ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
this is similar to, but not identical to goldstar.cpp / skylncr.cpp. it might be possible to merge it in, however my gut feeling is that said driver should be split up into different machine types all using some generic but fleixlbe video device that can handle these 8x8 tiles, 8x32 reel cases as most of them are based on the same basic concepts, just with their own tweaks.
reels, sounds, inputs are not hooked up here.
see
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=107569&page=1
for PCB information.
Mahjong Senpu [system11. David Haywood]
displays the game image, upside down, no palette for now, no inputs for now, no sound for now, going to continue work on it.