* audio notes (nw)
* memory system bypass to stop annoying logging when tilemaps are enabled before regs get set etc. (nw)
* some logging (nw)
* more notes (nw)
* note changes (nw)
* note changes (nw)
* device for later (nw)
* pce_tourvision.xml: Add game IDs as a "feature" (nw)
Game IDs are relevant to the emulation, and should be on the XML, not on comments.
Also updated the comments on missing games and missing IDs.
* Removed "Money In The Sky II" from undumped games list (it's really "Hani on the Road") (nw)
Plane bitmap check was missing, so a window move was always started on all
planes. This was mostly visible in Pascal workstation, where text color was
brown instead of white, and HP VUE also showed broken colors.
* m68kmmu: Set B bit in ATC on buserror (nw)
* m68kmmu: store last logical address for bus error handler (nw)
* hp9k_3xx: update /370 to 48MB configuration (nw)
It was the maximum configuration on /370, and allows us to have a
pretty usable HP VUE Environment.
* prepare for ekara inputs (nw)
* something for rescue heroes (nw)
* rad_rh tile addressing fixes (nw)
* ekara input stuff (nw)
* ekara and rad_rh input improvements (nw)
* small hack to keep rad_bass happy until I figure out a few more things (nw)
* extra note (nw)
* bit more stable (nw)
pre-init the latch clock variable to 1, so the first write to the latch
doesn't cause invalid data latched which would trigger an invalid write to
the RTC, causing an invalid time.
gp 'go privilege' starts execution until the privilege mode
changes. This can be used to break on task switches. I.e on m68k,
one could do:
gp { ~sr & 0x2000 && crp_aptr == 0x1234567 }
which would execute until the privilege mode changes to user mode and
the CPU root pointer is 0x1234567.
for cpu code, all that is needed to make this work is calling
debugger_privilege_hook() when the execution level changes.