Commit Graph

3761 Commits

Author SHA1 Message Date
Phil Bennett
5ea2c772c0 Changed ttmahjng title to 'T.T Mahjong' 2008-12-13 14:48:36 +00:00
Phil Bennett
d689bd7577 02739: skysoldr: In-game music (three level BGMs and boss theme) plays one octave higher.
Reduced all alpha68k.c YM2413 clocks from 8MHz to 3.579545MHz.
2008-12-13 14:31:19 +00:00
Roberto Zandona
ab0af7427c added opcodes in cb2001 2008-12-13 14:25:16 +00:00
Quench
e00af75586 Fixed Wardner games hanging during POST.
Added SaveState flag - savestate in this driver was supported a long time ago.
2008-12-13 12:33:33 +00:00
Roberto Zandona
6661a69e0a added opcodes to cb2001 driver 2008-12-13 09:23:59 +00:00
Aaron Giles
17653fef4d Some misc fixes. 2008-12-13 08:10:27 +00:00
Aaron Giles
e643a688b3 Fixed remaining crash regressions from recent changes. 2008-12-13 07:01:40 +00:00
Aaron Giles
59975ceb55 Expanded cpuexec cycles <-> attotime functions to handle UINT64s. 2008-12-13 06:41:29 +00:00
Aaron Giles
1c9b12c644 Modified regrep to display the soruce file. 2008-12-13 06:29:25 +00:00
R. Belmont
8823bb9ba0 Re-order SCSP init to fix crash. 2008-12-13 04:20:19 +00:00
Roberto Fresca
c53a11a57d New driver for Four Roses. The game is encrypted and also has a MCU.
Added hardware and tech notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Four Roses (encrypted, 2 sets)[Roberto Fresca]
2008-12-13 01:08:00 +00:00
Brian Troha
5a5c5f7450 1 & lower case "L" look too much alike on my machine 2008-12-12 21:51:47 +00:00
Brian Troha
203ddbca32 New Clone added: CarnEvil (v1.0.3)
CarnEvil (v1.0.3) [Brian Troha]
2008-12-12 21:35:25 +00:00
Andrew Gardner
e1f9347f0d Pointer-ified the dsp56k cpu core. [Andrew Gardner]
(There are still a couple of global memory arrays that i've gotta' move into the cpu struct.  Will do that soonish.)
2008-12-12 16:18:42 +00:00
Aaron Giles
fdce8d4d0c Fixed missing clock on alg games as well. 2008-12-12 15:33:45 +00:00
Aaron Giles
b774fabe1a Fixed arcadia games. 2008-12-12 15:32:23 +00:00
Curt Coder
88bd536416 Added missing voids. 2008-12-12 12:23:09 +00:00
Curt Coder
35ebc1b1e3 Added INTE line handling. The games are working now. 2008-12-12 11:49:01 +00:00
Curt Coder
63a5cd896a I8085
- added INTE and state word callbacks

N8080.c
- rewrote interrupt handling according to schematics
- added interrupt acknowledge
2008-12-12 10:37:25 +00:00
Curt Coder
a07c721c0a Fixed Miss Bubble 2. 2008-12-12 08:24:40 +00:00
Curt Coder
0179418856 Fixed Top Roller. 2008-12-12 08:14:22 +00:00
Aaron Giles
b400e7978b From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Thursday, December 11, 2008 6:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] deprecat.h cpu cleanup

Hi mamedev,

This patch purges the last few uses of deprecat.h from the cpu cores,
plus a handful of other Machine cases elsewhere that were found by
script inspection.

~aa

--

Hi mamedev,

This patch eliminates most uses of deprecat.h in the sound cores by
attaching the device to the state object and using it where
appropriate.  Given that all the cpu objects use this convention, and
three sound cores already do this, this seemed an appropriate
approach.

~aa
2008-12-12 06:11:15 +00:00
Aaron Giles
9dc4966109 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Thursday, December 11, 2008 10:56 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] verboselog changes for future Machine removal

Hi mamedev,

Several mame files use an inline verboselog definition which saves
typing the cpuexec_describe_context repeatedly.  While this is a nice
feature, each case introduces a then hard to remove deprecated Machine
variable.  One way to fix this would be to add machine to the
parameter list for each verboselog call.  Another way would be to
change them to include the context call explicitly inside a typical
logging macro (e.g. decocass.h).  Not knowing which would be more
acceptable to mamedev, I've included patches for both.

