Commit Graph

14 Commits

Author SHA1 Message Date
Miodrag Milanovic
3a4544a651 ui.c,ui.h,windows/input.c: [Miodrag Milanovic]
- removed ui_use_new_ui check used by MESS code
- moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again
- removed toggle of menu bar (MESS related)
2010-02-16 12:45:38 +00:00
Miodrag Milanovic
0a6b13608d - Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
2010-02-12 15:40:11 +00:00
Couriersud
77cc6538e1 UI menu interface changes
- all ui functions now expect a render_container
- removed all macros referencing render_container_get_ui
- ui_menu_alloc now is passed a container to which to render the menu.
This is a first round of changes to allow using ui_* functions in a more generic way.
2010-01-27 23:52:28 +00:00
Aaron Giles
4498faacd9 First round of an attempted cleanup of header files in the system.
- Created new central header "emu.h"; this should be included
    by pretty much any driver or device as the first include. This
    file in turn includes pretty much everything a driver or device
    will need, minus any other devices it references. Note that
    emu.h should *never* be included by another header file.
 - Updated all files in the core (src/emu) to use emu.h.
 - Removed a ton of redundant and poorly-tracked header includes
    from within other header files.
 - Temporarily changed driver.h to map to emu.h until we update
    files outside of the core.

Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.

Added nicer functions for finding devices, ports, and regions in
a machine:

   machine->device("tag") -- return the named device, or NULL
   machine->port("tag") -- return the named port, or NULL
   machine->region("tag"[, &length[, &flags]]) -- return the
      named region and optionally its length and flags
      
Made the device tag an astring. This required touching a lot of 
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
2010-01-10 00:29:26 +00:00
Aaron Giles
a92de5930c Extended the astring class wrapper into something useful, and
useable as a stack object. Also designed the interfaces to allow
for chaining operations. And added a casting operator to const
char * for seamless use in most functions that take plain old C
strings.

Changed all uses of astring to use the object directly on the
stack or embedded in objects instead of explicitly allocating 
and deallocating it. Removed a lot of annoying memory management
code as a result.

Changed interfaces that accepted/returned an astring * to
use an astring & instead.

Removed auto_alloc_astring(machine). Use 
auto_alloc(machine, astring) instead.
2010-01-08 17:18:54 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
Aaron Giles
477a71e7d2 Centralized color definitions and made some colors more specific.
[Mamesick]
2009-10-03 22:15:40 +00:00
Aaron Giles
c71fbfc625 Changed slider controls into a menu. For now, removed the old direct access
mechanism; instead, you must access the sliders via the main menu. While in
the menu, you can use the ~ key to turn off the menu display and leave only
the bar display, in order to see more of the screen.
2008-08-28 08:25:06 +00:00
Aaron Giles
4a36b515ed Changes to the cheat.xml format:
- new tag <comment> (within <cheat>) is read and preserved 
    when saved
 - removed variable attribute from <parameter>; it is now 
    assumed to be 'param'
 - added default attribute for <parameter>

Added new variable 'frame' accessible from cheat scripts. This
can be used in the conditional to prevent execution on every
frame, or for other effects (like displaying temporary messages).

Added new variable 'argindex' which is the index when processing
an <argument> with a count attribute greater than 1. Can be used
in expressions like:

  <argument count="3">main.pb@(1000+argindex)</argument>

Reinstated the cheat menu. It now displays all loaded cheats and
allows for them to be activated. All known cheat behaviors should
be working now.
2008-08-06 05:24:31 +00:00
Aaron Giles
d8715ab4ac Note: I have done some testing, but there are probably more bugs
lurking. If you run into anything odd, please let me know.

Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse. 
[Nathan Woods, Aaron Giles]

Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the 
menus to use the new system, apart from the cheat menus, which are now 
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
2008-07-12 20:18:25 +00:00
Aaron Giles
509dc4c064 De-deprecat-ed ui.c.
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Zsolt Vasvari
f7c5c67e2e First in a series of updates to remove the use of the global Machine from as many places as possible 2008-01-24 09:12:03 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00