* Use flat gradient style rather than embossed edges.
* Made rightmost stroke of the M thicker.
* Use a dark border to emphasise the outline on light backgrounds.
* Use flat style without anti-aliasing up to 64*64.
* Manually tweaked small sizes to preserve sharp mitres.
New machines marked not working
-----------------------
Golden Nudge It (Barcrest) (MPU1) (5p Stake, £1 Jackpot)
Match It (Barcrest) (MPU1) (5p Stake, £1 Jackpot)
Match Up (Barcrest) (MPU1) (10p Stake, £2 Jackpot)
Lucky Nudge (Leisure Games) (MPU1) (5p Stake, £1 Jackpot)
Big Apple (Leisure Games) (MPU1) (5p Stake, £1 Jackpot)
Big Apple (Leisure Games) (MPU1) (5p Stake, £2 Jackpot)
--------------------
Language Teacher [hap, Sean Riddle]
New working software list additions
-----------------------------------
lanteach: German For Travel [hap, Sean Riddle]
* Use lowercase for descriptive text in descriptions.
* Use unabbreviated country names.
* Moved CD matrix information to info elements and removed markup from descriptions.
- Split out the disassembler override to a new file and use it in all 68K Mac drivers
- Add several more names to the list of A-line Toolbox traps
- Remove the long-disused mac_tracetrap routine
MSVC isn't smart enough to detect that these can only be used after
being assigned while clang and GCC can work it out fine. Initialising
them to zero at declaration has the potential to mask real bugs if some
code path tries to use them without assigning them. Code flow analysis
(e.g. Coverity) or memory analysers (e.g. valgrind or Purify) won't pick
up on the buggy path because the variable will technically be
initialised.
MSVC is problematic when it comes to warnings about uninitialised
variables in general. Unfortunately MSVC has no option to selectively
treat warnings as errors, unlike clang/GCC which have -Wno-error= which
we use extensively. Until Microsoft addresses these issues, you'll have
to use NOWERROR=1 when building with MSVC.
Also, some cleanup.
* mastboy.cpp: Dumped and added a newer Italian set
Also added comments and reformatted existing single line ones.
Added placeholders for PLDs.
The Italian sets are not hacks. Gaelco licensed the game to Playmark for the Italian market, so changed the manufacturer accordingly on the Italian sets.
Finally, the Rev A on the piggyback PCB refers to the game revision, not the PCB revision, so, changed the games names removing the "PCB" reference.
* Add 'mastboyib'
* mastboy.cpp: Add more comments
* Fixed typos
New working software list additions
-----------------------------------
International Superstar Soccer Deluxe (Euro, prototype) [Forest of Illusion]
Jigsaw Party (Japan, prototype) [Forest of Illusion]
Joe & Mac 2 - Lost in the Tropics (USA, prototype, alt) [Forest of Illusion]
Jurassic Park (USA, prototype) [Forest of Illusion]
Unirally (Euro, prototype) [Zoda-Y13, Forest of Illusion]