallace]
Comment:
Made a significant change to how stepper motors operate in MAME - it is now possible to align a reel motor properly in the interface (namely by specifying what motor phase is active at 0). As a consequence, reverse spin should only be specified in layouts, and optical alignment should be much better.

As a note, Scorpion 4 has had its interface changed to one specifically for its reel type, it may be worth watching for regressions in their behaviour as a result. It looks like that particular reel type can move its opto tab around the circumference of the unit, so different interfaces may be needed.
2012-05-29 09:50:38 +00:00
Miodrag Milanovic
400e51198b Sync with MESS, Curt changes related to Wang PC (no whatsnew) 2012-05-29 06:44:54 +00:00
Couriersud
12d9718806 Added complete discrete filtering to quantum driver. [Couriersud] 2012-05-28 22:08:15 +00:00
Angelo Salese
4d2570916e Port from MESS, nw 2012-05-28 22:06:59 +00:00
R. Belmont
740dec4044 Fixed error from manually merging patch (nw) 2012-05-28 19:47:29 +00:00
Brian Troha
702a2f19ae new Dynamite Duke clone added
New Clone Added
--------------------------------
Dynamite Duke (Euro) [Tirino73]
2012-05-28 18:31:55 +00:00
R. Belmont
5fb56c7337 More Z8001 improvements. [Christian Grössler] 2012-05-28 18:22:34 +00:00
Couriersud
8d454c3580 Added POKEY filter stage to Tunnel Hunt. [Couriersud] 2012-05-28 18:19:57 +00:00
R. Belmont
c394be2133 Always miss a file (nw) 2012-05-28 18:16:17 +00:00
R. Belmont
144234d9f6 SDL: Preliminary Haiku OS support [PulkoMandy] 2012-05-28 18:15:02 +00:00
Brian Troha
7019ac92f7 new clone of Express Raiders
Official version manufactured in Italy by Gecas under license with genuine DECO custom parts.  Also based on notes in the driver the Western Express (world?) set has been changed to bootleg status.

New Clone Added
-------------------------------
Express Raider (Italy) [Tirino73]
2012-05-28 17:52:41 +00:00
Couriersud
fc806fcf54 Added POKEY filter stages to a couple of more games. [Couriersud]
Note: Most Atari games have additional filters. At some stage, discrete processing needs to be added. The Quad Pokey needs to become a device to properly and efficiently emulate outputs being tied together. This will trigger some changes to the Pokey device, namely the introduction of a base device.
2012-05-28 17:39:59 +00:00
Miodrag Milanovic
b3b55238f9 update from mess (nw) 2012-05-28 14:29:42 +00:00
Miodrag Milanovic
33f5ce205e Modernized i8008 CPU core [Lukasz Markowski] 2012-05-28 07:22:43 +00:00
Miodrag Milanovic
91c4e327b5 fix compile (no whatsnew) 2012-05-28 07:03:06 +00:00
Couriersud
23c098ec08 "Analog" Pokey Update [Couriersud]
- Derived internal resistance calculation from Pokey documentation. This is a 4-bit parallel resistor (High-Z mos "devices") network to ground. The result is a non-linear resistance function. 

- Added low-pass filter support and opamp/resistor stages to the pokey driver. This is not as good as complete discrete emulation, but a lot better than the linear approximation we had before.

- Changed a couple of drivers to use the new output volume calculation.

