Miodrag Milanovic
3917627494
Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
2017-12-01 13:22:27 +01:00
Miodrag Milanovic
e095ef959b
update shaders (nw)
2017-03-29 17:15:48 +02:00
Miodrag Milanovic
9b999667af
Rebuild shaders, only metal is affected (nw)
2017-02-05 14:23:33 +01:00
Branimir Karadžić
a3b4058bf7
Updated BGFX and BX and recompiled shaders (nw)
2016-10-29 09:11:50 +02:00
Jezze
ecf1e166fc
Fixed several small issues in HLSL/BGFX
...
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
Jezze
7dc76d6501
- already fixed scanline issue also applied for swapped orientation (nw)
2016-08-13 20:30:56 +02:00
ImJezze
2f06a08ec4
Small shader corrections (nw)
2016-06-20 00:03:44 +02:00
ImJezze
758aaa496a
Fixed scanlines if the screen output is less than twice the size of the host source
2016-06-06 19:40:36 +02:00
ImJezze
07d8b25571
Added "selection" parameter to chain input sampler
...
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze
dba12a31ad
Small fixes (nw)
...
- fixed not used u_humbar_hertz_rate parameter
- fixed half pixel shift of the shadow mask along the screen diagonal
2016-04-22 13:16:37 +02:00
ImJezze
b1c06acb61
Implemented handling for u_screen_scale and u_screen_offset (nw)
2016-04-21 07:52:29 +02:00
therealmogminer@gmail.com
99aa7eacd7
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00