Olivier Galibert
e9dc32284d
ymz770: remove useless extra coefficient now that the real bug is fixed (nw)
2011-10-22 07:05:49 +00:00
R. Belmont
e0e529678f
ymz770: flush stream before writes, various cleanup, save state support.
2011-10-22 02:38:35 +00:00
Scott Stone
5ce1caff87
New games marked as GAME_NOT_WORKING
...
------------------------------------
Speed Driver [XingXing]
2011-10-21 18:02:14 +00:00
Jim Stolis
ae784c4379
Added more stepper reel coding and a bunch of debug locations in case someone else looks at the driver (nw).
2011-10-21 17:08:37 +00:00
Phil Bennett
2751bb6994
Fix debug build
2011-10-21 14:05:28 +00:00
R. Belmont
4d1a262d7c
YMZ770: Fixed out-of-bounds loop access [O. Galibert]
2011-10-21 13:38:38 +00:00
R. Belmont
437245083b
YMZ770: sample and sequence looping [MetalliC]
2011-10-21 13:32:59 +00:00
Phil Bennett
e7bc43c96e
Various improvements to Magic the Gathering: Armageddon [Phil Bennett]
2011-10-21 13:22:08 +00:00
R. Belmont
9b43e2c2c7
YMZ770: Workaround MinGW problem, add simple sequence support + per-channel volume control [MetalliC]
2011-10-21 13:01:00 +00:00
Roberto Fresca
08863d5dba
Funworld driver: Documented hopper motor line (temporarily added
...
as an extra lamp). Better documentation of output ports...
Novo Play Multi Card: Added PIAs connections layout, added 'Allow
Autohold' DIP switch. [Roberto Fresca, Rob Ragon]
2011-10-21 04:42:54 +00:00
R. Belmont
8ed2f6f011
OG can't count to 512 (nw)
2011-10-21 04:35:15 +00:00
R. Belmont
509f2c1be5
Preliminary emulation of the YMZ770 sound chip [R. Belmont, O. Galibert]
...
(not-for-whatsnew section)
Note: extremely preliminary. No music, just sfx. No per-voice volume/panning. No attempts to optimize. Lots of hardcoding for how the CV1000 uses the chip. I will fix all of these later, but I gotta get to sleep now ;-)
2011-10-21 04:05:44 +00:00
Brian Troha
31229c316f
Enable Iron Clad NeoGeo proto as it's been documented and we have the roms. - NW
...
The other half ;-p
2011-10-21 01:48:19 +00:00
Brian Troha
d45f815101
Enable Iron Clad NeoGeo proto as it's been documented and we have the roms. - NW
2011-10-21 01:47:45 +00:00
Michaël Banaan Ananas
0a54096bc2
aw, prev commit broke mystic riders, so unbreak it
2011-10-21 00:40:56 +00:00
Roberto Fresca
8ea00287c9
Fix comments....
2011-10-21 00:10:45 +00:00
Brian Troha
3f26420a70
cavesh3.c: Minor clean up, gamedef alignment ect... - NW
2011-10-20 23:46:42 +00:00
Brian Troha
6caf3d3856
segaybd.c: add "B" in the rom name for the Galaxy Force II set
2011-10-20 23:29:22 +00:00
Scott Stone
c6c2ae0652
JPM IMPACT changes that make the display at least work now, and some more M1 set splitting [James Wallace]
2011-10-20 22:08:34 +00:00
Michaël Banaan Ananas
cbdb145968
small cleanup + trying to figure out videocontrol reg, this update makes some screen transitions look better (especially nbbatman)
2011-10-20 20:48:49 +00:00
Michaël Banaan Ananas
5f610a0321
(gunforc2 title correction)
2011-10-20 20:42:51 +00:00
Roberto Fresca
3dc2595bbe
Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
...
* Added proper button-lamps support and layout.
* Added default NVRAM, necessary to boot.
* Added technical notes.
2011-10-20 19:44:16 +00:00
Roberto Fresca
9d4f247eab
New working game...
...
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Novo Play Multi Card / Club Card [Roberto Fresca, Rob Ragon]
2011-10-20 19:02:30 +00:00
Jim Stolis
b6ba767544
Finished modernization Haze started. Fixes MT 04497. Driver no longer hangs during initialization. Boots to same point I documented on my blog. (No Whatsnew)
...
Can someone with MT access please update the db for me?
2011-10-20 18:52:12 +00:00
Michaël Banaan Ananas
c27054666c
(add xtals)
2011-10-20 17:44:05 +00:00
Michaël Banaan Ananas
ddb3491701
(small cleanup)
2011-10-20 00:27:55 +00:00
Michaël Banaan Ananas
a1345d9a64
improved and optimized super22 fog
2011-10-20 00:02:16 +00:00
Roberto Fresca
1262c315c3
Fixed colors to Witch Card (Video Klein CPU box, set 2) [Roberto Fresca]
2011-10-19 23:12:35 +00:00
Roberto Fresca
a8c8775861
Golden Poker driver improvements. [Roberto Fresca]
...