- Added device configuration macros. Made all drivers use them.
2012-05-28 00:43:41 +00:00
Michaël Banaan Ananas
72f5a61378 cleanup 2012-05-27 23:43:00 +00:00
Michaël Banaan Ananas
de41c345e9 tag regression 2012-05-27 23:28:05 +00:00
Brian Troha
9e4cf29fa5 yiear.c: Document the color BPROM type for the Yie Ar Kung-Fu sets - NW 2012-05-27 23:16:26 +00:00
Michaël Banaan Ananas
aacd9c3e7e MT 4873 fix 2012-05-27 21:31:26 +00:00
R. Belmont
42b219e6d0 Mirroring changes from MESS (nw) 2012-05-27 21:03:38 +00:00
Michaël Banaan Ananas
69a8271721 topspeed.c update:
- Added pinout documentation and dipswitch locations. [kanikani]
- Fixed issues with analog controls. [hap]
- Added second ADPCM chip and started to make sense on how these are hooked up. [hap]
2012-05-27 20:46:12 +00:00
R. Belmont
6a0b639866 es5505/6: actually use the ADC port read callback [R. Belmont] 2012-05-27 19:08:42 +00:00
Brian Troha
ac1b9c00ff shootout.c: Added dipswitch locations to the Shootout sets. [Brian Troha] 2012-05-27 18:48:10 +00:00
Brian Troha
cedd21c33e ssv.c: Added dip locations to Mobil Suit Gundam Final Shooting. [Brian Troha] 2012-05-27 18:29:14 +00:00
R. Belmont
821f78f286 SDL: fix for OS/2 compile [K.O. Myung-Hun] 2012-05-27 16:31:22 +00:00
Brian Troha
2d019cd93c mediagx.c: Added additional documentation specifying revision and build dates for the Area 51: Site 4 sets. [Troy Gratton] 2012-05-27 16:19:39 +00:00
Miodrag Milanovic
2e003a90c1 Fixed williams regression (no whatsnew) 2012-05-27 14:04:26 +00:00
Miodrag Milanovic
2d622ef31b Fixed maygay1b regression (nw) 2012-05-27 13:29:36 +00:00
Miodrag Milanovic
e2442255b5 kaneko16 regression fix (no whatsnew) 2012-05-27 12:36:36 +00:00
Fabio Priuli
9add8cf1dc minor aesthetic bits. no whatsnew. 2012-05-27 09:37:38 +00:00
Fabio Priuli
93db0e7ea5 neogeo.xml: cleaned up sharedfeat usage. no whatsnew. 2012-05-27 08:54:44 +00:00
Miodrag Milanovic
48db8fbfae Fixed vmetal regression (no whatsnew) 2012-05-27 08:00:55 +00:00
Brian Troha
821c75b168 flipjack.c: Documented dipswitch settings & pinout for Flipper Jack as per manual. [Brian Troha] 2012-05-27 06:14:12 +00:00
Brian Troha
44219b4fb5 yiear.c: Correct rom labels [Smitdogg, The Dumping Union] 2012-05-27 05:33:13 +00:00
Brian Troha
18f3cdb060 vsnes.c: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright. [Mark F., Brian Troha, The Dumping Union] 2012-05-26 23:03:24 +00:00
Fabio Priuli
c45cbf948d fixed crash at start. no whatsnew. 2012-05-26 19:28:08 +00:00
Scott Stone
217312ade0 Added some bits to get the V53 (V33 core) running at least some sane sound code for hng64.c There is no sound yet tho, and the banking mechanism will need hooking up but the initial banks should be correct. [David Haywood] 2012-05-26 17:53:59 +00:00
Fabio Priuli
5a153afe70 megatech.c: added a new revision of the bios [iGREKKESS, ElBarto] 2012-05-26 17:38:16 +00:00
Brian Troha
b2c6193073 namcos11.c: Update undumped version table with an additional known version of Kosodate Quiz My Angel 3 2012-05-26 17:31:22 +00:00
Angelo Salese
269dce7f38 Fixed sprite colors in Bikkuri Card and Chance Kun [Smitdogg, Angelo Salese] 2012-05-26 17:17:35 +00:00
Fabio Priuli
27e0aec6da uimain.c: if a game has no diplocations, don't draw an empty box in the dipswitch menu. no whatsnew. 2012-05-26 17:15:42 +00:00
Couriersud
35bed5a154 Revert some changes committed by accident. No WN. 2012-05-26 11:15:14 +00:00
Couriersud
8f37cc10ce Fix compile again - omitted a file, no WN 2012-05-26 10:04:04 +00:00