- implemented reset for TMS5220C if /RS and /WS are pulled down together
- Inserted LNs email and corrections as comment into source
- Created a TODO section.
- this emulates the RS/WS and READY handshaking according
to the tms5220 manual. Drivers reading the ready line
should most probably use it.
- Note: For cases where the READY handshake is done by the cpu
sufficient cycles have to be burnt to simulate that the
cpu waited. This yet has to be implemented.
This update changes the way we handle memory allocation. Rather
than allocating in terms of bytes, allocations are now done in
terms of objects. This is done via new set of macros that replace
the malloc_or_die() macro:
alloc_or_die(t) - allocate memory for an object of type 't'
alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
alloc_clear_or_die(t) - same as alloc_or_die but memset's the memory to 0
alloc_array_clear_or_die(t,c) - same as alloc_array_or_die but memset's the memory to 0
All original callers of malloc_or_die have been updated to call these
new macros. If you just need an array of bytes, you can use
alloc_array_or_die(UINT8, numbytes).
Made a similar change to the auto_* allocation macros. In addition,
added 'machine' as a required parameter to the auto-allocation macros,
as the resource pools will eventually be owned by the machine object.
The new macros are:
auto_alloc(m,t) - allocate memory for an object of type 't'
auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
auto_alloc_clear(m,t) - allocate and memset
auto_alloc_array_clear(m,t,c) - allocate and memset
All original calls or auto_malloc have been updated to use the new
macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(),
and auto_bitmap_alloc() have been updated to take a machine parameter.
Changed validity check allocations to not rely on auto_alloc* anymore
because they are not done in the context of a machine.
One final change that is included is the removal of SMH_BANKn macros.
Just use SMH_BANK(n) instead, which is what the previous macros mapped
to anyhow.
Please note: regression testing is in progress, but the first round
of glaring regressions have already been taken care of. That said,
there is likely to be a host of regressions as a result of this
change.
Also note: There are still a few rough edges in the interfaces. I
will try to clean them up systematically once the basic system is
working.
All sound chips are now proper devices.
Merged the sound chip interface into the device interface,
removing any differences (such as the whole ALIASing concept).
Modified every sound chip in the following ways:
* updated to match the device interface
* reduced read/write handlers down to the minimal number
* added the use of get_safe_token() for ensuring correctness
* other minor cleanup
Removed the custom sound device. The additional work to just make
custom sound cases into full devices is minimal, so I just converted
them all over to be actual devices.
Vastly simplified the sound interfaces, removing the ghastly
sndti_* business and moving everyone over to using tags for
sound identity. sndintrf, like cpuintrf, is now just a header
file with no implementation.
Modified each and every driver that references a sound chip:
* all memory maps explicitly reference the targeted device via
AM_DEVREAD/AM_DEVWRITE/AM_DEVREADWRITE
* 16-bit and 32-bit accesses to 8-bit chips no longer use
trampoline functions but instead use the 8-bit AM_DEVREAD/WRITE
macros
* all references to sound chips are now done via tags
* note that these changes are brute force, not optimal; in many
cases drivers should grab pointers to devices in MACHINE_START
and stash them away
Sent: Thursday, December 11, 2008 6:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] deprecat.h cpu cleanup
Hi mamedev,
This patch purges the last few uses of deprecat.h from the cpu cores,
plus a handful of other Machine cases elsewhere that were found by
script inspection.
~aa
--
Hi mamedev,
This patch eliminates most uses of deprecat.h in the sound cores by
attaching the device to the state object and using it where
appropriate. Given that all the cpu objects use this convention, and
three sound cores already do this, this seemed an appropriate
approach.
~aa
appropriate, and to keep all global variables hanging off the
machine structure. Once again, this means all state registration
call sites have been touched:
- state_save_register_global* now takes a machine parameter
- state_save_register_item* now takes a machine parameter
- added new state_save_register_device_item* which now uses
the device name and tag to generate the base name
Extended the fake sound devices to have more populated fields.
Modified sound cores to use tags from the devices and simplified
the start function.
Renumbered CPU and sound get/set info constants to align with
the device constants, and shared values where they were perfectly
aligned.
Set the type field in the fake device_configs for CPU and sound
chips to a get_info stub which calls through to the CPU and sound
specific get_info functions. This means the device_get_info()
functions work for CPU and sound cores, even in their fake state.
Changed device information getters from device_info() to
device_get_info() to match the CPU and sound macros.
state_save_combine_module_and_tag() function in favor of passing
the tag when registering. Revisited all save state item registrations
and changed them to use the tag where appropriate.
Subject: [patch] More Machine->machine changes, add machine to irq
callbacks
Hi mamedev,
Here are two more patches to eliminate Machine globals. The first
patch was autogenerated by the attached fixup script. That script has
been updated to catch additional cases which it previously missed
(when Machine is the last parameter to a function or Machine is used
in an assignment). This makes ~50 more files deprecat.h free.
A sizable chunk (~20%) of the remaining uses of the Machine global in
the drivers are due to irq callbacks for sound and machine updates.
Typically such callbacks need to call cpunum_set_input_line, which
requires a machine parameter, so if the callbacks don't pass the
machine parameter, these routines have no choice but to reference the
global variable.
The second patch attempts to address most cases of this by adding the
machine parameter to the callback interfaces. This allows us to
remove #include "deprecat.h" from ~150 files, at the cost of having to
fix up hundreds of callbacks.
In total, these patches reduced the number of files with deprecat.h
from 783 to 575.
~aa
src/mame/audio/berzerk.c
- Added sh_reset
src/mame/audio/exidy.c
src/mame/includes/exidy.h
- Added reset functionality
- Moved Victory hardware routines here
src/mame/drivers/victory.c
- Some clean-up, mirrored memory map for audio CPU
src/mame/video/victory.c
- Simplified code by removing complicated
dirty tracking. Now VIDEO_UPDATE is
called on every frame, further simplifing
code
src/mame/drivers/exidy.c
- Mirrored memory map for audio CPU
- Added sh_reset
src/emu/machine/6821pia.c
src/emu/machine/6821pia.h
- Added orthogonal accessors
- Removed hacky update_shared_irq_handler(), now the same
IRQ callback maybe called multiple times, but this shouldn't
be a problem
- IRQ lines are cleared on a reset
src/emu/sound/tms5220.c
- Disabled code that set the Buffer Empty flag after a stop
frame. This fixes Victory. This might be the incorrect fix
but the old code wasn't working either.