~aa

(I chose to pass the machine to the verboselog function.)
2008-12-12 06:03:37 +00:00
Aaron Giles
9fa83f844a Giga Man 2: The Power Fighters (bootleg of Mega Man 2: The Power Fighters) [David Haywood]
> The roms were forwarded to the list ages ago.  From Arzeno.
>
> GFX roms aren't dumped, using the original CPS2 ones causes the 'GIGA' 
> part of the title to be missing.  They should be different
> SOUND rom isn't dumped, it uses an AD-65 (OKI6295) instead of QSOUND, 
> so I can't add the sound.
>
> Progarm appears to run as expected.
>
> it took a long time to figure out that this change was needed because 
> MAME simply exits to the commandline without any kind of message, or 
> possible backtrace if you attempt to call cpu_set_input_line with an 
> invalid CPU.
>
> -        cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, 
> (data & 0x0008) ? CLEAR_LINE : ASSERT_LINE);
> +    if (space->machine->cpu[1])    
> cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, (data & 
> 0x0008) ? CLEAR_LINE : ASSERT_LINE);
>
2008-12-12 05:58:38 +00:00
R. Belmont
2c7aed307a Fix Altivec RGB primitives on newer GCCs. [budge, Vas Crabb] 2008-12-12 04:20:19 +00:00
Roberto Fresca
cd7f972c5e Added working button-lamps + layout to Bra$il, Fashion, and New Magic Card. 2008-12-12 01:27:58 +00:00
Angelo Salese
976643a24b (Added the Forte 2 driver into the main SVN tree) 2008-12-11 21:09:49 +00:00
Roberto Zandona
1a825a230f cb2001: decrypted 2 more opcodes 2008-12-11 20:45:06 +00:00
Roberto Zandona
ceedf880c1 removed a wrong comment 2008-12-11 20:09:42 +00:00
Roberto Zandona
6b20f6a155 Cherry Bonus 2001: added a skeleton driver and some decrypted opcodes
New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Bonus 2001 [David Haywood, robiza]
2008-12-11 19:54:59 +00:00
Aaron Giles
3daeb4a050 Super High Impact (prototype, rev 6.0 09/23/91) [Smittdogg]
From: Smitdogg Jones [jcsmith23@yahoo.com]
Sent: Wednesday, December 10, 2008 4:51 PM
To: Dumping Project; submit@mamedev.org
Subject: Super High Impact (Prototype 6.0 9/23/91)
Most roms are labeled with LA1 stickers. U89 and 105 have small white square stickers stuck on top of what looks like LA1 stickers with "pro6" printed on them by a computer and are the only roms found to be different than ones in the LA1 revision. I added this as shimpap6 and changed the set name of the proto 5 version to shimpap5.

roms will be here temporarily when I can access it, it's currently down, I don't know what the issue is:
http://smitdogg.mameworld.info/random/shimpap6.zip

I'll e-mail the roms to Guru too. If anybody wants pics or anything else from it, let me know soon. I attached the diff.

Smitdogg
2008-12-11 18:15:37 +00:00
Aaron Giles
ebc8bf4286 Here is a driver for Pesadelo, Brazilian arcade hack based on MSX hardware/Konami's Knightmare. Game is working.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pesadelo [Mariusz Wojcieszek, hap]
 
Rom uploaded to current/p. 
 
It would be good if somebody can check sound hookup - I have no speaker attached to PC in the work office.
 
Mariusz

Also:

From: hap [hap@samor.nl]
Sent: Wednesday, December 10, 2008 3:21 PM
To: submit@mamedev.org
Subject: forte2 driver

Hello,

Attached is a Forte II board driver for MAME.
u5_forte2_diff.zip is the diff to 0.128u5
forte2_csource.zip is the driver source, better viewing than the diff
pesadelo.zip is a game ROM for it


Greets, hap
2008-12-11 18:14:27 +00:00
Aaron Giles
14c34a19c8 Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: domenica 7 dicembre 2008 20.18
A: Angelo Salese
Oggetto: Status Trivai (From software this)

seems to be a vertical set of Triv Two.  There were no question roms, so 
I used the roms from our existing Triv Two set, they seem compatible 
(not really surprising)

Triv Two (Vertical) [David Haywood]
2008-12-11 18:09:47 +00:00
Aaron Giles
70aabcb6de From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Thursday, December 11, 2008 7:13 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Remove deprecat.h from rendlay.c

Hi mamedev,

This patch squashes another deprecated use of Machine from the mame
core by plumbing machine_config into rendlay.c

~aa
2008-12-11 17:59:22 +00:00
Aaron Giles
e26c70d35b Fixed crash bug in DCS games.
Updated the fcompress APIs to allow for specifying a compression level.

