Commit Graph

472 Commits

Author SHA1 Message Date
Miodrag Milanovic
d718d3cc3d Made ldplayer regular driver, same as vgmplay (nw) 2016-11-23 14:26:04 +01:00
cracyc
1b489fe830 (nw) 2016-11-18 10:10:23 -06:00
Joakim Larsson Edstrom
4cbb6f0209 New skeleton driver: ACI Destiny Prodigy chess computer 2016-11-18 12:58:45 +01:00
arbee
84241f4e21 New machine added as MACHINE_NOT_WORKING:
- GMX Micro 20 [Al Kossow, R. Belmont]
2016-11-15 21:06:43 -05:00
arbee
08ae0123bb New machines added as NOT_WORKING:
- Televideo TV910 [Al Kossow, R. Belmont]
2016-11-11 22:13:48 -05:00
smf-
677ec78eb5 Implemented G-NET bios flashing, games that require the v2 bios now require you to update
the bios and turn off JP1 as part of the installation. A v1 bios flash is included, but
you aren't forced to use it. [smf]

Moved G-NET protection out of ATAFLASH and into individual devices for each type of card [smf]

Implemented enough analogue control reading on ZN1/ZN2 for RC De Go & Go By RC [smf]

Fixed ZN1/ZN2 DSW descriptions [smf]

Added build dates and times to G-NET game descriptions [smf]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------

Shikigami no Shiro - internal build (V1.02J 2001/09/27 18:45) [rtw, ShouTime, smf, O.Galibert]
Go By RC (V2.03O 1999/05/25 13:31) [smf]
RC De Go (V2.03J 1999/05/22 19:29) [smf]
2016-11-10 14:32:51 +00:00
smf-
5d68226967 move cedar devices out of drivers (nw) 2016-11-08 16:00:43 +00:00
Phil Bennett
fffd464d34 MAMETesters Bugs Fixed:
05928: nbajamex: game crashes / nvram gets corrupted

- Emulated the Acclaim RAX sound board, adding sound to Batman Forever and NBA Jam Extreme [Phil Bennett]

- Hooked up extra NVRAM in NBA Jam Extreme [Phil Bennett]
2016-11-06 00:59:59 -07:00
fulivi
5f54097e53 nanoprocessor: initial support. Disassembler only is known to work at this point. 2016-11-03 14:52:41 +01:00
smf-
4a28c89012 Implemented S1985 backup ram (fixes TPC310 accessories cursor movement on the second time you launch it with left ctrl + left shift), fixed Matsushita backup ram saving, implemented S1985 and Matsushita state saving, implemented msx switched interface without using an address map. [smf] 2016-11-03 11:46:31 +00:00
Robbbert
592c51d19e -DATUM: new driver [Robbbert] 2016-10-29 15:53:59 +11:00
Sandro Ronco
1746a9f058 Moved Saitek RISC 2500 into a separate driver and added internal layout and inputs. 2016-10-28 21:38:26 +02:00
therealmogminer@gmail.com
fc5fc6d4c2 New devices added
-----------------
7400 Quad 2-Input NAND Gate [Ryan Holtz]
7404 Hex Inverter [Ryan Holtz]
82S126/82S129 256x4-bit PROM [Ryan Holtz]
2016-10-28 20:08:21 +02:00
AJR
86d4bc5f8f Fix build (nw) 2016-10-28 00:39:11 -04:00
arbee
205d8d3fd3 Missing files from last commit (nw) 2016-10-27 23:30:54 -04:00
therealmogminer@gmail.com
c35c2a9cdc New devices added
-----------------
54/7416x Hex/Quad D Flip-Flops with Clear [Ryan Holtz]
9334/DM9334 8-Bit Addressable Latch [Ryan Holtz]
2016-10-28 02:37:23 +02:00
therealmogminer@gmail.com
93735cdf7e -core: Added 54/74160,161,162,163 device emulation. [Ryan Holtz] 2016-10-28 02:37:22 +02:00
R. Belmont
aba9385059 Merge pull request #1581 from JoakimLarsson/kron_5
WIP KRON-180 terminal controller
2016-10-27 16:32:15 -04:00
Joakim Larsson Edstrom
bf495ea0db WIP KRON-180 terminal controller 2016-10-27 17:14:28 +02:00
therealmogminer@gmail.com
8225a140ee -hazeltin: Added preliminary video, still broken due to timing issues. [Ryan Holtz] 2016-10-27 13:46:42 +02:00
therealmogminer@gmail.com
ff651989d9 New machines marked NOT_WORKING
-------------------------------
Hazeltine 1500 [Al Kossow, Ryan Holtz]
2016-10-25 23:51:50 +02:00
Miodrag Milanović
333bff8de6 Merge pull request #1540 from mamehaze/mgs
new WORKING   Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
2016-10-22 12:12:13 +02:00
David Haywood
a060de5062 new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
with the following games
Time Scanner (TS 2.0, Magnet System, prototype)
Exzisus (EX 1.0, Magnet System, prototype)
Xain'd Sleena (SC 3.0, Magnet System, prototype)

this is a checkpoint, there is a sizeable ToDo list but I think this is a good enough state for initial inclusion before working out the remaining issues.  ArcadeHacker has the hardware working for questions etc.
I would especially appreciate help with sound (haven't a clue how it hooks up, tried lots of things, no luck) and some help in going over the CPU comms, especially with the sprite CPU as I think I must be missing something important.  Likewise help from somebody more familiar with the floppy code from MESS so that it can use that, I had no luck in getting it to work with the copy protection or from a rom region, I've kept all floppy related code in a device so it's very easy to swap out so for now what I've got isn't intrusive.

