Commit Graph

22 Commits

Author SHA1 Message Date
Ted Green
362beba7ab voodoo: Add some code optimizations. (nw) 2017-10-08 12:10:54 -06:00
Ted Green
7d17b6a569 voodoo: Use table lookup for RGB565 conversion. (nw) 2017-10-01 15:39:53 -06:00
Vas Crabb
a734a3b8e9 (nw) srcclean - please use UTF-8 for source files, stuff that isn't valid UTF-8 will be nuked, and cleaning it up by hand is annoying 2017-09-24 11:41:45 +10:00
Ted Green
1656785386 voodoo: Change 2x2 dither matrix values. Allows iteagle power-on video memory tests to pass. (nw) 2017-09-11 09:51:09 -06:00
Ted Green
0a6e3d9022 voodoo: Separate vblank (external) and pci interrupt (internal) callbacks. (nw) 2017-06-14 08:59:46 -06:00
Vas Crabb
23e1e845a8 some more Voodoo cleanup (nw) 2017-05-25 17:26:08 +10:00
Vas Crabb
0f0d39ef81 Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration

Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.

Use  DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.

The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.

Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots

I've smoke-tested several drivers, but I've probably missed something.  Things I've missed will likely blow up spectacularly with failure to bind errors and the like.  Let me know if there's more subtle breakage (could have happened in FM or Voodoo).

And can everyone please, please try to keep stuff clean.  In particular, please stop polluting the global namespace.  Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
2017-05-14 21:44:11 +10:00
AJR
dddf09d26c Remove device_config_complete from numerous devices that don't really need it (nw) 2017-02-09 22:49:40 -05:00
Miodrag Milanovic
1446bd7ecd converted lot of TRUE/FALSE to real boolean and updated types (nw) 2016-10-22 17:35:04 +02:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Ted Green
815aef91a1 (nw) Fixed up PCI VGA legacy register mapping 2016-05-18 17:39:55 -06:00
Ted Green
ef3f2ee235 (nw) Prep work for gpu acceleration 2016-05-01 19:28:49 -06:00
Miodrag Milanovic
be67262fc2 INC -> HXX makes editors and code analyzers see it as C++ (nw) 2016-05-01 20:27:50 +02:00
Miodrag Milanovic
3abcaee63f Cleanups and version bump 2016-02-24 07:46:57 +01:00
David Haywood
51ffee344f start making this a little more modern c++y with classes, member functions etc. rather than legacy structs, tokens etc.
(with a view to eventually ditching polylgcy)
2016-02-01 23:32:24 +00:00
Miodrag Milanovic
4e8e3066f8 reverting:
SHA-1: 1f90ceab07

* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-20 21:42:13 +01:00
Miodrag Milanovic
7c9cd3feea Revert "rest of device parameters to std::string (nw)"
This reverts commit caba131d84.
2016-01-20 21:35:11 +01:00
Miodrag Milanovic
caba131d84 rest of device parameters to std::string (nw) 2016-01-16 20:05:32 +01:00
Miodrag Milanovic
1f90ceab07 tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-16 14:54:42 +01:00
Miodrag Milanovic
7ab3a5e0fc override part 3 (nw) 2015-12-05 21:20:56 +01:00
Miodrag Milanovic
0c56ac848d clang-modernize part 3 2015-12-04 07:02:45 +01:00
Miodrag Milanovic
f88cefad27 Move all devices into separate part of src tree (nw) 2015-09-13 08:41:44 +02:00