- Removed GAME_COMPUTER it is distinct by IPT_KEYBOARD
- Added GAME_NO_SOUND_HW (to mark that there is no sound hardware) and marked drivers in dotrikun.c, minivadr.c and tgtpanic.c as such
- Added GAME_CAN_SHARE_ROMS - to mark that there can be other driver using same ROM as this one but with different hardware (common in computer/console world)
- Created new central header "emu.h"; this should be included
by pretty much any driver or device as the first include. This
file in turn includes pretty much everything a driver or device
will need, minus any other devices it references. Note that
emu.h should *never* be included by another header file.
- Updated all files in the core (src/emu) to use emu.h.
- Removed a ton of redundant and poorly-tracked header includes
from within other header files.
- Temporarily changed driver.h to map to emu.h until we update
files outside of the core.
Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.
Added nicer functions for finding devices, ports, and regions in
a machine:
machine->device("tag") -- return the named device, or NULL
machine->port("tag") -- return the named port, or NULL
machine->region("tag"[, &length[, &flags]]) -- return the
named region and optionally its length and flags
Made the device tag an astring. This required touching a lot of
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
osd_free(). They take the same parameters as malloc() and free().
Renamed mamecore.h -> emucore.h.
New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:
pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
pool_alloc_clear(p, t) = same as above, but clear the memory first
pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
't' and add to pool 'p'
pool_alloc_array_clear(p, t, c) = same, but with clearing
pool_free(p, v) = free object 'v' and remove it from the pool
Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.
There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.
In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.
emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.
Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.
Changed all drivers and files in the core using malloc/realloc or the
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros
instead, or the global_alloc_* macros if necessary.
Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.
Removed references to the winalloc prefix file. Most of its
functionality has moved into the core, save for the guard page
allocations, which are now implemented in osd_alloc and osd_free.
1. Removed CPP_COMPILE option. All files (except expat and zlib)
are now compiled as C++ by default. For now, imagine nothing has
changed. The goal is not to go hog-wild with C++isms, but to
leverage it where it makes the most sense.
2. Mapped INLINE to plain old C++ inline now, fixing several
cases where this was problematic.
3. Marked global const structures explicitly extern since consts
are locally-scoped by default in C++.
4. Added new 'default' make target which just builds the emulator.
Use 'make all' to build everything including the tools.
5. 64-bit builds now get a '64' suffix on them. We might want to
just make this true for Windows builds, but it's on for everyone
at the moment.
6. (Windows) Removed UNICODE option. UNICODE is enabled by default
on all Windows builds now. The 32-bit version links against
libunicows.a for continued Win9x compatibility.
7. (Windows) Removed hacks surrounding unicode handling of main().
They are no longer necessary with the new tools.
- Made compatible_with attribute available for MAME too (with NULL value set in GAMEL macro)
This patch require full recompile due to change of GAMEL macro
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
>
> Hi mamedev,
>
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro. Then in principle only a single line needs editing to change
> the naming convention.
>
> This patchset implements this idiom more completely. The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros. The second patch then changes header
> files where the macros should have been used, but weren't. This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded. This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated. The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
>
> ~aa
Updated all call-through handlers appropriately. Renamed read8_handler to
read8_machine_func, replicating this pattern throughout.
Defined new set of memory handler functions which are similar but which
pass a const device_config * in place of the running_machine *. These are
called read8_device_func, etc. Added macros READ8_DEVICE_HANDLER() for
specifying functions of this type. Note that some plumbing still needs to
happen in memory.c before this will work.
This check-in should remove the need for the global Machine and in turn
"deprecat.h" for a lot of drivers, but that work has not been done. On
the flip side, some new accesses to the global Machine were added in the
emu/ files. These should be addressed over time, but are smaller in
number than the references in the driver.
constructors to tokenized lists. For the most part
this is a non-invasive change, except for those drivers
using MDRV_WATCHDOG_TIME_INIT. In order to allow for
tokenization of attotimes, a set of new macros is
provided called UINT64_ATTOTIME_IN_x() which follows the
same pattern as ATTOTIME_IN_x() but packs the attotime
down into a single 64-bit value for easier tokenization.
Separated MDRV_DEVICE_CONFIG_DATA into 32-bit and 64-bit
versions. Added floating-point versions with configurable
resolutions.
Fixed several errors in the machine drivers which were
caught by the additional checks now done in the machine
config detokenization code.
Converted speakers into devices. Machine->config no
longer houses an array of speakers; instead they are
iterated through using the new macros (defined in sound.h)
speaker_output_first() and speaker_output_next(). Updated
all relevant code to do this.
Improved game info display with multiple screens. Fixed
bug which caused all screens to display equally.
Added typedefs for all the machine config callback
functions at the top of driver.h.
* PALETTE_INIT no longer has a colortable parameter
* removed game_colortable and remapped_colortable from machine_config
* updated a few stragglers that still referenced these fields
* removed tile_draw_colortable from tilemap.c
(From Zsolt): Added support for the new colortable object in the palette viewer
Changed the input port tokens to use a union instead of casting everything to FPTR.
In the future, C99-enabled compilers will be able to achieve type safety with
designated initializers.
to the sound and CPU interfaces. This is still a bit WIP, but works at
a fundamental level. Currently the only example of usage is in qix.c for
the MC6845 CRTC.
New module: mconfig.c/.h. Moved all machine_config and MDRV_* macros here,
out of driver.c/.h. Added MDRV macros for adding/removing/configuring
devices.
qix.c: Moved video part of machine driver to video/qix.c. Added MC6845
as a device in the machine driver. Removed explicit MC6845 initialization
from VIDEO_START in favor of simply retrieving the token from the device
interface code.
mc6845.c: Updated all callbacks to pass the mc6845_t * object. Updated
all drivers accordingly. Added a minimal device interface.
Deprecated the following constants because global constants that pretend
to document things but which are only guesses are dumb:
- DEFAULT_60HZ_VBLANK_DURATION
- DEFAULT_30HZ_VBLANK_DURATION
- DEFAULT_REAL_60HZ_VBLANK_DURATION
- DEFAULT_REAL_30HZ_VBLANK_DURATION
- DEFAULT_60HZ_3S_VBLANK_WATCHDOG
- DEFAULT_30HZ_3S_VBLANK_WATCHDOG
Updated all drivers to explicitly specify the equivalent bogus times.
Added comments for the "REAL" VBLANK durations to indicate that they are
not accurate.
Subject: [patch] Fix C4305 warnings, other MSVC tweaks
Hi mamedev,
This patch is a bit of a potpourri. It is the result of enabling most
of the suppressed warnings when using MSVC compilers and seeing what
issues arose with different compilers (I used 70,71,80,90). Two of
the warnings were judged to be useful to enable and methodically fix.
Some issues spotted by the other warnings were also fixed.
1. Fixed issues flagged by MSVC warning C4305 (type truncation).
Almost all of these are harmless double->float narrowing in
initializers, but one warning spotlighted a bug in segasyse.c, where
code to use a higher sprite number had no effect due to the
insufficient range of UINT8.
2. Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a
function which is missing an argument list). There are no cases of
this warning currently, and if there were they would most certainly be
bugs. This also allowed the warning suppression lists to be remerged
for VS7 and VS2005.
3. Decoupled intrinsic support decisions from PTR64 in eivc.h.
4. Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now).
That compiler doesn't support "long long" or "ll" (rsp.c/dkong.c).
5. Added a missing case statement in sm8500d.c. Noticed while
reviewing dead code warnings.
6. Replaced a number of static constants with an enum in sidenvel.h.
This is unrelated to the rest of this patch, but it was overdue to be
done.
- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"