* nec/pc6001.cpp: Converted joystick ports to slots.
* nec/pc8801.cpp, nec/pc88va.cpp: Converted mouse port to a slot. Mouse
works beautifully in Ishido now, no jumpy movement.
docs: Expanded C++ guidelines following suggestions by P. Mackinlay.
ui/inifile.cpp: Got rid of the check for "arcade" systems - it broke
managing favourites for the slotted Neo Geo.
luaengine.cpp: Removed the "type" property from system driver metadata.
It's effectively deprecated.
bus/vme/vme_fcisio.cpp, commodore/mps1230.cpp: Fixed inappropriate use
of machine type flag constants.
megadriv.xml: Made notes about the two Galaxy Force 2 sets more explcit.
New working software list additions (nes.xml)
-----------------------------------
Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930630) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930616) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930528) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930528, alt) [ICEknight, steem69]
* megadriv.xml, pce.xml, pcecd.xml, x68k_flop.xml: Added cotroller
support usage notes for a few games.
* pcecd.xml: Noted the required CD-ROM system cards in usage notes,
fixed capitalisation and removed unnecessary markup in descriptions.
* megadriv.xml: Added compatibility tag for gforce2a (broken graphics on
PAL consoles).
* ibm5150.xml: 11 New working software list additions
New working software list additions
--------------------------------------------
Arcade Hits [The Good Old Days]
Bombuzal [The Good Old Days]
Mega Man (3.5") [The Good Old Days]
Pole Position [The Good Old Days]
Street Fighting Man (alt) [The Good Old Days]
Teenage Mutant Hero Turtles (5.25") [old-games.ru]
Teenage Mutant Hero Turtles (Spain, 3.5") [Abandon Socios]
Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
Zeliard (3.5") [The Good Old Days]
Zeliard (3.5", v2.0) [old-games.ru]
Zeliard (5.25") [The Good Old Days]
- video/upd3301.cpp: fix off by one attribute bugs happening for pc8801 N-88 Basic and several other entries;
- nec/pc8801.cpp: backported centronics hookup from pc8001, allows supporting Jast Sound thru Covox interface in some Jast entries;
- nec/pc8801.cpp: fix 1bpp graphic layer drawing when uPD3301 is not in color mode, fixes byoin regression;
Machines promoted to working
----------------------------
nec/pc8801.cpp: PC-8801mkIISR, PC-8801MH, PC-8801MA [Angelo Salese, Oliver Galibert, Carl]
Clones promoted to working
----------------------------
nec/pc8801.cpp: PC-8801mkIIFR, PC-8801mkIIMR, PC-8801FA, PC-8801MA2 [Angelo Salese, Oliver Galibert, Carl]
New working software list additions
-----------------------------------
pc8801_flop.xml: D' (cracked) [Neo Kobe], Donkey Kong 3 - Dai Gyakushuu [Game Preservation Society, Carl, Disk Blitz]
New NOT_WORKING software list additions
---------------------------------------
pc8801_flop.xml: D' (alt) [Neo Kobe]
CSK Research Institute games on FM Towns don't follow the same sequence
as other games when reading inputs. They depend on the data lines not
being updated for some time after /Ack goes high, and can miss
transitions if the timing is too tight (ironic that 16MHz '386 software
has these issues when the 7MHz 6502 in the PC Engine gets by fine).
This fudges the timings to work with the these buggy games without
breaking the other use cases.
Also for some reason, these games expect an XE-1AP in MD mode with a
Sega controller adapter - they won't work wth an XE-1AP in Personal
Computer mode, and they won't work with the XE-1AJ or its NEC-branded
relative. In MAME you can flip the Interface setting to MD in the
Machine Configuration options without needing to use an adapter device.
* Use full country names in description.
* Use lowercase for descriptive text in descriptions.
* Removed zero offsets in regions with a single file loaded.
New working software list additions
--------------------------------------------
ACE 2088 (MCM) [spectrumcomputing.co.uk]
Adidas Championship Football (Erbe) [spectrumcomputing.co.uk]
Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
Remove
--------------------------------------------
Agent - X 2 (Dro Soft) [duplicated entry]
metadata cleanups: Corrected parent/cloneof relationships, publishers, release years (based on the info provided by spectrumcomputing.co.uk)
New working software list additions (coleco.xml)
-----------------------------------
Frogger II: Threedeep! (prototype, 19840615) [Ed Semrad, Hidden Palace, VGHF]
Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
- Revisit all of the supported="partial" / "no" flags, promote or demote depending on observations.
* Software list items promoted to working
---------------------------------------
ibm5150.xml: Ancient Land of Ys [Angelo Salese]
Rationalised interface, got rid of TH from the "pulled" lines, and
extended to support output on all data lines. Renamed to be less
specific as the same interface is shared by multiple consoles.
Removed a lot of unnecessary indirection through I/O ports and multiple
levels of inversion in peripheral emulation that was obfuscating the
code.
Made Rapid Fire Unit switches toggles so they can be assigned to
controller buttons and switched on/off easily during gameplay. You can
still see/change the current state in the Toggle Inputs menu if you
don't want to assign buttons.
Implemented idle timeout in Furrtek 4-player Master System adapter.
Improved crosshair tracking in Graphic Board, added ability to
raise/lower pen, and greatly cleaned up code.
Fixed paddle controller when used with export consoles.
Added 3-button and 6-button Mega Drive control devices.
sega/sms.cpp: SG-1000 Mark III has pin 7 of controller ports tied low -
indicate this to attached controllers (this pin became TH on the Master
System).
sega/mdconsole.cpp: Replaced controller emulation in the driver with
Sega controller ports. Also removed some vestigial code from the driver
base class.
sharp/x68k.cpp: Replaced controller emulation in the driver with MSX
controller ports.
bus/msx/ctrl: Added a Sega controller adapter device, supported by
X68000 software including chelnov and ssf2.
----------------------------------
Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
New NOT_WORKING software list additions
---------------------------------------
Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
* Copied or moved Bee Cards entries from msx1_cart.xml to msx1_bee_card.xml.
* Copied or moved SoftCard entries from msx1_cart.xml to msx_softcard.xml.
* Renamed existing dumps to "cracked".
* Changed some part_ids to reflect the actual disk labels.
* Added usage notes for Death Bringer.
New working software list additions (x68k_flop.xml)
-----------------------------------
Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete [krugman]
Death Bringer [krugman]
Dome [krugman]
Emerald Dragon [krugman]
Genocide 2 - Master of the Dark Communion [krugman]
Signatory - Chouinsha [krugman]
The Hot File Express (1991-12-24) [krugman]
The Hot File Express (1993-10-28) [krugman]
Tritorn Final [krugman]
Warning Type 68 [krugman]
New not working software list additions (x68k_flop.xml)
---------------------------------------
38 Man Kilo no Kokuu [krugman]
Soft de Hard na Monogatari II [krugman]
New working software list additions (snes.xml)
-----------------------------------
16 Bit Xmas 2011 - Christmas Craze (USA) [retroUSB]
16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
Also added "Mermaid Melody" to titles for first three cartridges as it's
on the title screen and cartridge label in gold text (it may be there
for the others as well, but I haven't checked).
New NOT_WORKING software list items
-----------------------------------
ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 [WingedPikPik, TeamEurope]