Commit Graph

11523 Commits

Author SHA1 Message Date
Angelo Salese
a5324dc9bd Fixed BCD score display bug in Raiden 2 and Zero Team [Angelo Salese] 2011-01-08 13:56:14 +00:00
Miodrag Milanovic
71dc6ca2e5 Enabled HD61700 in MAME compile and added it to unidasm tool (no whatsnew) 2011-01-08 13:18:20 +00:00
Miodrag Milanovic
7bd171c881 Fixing order so XML output is valid XML (no whatsnew) 2011-01-08 13:11:06 +00:00
Miodrag Milanovic
68ba3af060 Sync with PinMAME, added one more driver and updated old, also re enabled some drivers since ROMs are public now (no whatsnew) 2011-01-08 12:42:08 +00:00
Luca Elia
8d736c54fd Add Western Venture (Ver. AA.02.D) as non-working, no whatsnew 2011-01-08 12:14:28 +00:00
Miodrag Milanovic
9f153cd17b Added one more ifdef in make file so mamedriv.c is added only in case of MAME build (no whatsnew) 2011-01-08 10:35:38 +00:00
Luca Elia
3355c47d22 bishjan.c update [Luca Elia]
- Implemented dynamic tile sizes
- Generalized video routines to support more layers
- Moved mtrain in from subsino.c

New games added or promoted from NOT_WORKING status
---------------------------------------------------

X-Plan [Bicycle Repair Man, Luca Elia]
2011-01-07 21:51:45 +00:00
Miodrag Milanovic
7746a68163 Renamed few drivers due to conflicts with MESS (only in case computers are more popular then arcades, and pinball are last in line) (no whatsnew) 2011-01-07 19:35:15 +00:00
Angelo Salese
8c009746df Implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to Air Raid [Angelo Salese] 2011-01-07 18:11:57 +00:00
Pierpaolo Prazzoli
383a7d8686 New games added or promoted from NOT_WORKING status
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Mr. Kicker [Pierpaolo Prazzoli]
2011-01-07 17:32:42 +00:00
Angelo Salese
1bb513b2f4 Ported the collision detection code from machine/seicop.c ... now you can mess around with Raiden 2 - Invisible Edition ^^' 2011-01-07 15:54:23 +00:00
Curt Coder
442c8f6c9b Added SBY line read to SP0256 interface. [Curt Coder] 2011-01-07 15:36:14 +00:00
Angelo Salese
98e94756bb Second part of the bullet protection in Raiden 2, bullet logic is definitely there ... bullet drawing isn't, no whatsnew 2011-01-07 15:34:28 +00:00
Angelo Salese
0ee81f2b89 Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese] 2011-01-07 14:36:11 +00:00
Aaron Giles
1d226e8795 Build vconv in all circumstances as part of win32 build.
Always use gcc to build vconv.
Add missing extern "C" to intrinsic definitions.
Change vconv to call link.exe instead of lib.exe for libraries.
2011-01-07 05:28:57 +00:00
Aaron Giles
08d14a29e8 MSVC compatibility. 2011-01-07 05:19:45 +00:00
Angelo Salese
5f5ab952c0 Ops 2011-01-07 04:23:17 +00:00
Angelo Salese
8e830f7b5f Fixed sprite flickering and stage 5 crash in Raiden 2 [Angelo Salese] 2011-01-07 03:56:35 +00:00
R. Belmont
efe33a2045 Work around incorrect warning in some GCC versions. (no whatsnew) 2011-01-07 03:15:47 +00:00
Angelo Salese
39878e7eb9 Part 1 of the sprite protection used in Raiden 2, some printfs, no whatsnew 2011-01-07 02:15:32 +00:00
Angelo Salese
ba1c45529e Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c / raiden2.c games [Angelo Salese, Tomasz Slanina] 2011-01-06 22:21:05 +00:00
Miodrag Milanovic
0cc1b379e5 Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco] 2011-01-06 22:00:43 +00:00
Aaron Giles
e884b694b2 Minor comment cleanup. 2011-01-06 18:27:05 +00:00
Aaron Giles
159e684763 C++-ified the DRC backend utility helpers. 2011-01-06 18:24:58 +00:00
Angelo Salese
ed94203e79 Clean-ups, no whatsnew 2011-01-06 17:09:49 +00:00
Angelo Salese
9065a3f61c Clean-ups, no whatsnew 2011-01-06 16:36:31 +00:00
Angelo Salese
961b6b820b Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-06 14:47:05 +00:00
Angelo Salese
bb0ba44940 Clean-up 2011-01-06 14:33:06 +00:00
Couriersud
46c9e47bc5 Fix debug compile. 2011-01-06 11:43:37 +00:00
Miodrag Milanovic
ee0ffe61ac Removed mess from names of some calls in image device code (no whatsnew) 2011-01-06 09:18:50 +00:00
Scott Stone
ee6209d578 Only I could mess up something so simple.. 2011-01-06 02:46:49 +00:00
Scott Stone
44e4697270 Re-commenting missing sets.. 2011-01-06 02:44:06 +00:00
Couriersud
ce7db8c6e5 Discrete: Most nodes now have a proper class, however this class just falls back to discrete_legacy_node. Put some more macro magic into discrete.c. The next (big) step is to move step and reset functions from "C" to "C++" member functions.
Afterwards we can start to migrate the contexts into private variables.
2011-01-06 02:34:29 +00:00
Scott Stone
5bf5393baf First pass of taking out hacked and otherwise non-officially releases pinball sets. 2011-01-06 02:14:06 +00:00
Couriersud
97ade28735 Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew. 2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377 Bye discrete_info. Another round of discrete rewrites. No whatsnew. 2011-01-05 21:37:53 +00:00
Scott Stone
644775767f Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red. 2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4 Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) 2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol] 2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c Fix compile error. 2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7 Changed setname documentation to reflect previous name changes (no whatsnew) 2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4 Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8 Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese] 2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15 typo.. 2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e Next batch of GAME_MECHANICAL adds 2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632 Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag. 2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd Convert drccache to C++ 2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2 Added xtal for MESS. (no whatsnew) 2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85 Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic] 2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687 Marking mechanical games as such in XML [Miodrag Milanovic] 2011-01-05 13:18:01 +00:00