New games marked as GAME_NOT_WORKING
------------------------------------
AV Hanafuda Hana no Christmas Eve [Angelo Salese]
AV Hanafuda Hana no Ageman [Angelo Salese]
Adds Jeff's Romhack Donkey Kong Foundry set. I spoke with him before the d2k thing and he gave his permission to use this set with MAME
No credit please ;-)
that shares the work ram with the main z80) [Angelo Salese]
New games marked as GAME_NOT_WORKING
------------------------------------
Mahjong Senka [Angelo Salese]
Mahjong Yarou [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Bonus III (version 1.40, encrypted) [Andreas Naive, Roberto Fresca]
atarisy1.c:
* Support for new Atari System 1 TTL Motherboard dump (Previously MAME would crash when using it and now it just seems to hang.)
* PROMs dumped from Atari System 1 TTL Motherboard (One PLA needs dumping though.)
* Added notes on the Atari System 1 Motherboard and some of its supported games
balsente.c:
* Placeholders in the Bally Sente driver for the various PALs that need to be dumped
* Added notes on some of the type of Bally Sente cartridges
galaga.c:
* Placeholders in the Galaga driver for various PALs that need to be dumped
* Added notes on the two different Atari Dig Dug board revisions
galaxian.c:
* Added notes to the Galaxian driver on the single board Galaxian bootleg and the board labels for Lost Tomb and Turtles
ms32.c:
* Placeholder in the Jaleco MegaSystem 32 driver for the PAL on the motherboard
namcofl.c:
* Placeholder in the Namco FL driver for the PALs on Speed Racer
popeye.c:
* Corrected the rom names for Popeye
* Added save state support to Popeye
* Added the dip location to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed)
rocnrope.c:
* Placeholder in the Roc 'n Rope driver for a PAL
tutankhm.c:
* Added the dip locations to Tutankham
tx1.c:
* Placeholder in the Buggy Boy Jr. for the various PALs
of a given driver, meaning those drivers that come from the same source
file, along with their parent names if they are clones. If a wildcard
name is specified for the driver, then the first driver in a given
source file will trigger a list of his brothers, and any other drivers
in the same source file which match the wildcard will be flagged.
which control the font and size used in the debugger text Windows. These
default to "Lucida Console" and 9pt, which is the same face as previously
hard-coded but 1pt larger. Personally, I prefer "Consolas" 9pt, which is
one of the new "C" fonts included with Windows Vista and later (also
available for free download on older systems). Note that only fixed-width
fonts really work here, for obvious reasons.
polystar gets a little farther but crashes when the sub cpu attempts
to enable interrupts.
Removed HAS_PPC* in favor of a single HAS_POWERPC, and a single
definition in cpu.mak for all PowerPC variants.
If you're going to point to banks, they must be mapped. Increased all
"main" regions to 0x2000000 in order to accommodate all possible 16
banks the code might try to switch to.
Disassembled PCs are now forcibly aligned to the minimum opcode size
and explicitly masked.
Also normalized the CPU cores to always do while (icount > 0), in order
to remove the kludge in cpuexec.c that caused us to overeat by 1 cycle to
accommodate those cores that there looping while (icount >= 0).
* all code now lives in mcs48.c
* rewrote disassembler as unified MCS-48/UPI-41 disassembler
* changed UPI-41 interfaces to match MCS-48
* added new master read/write interfaces for external access
* unified interface to 8243 expander chip
* converted tnzs and decocass to the new interfaces
DECO Cassette fixes/cleanups:
* converted tape handling to a device
* changed tape handling to use a timer callback
* updated to work with new UPI-41 core
* corrected clock speeds for all chips (esp. the 8041)
* fixed very wrong CRC implementation (how did it ever work?)
* corrected sound IRQ rate
* corrected video timing
Burger Time hardware fixes:
* corrected sound IRQ rate and handling
* removed lnc audio reset hack
* full audio memory maps based on schematics
* corrected video timing