Angelo Salese
a5324dc9bd
Fixed BCD score display bug in Raiden 2 and Zero Team [Angelo Salese]
2011-01-08 13:56:14 +00:00
Miodrag Milanovic
71dc6ca2e5
Enabled HD61700 in MAME compile and added it to unidasm tool (no whatsnew)
2011-01-08 13:18:20 +00:00
Miodrag Milanovic
7bd171c881
Fixing order so XML output is valid XML (no whatsnew)
2011-01-08 13:11:06 +00:00
Miodrag Milanovic
68ba3af060
Sync with PinMAME, added one more driver and updated old, also re enabled some drivers since ROMs are public now (no whatsnew)
2011-01-08 12:42:08 +00:00
Luca Elia
8d736c54fd
Add Western Venture (Ver. AA.02.D) as non-working, no whatsnew
2011-01-08 12:14:28 +00:00
Miodrag Milanovic
9f153cd17b
Added one more ifdef in make file so mamedriv.c is added only in case of MAME build (no whatsnew)
2011-01-08 10:35:38 +00:00
Luca Elia
3355c47d22
bishjan.c update [Luca Elia]
...
- Implemented dynamic tile sizes
- Generalized video routines to support more layers
- Moved mtrain in from subsino.c
New games added or promoted from NOT_WORKING status
---------------------------------------------------
X-Plan [Bicycle Repair Man, Luca Elia]
2011-01-07 21:51:45 +00:00
Miodrag Milanovic
7746a68163
Renamed few drivers due to conflicts with MESS (only in case computers are more popular then arcades, and pinball are last in line) (no whatsnew)
2011-01-07 19:35:15 +00:00
Angelo Salese
8c009746df
Implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to Air Raid [Angelo Salese]
2011-01-07 18:11:57 +00:00
Pierpaolo Prazzoli
383a7d8686
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Mr. Kicker [Pierpaolo Prazzoli]
2011-01-07 17:32:42 +00:00
Angelo Salese
1bb513b2f4
Ported the collision detection code from machine/seicop.c ... now you can mess around with Raiden 2 - Invisible Edition ^^'
2011-01-07 15:54:23 +00:00
Curt Coder
442c8f6c9b
Added SBY line read to SP0256 interface. [Curt Coder]
2011-01-07 15:36:14 +00:00
Angelo Salese
98e94756bb
Second part of the bullet protection in Raiden 2, bullet logic is definitely there ... bullet drawing isn't, no whatsnew
2011-01-07 15:34:28 +00:00
Angelo Salese
0ee81f2b89
Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese]
2011-01-07 14:36:11 +00:00
Aaron Giles
1d226e8795
Build vconv in all circumstances as part of win32 build.
...
Always use gcc to build vconv.
Add missing extern "C" to intrinsic definitions.
Change vconv to call link.exe instead of lib.exe for libraries.
2011-01-07 05:28:57 +00:00
Aaron Giles
08d14a29e8
MSVC compatibility.
2011-01-07 05:19:45 +00:00
Angelo Salese
5f5ab952c0
Ops
2011-01-07 04:23:17 +00:00
Angelo Salese
8e830f7b5f
Fixed sprite flickering and stage 5 crash in Raiden 2 [Angelo Salese]
2011-01-07 03:56:35 +00:00
R. Belmont
efe33a2045
Work around incorrect warning in some GCC versions. (no whatsnew)
2011-01-07 03:15:47 +00:00
Angelo Salese
39878e7eb9
Part 1 of the sprite protection used in Raiden 2, some printfs, no whatsnew
2011-01-07 02:15:32 +00:00
Angelo Salese
ba1c45529e
Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c / raiden2.c games [Angelo Salese, Tomasz Slanina]
2011-01-06 22:21:05 +00:00
Miodrag Milanovic
0cc1b379e5
Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco]
2011-01-06 22:00:43 +00:00
Aaron Giles
e884b694b2
Minor comment cleanup.
2011-01-06 18:27:05 +00:00
Aaron Giles
159e684763
C++-ified the DRC backend utility helpers.
2011-01-06 18:24:58 +00:00
Angelo Salese
ed94203e79
Clean-ups, no whatsnew
2011-01-06 17:09:49 +00:00
Angelo Salese
9065a3f61c
Clean-ups, no whatsnew
2011-01-06 16:36:31 +00:00
Angelo Salese
961b6b820b
Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union]
2011-01-06 14:47:05 +00:00
Angelo Salese
bb0ba44940
Clean-up
2011-01-06 14:33:06 +00:00
Couriersud
46c9e47bc5
Fix debug compile.
2011-01-06 11:43:37 +00:00
Miodrag Milanovic
ee0ffe61ac
Removed mess from names of some calls in image device code (no whatsnew)
2011-01-06 09:18:50 +00:00
Scott Stone
ee6209d578
Only I could mess up something so simple..
2011-01-06 02:46:49 +00:00
Scott Stone
44e4697270
Re-commenting missing sets..
2011-01-06 02:44:06 +00:00
Couriersud
ce7db8c6e5
Discrete: Most nodes now have a proper class, however this class just falls back to discrete_legacy_node. Put some more macro magic into discrete.c. The next (big) step is to move step and reset functions from "C" to "C++" member functions.
...
Afterwards we can start to migrate the contexts into private variables.
2011-01-06 02:34:29 +00:00
Scott Stone
5bf5393baf
First pass of taking out hacked and otherwise non-officially releases pinball sets.
2011-01-06 02:14:06 +00:00
Couriersud
97ade28735
Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew.
2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377
Bye discrete_info. Another round of discrete rewrites. No whatsnew.
2011-01-05 21:37:53 +00:00
Scott Stone
644775767f
Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red.
2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4
Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew)
2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e
z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol]
2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c
Fix compile error.
2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7
Changed setname documentation to reflect previous name changes (no whatsnew)
2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4
Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union]
2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8
Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese]
2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15
typo..
2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e
Next batch of GAME_MECHANICAL adds
2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632
Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag.
2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd
Convert drccache to C++
2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2
Added xtal for MESS. (no whatsnew)
2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85
Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic]
2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687
Marking mechanical games as such in XML [Miodrag Milanovic]
2011-01-05 13:18:01 +00:00