ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS.
Read on for more detail....
Added device tag as a parameter to the start function for devices.
Updated MC6845 to accept this tag.
Added new functions for iterating through the device list and
counting devices of a given type. Updated search and iteration
functions to accept DEVICE_TYPE_WILDCARD to work across all
devices.
Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a
single item in an inline data structure.
Removed the per-screen palette_base. This was an idea that never
really worked out, nor have we really needed it.
Defined a new device type VIDEO_SCREEN. Currently this has no
live functionality, but merely serves as a placeholder/identifier
for video screens. Eventually some of the screen management code
may move into the start/stop/reset functions.
Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
rather than storing values in the screen[] array.
Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
LCD for the moment).
Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this
information is now determined by walking the screen list.
Removed the screen[] array from machine_config. Modified all code
referencing Machine->config->screen[] and changed it to iterate
over the devices using the new video_screen_first() and
video_screen_next() functions.
(The next step will be to add video_* functions that accept a tag
instead of screen index, and then move systems over to always
referencing screens by tag instead of index.)
Removed implicit screen #0. This means that ALL DRIVERS MUST
EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
so. While there, grouped all MDRV_SCREEN_* parameters together.
Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
Also removed VBLANK and bitmap format information from vector
games. This was painful and very tedious.
Changed game information to display info about all screens.
The idea is to create extra work if a driver wants to use these and hopefully
gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"