note, very weird idea for a system, they've ported 3 arcade games from other manufacturers, original titles were advertised, but it's likely nothing more of the system exists.
the system uses 5 PCBs, one Z80 on each and instead of having dedicated sprite / tilemap chips they have the Z80s doing software rendering, using 8bpp framebuffers.  2 of the boards are for background planes, 1 of the boards is for sprites.  The hardware has various memory expansions which look like afterthoughts as they're addressed in strange ways.
2016-10-22 09:37:10 +01:00
Miodrag Milanovic
e2f54f5333 Cleanup, TIMER_CALLBACK was only in unused parts (nw) 2016-10-21 16:26:22 +02:00
smf-
36944269bd DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
2016-10-17 16:04:02 +01:00
therealmogminer@gmail.com
8682c73305 -Added: Dallas DS1386-8K and DS1386-32K timekeepers (largely untested). [Ryan Holtz] 2016-10-16 01:49:06 +02:00
Vas Crabb
e701f79c73 Add Burroughs teller terminal skeleton driver 2016-10-14 23:32:14 +11:00
therealmogminer@gmail.com
bb183c6b11 -Added skeleton driver and basic hookups for VeriFone Tranz 330 point of sale terminal. [Ryan Holtz] 2016-10-13 23:38:32 +02:00
R. Belmont
326e4ba64c Merge pull request #1506 from fulivi/hp9845_dev6
Hp9845: added support of I/O cards
2016-10-13 14:05:19 -04:00
Vas Crabb
7d15a86ddf Merge pull request #1501 from JoakimLarsson/accexx
Skeleton driver for 1995 Accexx 28.8 modem started
2016-10-13 20:46:54 +11:00
Joakim Larsson Edstrom
49f8aa880c Added skeleton board to big build 2016-10-13 11:06:40 +02:00
fulivi
561ded4524 hp9845: handling of I/O slots added. Implemented HP98035 RTC card. 2016-10-12 16:29:02 +02:00
hap
5f4db1088d renamed wildfire driver to hh_amis2k (nw) 2016-10-11 21:48:11 +02:00
hap
8c0968c579 moved elecbowl and mb dark tower to hh_tms1k (nw) 2016-10-11 21:28:28 +02:00
Curt Coder
632ab13b46 required_ioport_array. (nw) 2016-10-09 13:36:09 +03:00
arbee
e420cb1200 New skeleton drivers:
Akai AX80 [Arashikage, R. Belmont]
2016-10-08 16:32:20 -04:00
arbee
cd29619484 mac: rewrite audio output for original Macs to work like hardware. [R. Belmont] 2016-10-08 15:18:28 -04:00
Ivan Vangelista
e9d2b9625c Merge pull request #1486 from mamehaze/071016
new WORKING  Super Two In One [Edstrom, David Haywood]
2016-10-07 21:20:31 +02:00
Ted Green
a722fc2912 atlantis: Removed unused define parameter. (nw)
zeus2: Updated waveram organization. Updated quad rendering command size. Updated register naming. (nw)
midzeus: Removed midzeus2.h as not needed. (nw)
arcade.lua: Removed midzeus2.h and midzeus2.cpp as they aren't used anymore. (nw)
2016-10-07 10:05:54 -06:00
David Haywood
13422a6e83 new NOT WORKING Super Two In One [Edstrom, David Haywood]
this is similar to, but not identical to goldstar.cpp / skylncr.cpp.  it might be possible to merge it in, however my gut feeling is that said driver should be split up into different machine types all using some generic but fleixlbe video device that can handle these 8x8 tiles, 8x32 reel cases as most of them are based on the same basic concepts, just with their own tweaks.

reels, sounds, inputs are not hooked up here.
see
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=107569&page=1
for PCB information.
2016-10-07 13:36:38 +01:00
David Haywood
1f10ae9609 new NOT WORKING
Mahjong Senpu [system11. David Haywood]

displays the game image, upside down, no palette for now, no inputs for now, no sound for now, going to continue work on it.
2016-10-05 14:35:33 +01:00
MetalliC
b27bc184b3 new NOT_WORKING
----------------
Istrebiteli [IgorR76]
2016-09-28 19:26:17 +03:00
Robbbert
38eec31e92 fix arcade build (nw) 2016-09-26 23:27:01 +10:00
R. Belmont
a1eea6e153 Merge pull request #1431 from ajrhacker/ms1_tmap
Make Mega System 1 tilemaps into a device
2016-09-24 11:11:34 -04:00
Robbbert
2888da6778 forgot one (nw) 2016-09-24 00:16:33 +10:00
Nigel Barnes
b396019b8c bbc: added joyport slot device to Master Compact, defaulting to joystick 2016-09-23 10:55:28 +01:00
AJR
596e682f9f Make Mega System 1 tilemaps into a device 2016-09-21 00:07:26 -04:00
rfka01
631d2f37a6 Merge remote-tracking branch 'upstream/master' 2016-09-20 23:13:01 +02:00
rfka01
44884e4761 Siemens Simatic PG685 OUA11 driver skeleton ... hopefully a dev shows mercy and helps flesh it out :) 2016-09-20 23:12:45 +02:00
mahlemiut
9aa9251719 octopus: add keyboard 2016-09-17 23:43:29 +12:00