Removed the concept of state saving tags, which was a hack to get save states
to work with multiple CPU cores. Simplified the state saving system as a
result, performing the operation in a single pass and without allocating
a full blob of memory. Also enabled minimal compression.
2008-12-11 17:03:13 +00:00
Quench
4ee312ca39 Pointer-ified the TMS32025 core. 2008-12-11 16:55:11 +00:00
Wilbert Pol
4f0f80255a Writes to a pit8253 timer control word always restart the timer. 2008-12-11 11:41:37 +00:00
Aaron Giles
7eaa676d90 Fixed compile error, and fixed crash when handling an exception when the
debugger is disabled.
2008-12-11 11:03:11 +00:00
Aaron Giles
9ff9434146 Removed safe_cpu_get_pc() which doesn't really make sense anymore.
Moved cpu_execute() to be an inline function.
2008-12-11 10:49:25 +00:00
Aaron Giles
04ae2d8bc7 Removed get context/set context calls from the CPU interface entirely.
Pointer-ified the TMS99xx core (missed that one!)
2008-12-11 10:21:52 +00:00
Aaron Giles
d87ef8f79b Here's the big one....
Added new function cpuexec_describe_context(machine) which can be
used in logerror() and other printf-style functions to return a
description of the current CPU/PC given only the machine. Changed
several dozen sites to use this instead of directly interrogating
the activecpu.

Removed all other uses of activecpu throughout the system. Removed
activecpu from the machine structure to prevent future abuse.

Removed cpu_push_context() and cpu_pop_context(), and all call
sites.

Voodoo devices now require a CPU to be defined in the configuration
in order to know whom to steal cycles from or stall when FIFOs get
full. Updated all voodoo users to specify one.

CPD1869 devices now also require a CPU to be defined in the
configuration, in order to know which CPU's registers to fetch.
Updated all cdp1869 users to specify one.

Many other small changes to make this all work.
2008-12-11 09:40:22 +00:00
Nicola Salmoria
c8944548df relax oki 6295 command validity check 2008-12-11 08:47:15 +00:00
Quench
922ea8052f Pointer-ified the PIC16C5x core. 2008-12-11 06:52:59 +00:00
Quench
51ea0b3e29 Pointer-ified the TMS32010 core. 2008-12-11 06:29:44 +00:00
Aaron Giles
506da3c432 From: Atari Ace [atari_ace@verizon.net]
Sent: Wednesday, December 10, 2008 9:27 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add machine to some emu/machine init methods

Hi mamedev,

This patch widens some machine init interfaces to pass the machine
parameter, allowing more Machine global references to be eliminated.
Eventually most of these need to be converted to devices, but this
change reduces the deprecation surface in the meantime.  I also
attached the script I used to do the initial changes to the drivers,
which handled about 90% of the cases without further editing.

~aa
2008-12-11 03:39:20 +00:00
Angelo Salese
4c0948ce00 Fixed a status bit issue with Bra$il / Fashion to let them work + various input/output fixes for Fashion (which uses different coin lockout hook-up)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bra$il / Fashion [Angelo Salese]
2008-12-10 21:12:15 +00:00
Roberto Fresca
ce581f3062 Added Europa 2002 Space to the italian gambling games based on H8/3048 + OKI 6295. Also added game and dumper notes.
New clones added
----------------
Europa 2002 Space (Ver 3.0) [Roberto Fresca]
2008-12-10 19:12:54 +00:00
Aaron Giles
bf7875e7ee Pointer-ified the sc61860 core. 2008-12-10 18:37:47 +00:00
Aaron Giles
dcdfd96f1a Pointer-ified the saturn core. 2008-12-10 18:24:50 +00:00
Roberto Zandona
b3d12a2258 updated adp driver: now fashiong show something 2008-12-10 18:17:18 +00:00