* Mapped the Dallas DS1210 for Video Klein sets that have one.
* Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein sets.
* Some minor fixes.
New clones added
----------------
Witch Card (Video Klein CPU box, set 2) [Roberto Fresca, Team Europe]
New games marked as GAME_NOT_WORKING
------------------------------------
Witch Game (Video Klein, set 2) [Roberto Fresca, Team Europe]
2011-10-19 22:34:43 +00:00
Roberto Fresca
4b5fb1e4df
New driver for Kasino '89 6-players roulette series.
...
A kind of MSX2 hardware on steroids...
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kasino '89 [Roberto Fresca, Rob Ragon, Tomasz Slanina]
2011-10-19 19:20:25 +00:00
Michaël Banaan Ananas
9406bc33d8
super22 depth cueing progress
...
whatsnew note:
namcos22.c: improved flat shading and depth cueing [hap]
2011-10-19 07:30:19 +00:00
Miodrag Milanovic
22f408fafc
Haze: Some SH4 clean-ups after the earlier refactoring, should be no functional change. (no whatsnew)
2011-10-19 06:20:44 +00:00
Scott Stone
e798ec6abf
Haze: Built a jump table for all opcodes, reducing it all to a single level of indirection. (nw)
2011-10-19 00:34:31 +00:00
Michaël Banaan Ananas
bc3fc60c50
removed junk code
2011-10-18 22:59:48 +00:00
Scott Stone
533c2b4311
Haze: More sh4 optimizations (nw)
2011-10-18 21:42:45 +00:00
Scott Stone
7c8151c8c7
New clones added
...
----------------
Bad Lands (bootleg, alternate) [Tomasz Slanina]
Comment: Took this dump and filled out the bad dumps in the first bootleg set (badlandsb). The only real difference noticed was a changed z80 program rom.
2011-10-18 20:13:37 +00:00
Scott Stone
89b15e9f47
Haze: Continued the jump table optimizations on the sh4 (nw)
2011-10-18 19:54:32 +00:00
Scott Stone
8423958755
Haze: Using jump tables in the sh4 core is faster than the switch statements with inline functions, so I've done that for the common cases, gives a bit of a speed boost in the cpu intensive parts, nothing major, but there's definitely room for more (clean) optimization in the sh4 core.
2011-10-18 17:31:01 +00:00
Michaël Banaan Ananas
e2a004eee2
poly color high byte is for flat shading
2011-10-18 17:02:31 +00:00
Miodrag Milanovic
37dae8d935
Haze: added some framework which could be used for emulating the blitter delays, not currently used, and not currently accurate (delays too long, clipping not taken into account). Will be safer to use / work on once there is a recompiler because right now it just causes more tight loops which I'd have to individually idle skip. (no whatsnew)
2011-10-18 06:56:07 +00:00
Miodrag Milanovic
4feae3bc33
J.Wallace: Splitting more sets and correcting issues with existing (no whatsnew)
2011-10-18 06:54:51 +00:00
Scott Stone
506ada46f0
gottlieb.c fixes:
...
- Verified through playtesting, manuals and in-game service modes all dips in the driver. Consolidated and added Dip Locations based on all available information.
- Changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow for diagonals to be not only be mapped but used if desired.
2011-10-18 03:38:48 +00:00
Michaël Banaan Ananas
d5fb8e2f01
found some text in tmspoker
2011-10-18 00:03:14 +00:00
Phil Bennett
b5be1f405c
New games marked as GAME_NOT_WORKING
...
------------------------------------
Real Puncher [Phil Bennett, Chris Hardy]
2011-10-17 20:55:19 +00:00
Michaël Banaan Ananas
71780fc717
depth cueing for non-super hardware (it's WIP for super)
2011-10-17 20:12:24 +00:00
Miodrag Milanovic
e7688d20f4
Haze: Added Pink Sweets (no whatsnew)
2011-10-17 12:08:43 +00:00
Roberto Fresca
6b3aea4c86
Waku Waku Doubutsu Land TonTon:
...
Added service coinage DIP switch. [Roberto Fresca]
2011-10-17 07:06:15 +00:00
Roberto Fresca
616cee72ff
Waku Waku Doubutsu Land TonTon:
...
Merged my driver with Angelo's... Added NVRAM, corrected the RAM area, fixed CPU and AY8910 clocks, added the initialized port outs. Figured out: completed coinage, coin lock, demo sounds, payout mode and percentage DIP switches. Also added DIP locations. [Roberto Fresca]
2011-10-17 02:55:18 +00:00
Jonathan Gevaryahu
45e7c273db
Adjusted the VLM5030 K3 thru K10 coefficients to be based not on reading the K2 rom but based on the index itself <<6 or 7. This makes the games sound much better and explains the very small ram size used for coefficients other than K1 and K2. This needs further investigation and figuring out of the die schematic to settle completely.
...
[Lord Nightmare]
2011-10-17 00:08:11 +00:00
Angelo Salese
90fcc34e9c
Implemented RTC write support
2011-10-16 19:33:51 +00:00