Commit Graph

5 Commits

Author SHA1 Message Date
ImJezze
8be53c28f0 Changed screen adjustment for HLSL
- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
2015-11-17 19:37:56 +01:00
Miodrag Milanovic
61d05aacb8 Fixed some suggestions by ReSharper C++ (nw) 2015-11-14 19:05:18 +01:00
Miodrag Milanovic
d1dc775f9b Some cleanups and init fixes with help of ReSharper C++ (nw) 2015-11-11 16:31:18 +01:00
therealmogminer@gmail.com
7b5119e166 nw, more PVS-Studio fixes 2015-11-09 12:23:29 +01:00
Miodrag Milanovic
7c19aac60e Rename *.c -> *.cpp in our source (nw) 2015-11-08 12:56:12 +01:00