* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
with -nomultimouse.
-frontend: More cleanup:
* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
you weren't paused to begin with.
-bus/centronics: Fixed conflicting DIP locations, reversed order and
inverted polarity for Epson printers.
* Also added the LX-810 (without L suffix) DIP switches for reference -
we don't have a device for this printer yet.
* Refactored Family Trainer and Tap-tap Mat into common base class.
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mogura Tataki!! Pokkun Moguraa (Japan)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
* ctk2100: preliminary work
* ctk2100: possible keyboard hookup
* ctk2100: hook up rudimentary timers
* ctk2100: add ports and hook up the LCD
* ctk2100: timer tweaks, input tweaks
* ctk2100: fix I/O port reads (stops constant LCD resets)
* gt913: increase key polling rate (fixes ctk2100 test mode)
* ctk2100: add ADCs, clean up and comment some other stuff
* lpc210x: add the PL190 VIC here too while i'm at it
* vic_pl192: fix clang build
* unidasm: add gt913
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle. (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)
frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.
frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results). Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.
debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.
debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once. Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).
docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
frontend: Made it possible to cancel a media audit while it's in
progress. Also made the media audit multi-threaded so it's faster.
frontend: Made the DIP switches in the DIP switch preview clickable.
frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item. Also fixed a couple of bugs in the logic for keeping the
selected item visible.
frontend: Fixed a few places that weren't showing localised system
names.
frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.
frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins. Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.
debugger: Made the mount and unmount commands accept instance names as
well as brief instance names. Also updated another page of debugger
documentation.
frontend: Allow clicking the adjuster arrows on menu items. This allows
things like video options and DIP switches to be configured using a
mouse only. Also fixed a bug preventing paging menus with a mouse if
the first item scrolled off the bottom is not selectable.
debugger: Allow wplist and bplist to accept a CPU argument to list
breakpoints/watchpoints for a single CPU only.
debugger: Fixed some corner cases in address space syntax in memory
accesses, and allowed memory region accesses to use tags relative to the
visible CPU.
emu/softlist.cpp: Ignore notes elements when loading software lists.
It's effectively a comment that isn't a comment syntactically, it's
being used for things that are not useful to display in the internal UI,
and it slows down startup.
docs: Updated three more pages of debugger documentation. Also updated
more of the built-in debugger help.
minimaws: Fixed up schema for software list notes, made sofware list
notes display initially collapsed.
* Expanded VRC4 CHR bank regs to 9-bit. This functionality is verified on Konami VRC4 hardware as well but is only used by clones (World Hero here).
* Removed board for World Hero. Its VRC4 clone chip is under a glop top but is thought to be identical to Konami's.
* Reimplemented TF1201 (Lethal Weapon) as a VRC4 subclass. Its clone chip is only known to differ by the IRQ reload bit, which it ignores.
* Reimplemented Shui Guan Pipe as a VRC4 subclass. Its clone chip has different PRG banking but is otherwise standard.
Software list items promoted to working (nes.xml)
---------------------------------------
Gimmick! (Asia, pirate)
Lethal Weapon (China)
World Hero (Asia)
World Hero (Asia, alt)
Got rid of one of the UI audit inputs. There only needs to be one, and
the options can be presented in the confirmation menu. Two secret
keystrokes is too confusing. Also got rid of the long-obsolete UI
Toggle Debugger input.
Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).
Made default I/O port names localisable.
Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does. Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.
Added some more UI keys to the default key mappings documentation.
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
* softlist.cpp: Add support for a 'notes' field to store information about a software list or software list item. [Wilbert Pol]
* Add software list and software notes to minimaws