Commit Graph

19 Commits

Author SHA1 Message Date
Miodrag Milanovic
5132d31224 Fix compile for Android(nw) 2016-02-26 11:59:17 +01:00
Miodrag Milanovic
42622cfe8e replace osd_lock with std::mutex [Miodrag Milanovic] 2016-01-30 20:43:50 +01:00
Stuart Carnie
048fd105db osdmini: fixes build issues 2016-01-29 22:44:18 -07:00
Miodrag Milanovic
e756a66b14 qtdebugger as separate lib (nw) 2015-12-26 15:56:13 +01:00
Miodrag Milanovic
46471ac080 Can't do override checks due to QT headers (nw) 2015-12-07 06:57:05 +01:00
Miodrag Milanovic
6a765a95ec Added addprojectflags function and added -Wsuggest-override for all that are not 3rdparty projects.
It is place where all additional checks we should put
2015-12-06 17:07:50 +01:00
Scott Stone
31cca9ea63 Added info header at the top of each .lua file (nw) 2015-11-14 12:51:21 -05:00
Miodrag Milanovic
d0a4ae59ad added more h files missing in lua scripts (nw) 2015-11-12 13:33:00 +01:00
Miodrag Milanovic
033227778e Remove not longer needed ForceCpp flag (nw) 2015-11-08 13:44:34 +01:00
Miodrag Milanovic
5deec43cbc update build scripts for rename c - > cpp (nw) 2015-11-08 13:26:29 +01:00
Olivier Galibert
511762fa2d Allow compiling with shared libraries [O. Galibert]
Put SHLIB=1 in the main makefile, or on the command line.

The idea is to get a *way* faster link with symbols.  It works at
least on linux, with one annoying caveat: you have to be in the
build/projects/sdl/mame/gmake-linux directory to start mame
afterwards.  We're going to move some things around to be able to use
LD_LIBRARY_PATH or have it start as-is from the root.
2015-05-31 13:25:17 +02:00
Miodrag Milanovic
5ba57c6cde propagate _subtarget in maintargetosdoptions call (nw) 2015-05-21 08:37:59 +02:00
Miodrag Milanovic
ca37d40f69 Removed comments and added generic license for whole team on top (nw) 2015-05-09 16:05:30 +02:00
Miodrag Milanovic
d5c886c6a6 fixed osdmini build (nw) 2015-04-06 18:28:48 +02:00
Miodrag Milanovic
627b7c61dc Ok shuffling done 2015-04-01 12:02:13 +02:00
Vas Crabb
c878883667 Remove all the stuff that causes driver and emu sources to be compiled
differently with different OSDs
Switch back to building for all OSDs in common directory
Move more OSD-specific stuff into OSD scripts
It still isn't completely safe to be building all OSD into same directory
Common OSD "module" files, e.g. debuggers and renderers, build with
different options for each OSD.  It works at the moment, but you will end
up with slightly different executables depending on the order you build
OSDs.
2015-03-29 15:02:23 +11:00
Miodrag Milanovic
7f1ad1db99 Explicit file listing in lua scripts making generate much much faster (nw) 2015-03-28 10:10:03 +01:00
Vas Crabb
78eedb8aba Move more OSD-specific stuff to OSD scripts 2015-03-28 15:09:22 +11:00
Miodrag Milanovic
e14a06de87 Split OSD per file [qmc2] 2015-03-27 13:01:03 +01:00