Miodrag Milanovic
932fb5a668
Revert "Pass explicit -qt5 to all moc and qmake calls."
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This reverts commit 3176347abc
.
2016-04-16 15:20:42 +02:00
Miodrag Milanovic
6bb33aa52c
Add short git version if building non-release build, also if git command is not available or if .git is not there (so building out of other sources) (nw)
2016-04-16 10:19:59 +02:00
Miodrag Milanović
0876691a6f
Merge pull request #813 from jmallach/qt5-build
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Pass explicit -qt5 to all moc and qmake calls.
2016-04-16 08:57:01 +02:00
Miodrag Milanovic
37c94e3373
Update windows to use platform independent watchdog implementation (nw)
2016-04-15 16:01:35 +02:00
Miodrag Milanovic
59662e6c71
moved osdsync to root of OSD, removed osdmini (nw)
2016-04-15 15:19:24 +02:00
Sune Vuorela
3176347abc
Pass explicit -qt5 to all moc and qmake calls.
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Some systems like Debian, Ubuntu and other derivatives, expect qtchooser
will be used to select the appropriate Qt version, as Qt5 and Qt4 can
co-exist.
As MAME's build system does calls to moc and qmake directly, and Qt5 is
now the required version for the debugger, pass -qt5 to all moc and qmake
calls to avoid the build fail.
2016-04-15 11:43:52 +02:00
etabeta78
8a9e872224
neogeo: reworked inputs to work through the slot device interface.
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you can now configure the controllers available in the multicart
driver (neogeo) with the -crtl1 and -ctrl2 options. when you run single
game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller
is available and cannot be modified. [Fabio Priuli]
2016-04-14 18:36:34 +02:00
therealmogminer@gmail.com
99aa7eacd7
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
etabeta78
af570db2d0
ng_aes.cpp: converted AES controllers to work through slot devices.
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Also, separated more clearly the CD component by the base unit. [Fabio Priuli]
2016-04-13 23:31:07 +02:00
hap
3c774adb53
phantom.cpp skeleton driver
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New NOT_WORKING machine added
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Fidelity Phantom [hap, Lord Nightmare]
2016-04-13 16:20:49 +02:00
Miodrag Milanovic
79bfc4b153
Make support for absolute paths for debug dir (nw)
2016-04-12 16:14:02 +02:00
Miodrag Milanovic
c833268236
Added DEBUG_DIR and DEBUG_ARGS parameters, make sense right now for VS build (nw)
2016-04-12 15:43:15 +02:00
Vas Crabb
8795f92f35
Update expat to 2.1.1 for security and bug fixes
2016-04-12 20:53:04 +10:00
David Haywood
d702097e42
segacrpt is also a device, again reduced some duplication (nw)
2016-04-12 03:30:47 +01:00
David Haywood
0cfa192533
segacrp2 is now a device, kill off a whole bunch of duplicated decryption code across several drivers (nw)
2016-04-12 00:10:54 +01:00
hap
d981b66bba
sm500: start on opcodes
2016-04-11 12:43:55 +02:00
dankan1890
5347076f49
submenu: merged some options menu. (nw)
2016-04-11 03:37:51 +02:00
etabeta78
465de15885
intv: Converted controller inputs to be slot devices. [Fabio Priuli]
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intvecs: Converted hand controllers, keyboard and synth to be slot devices,
by using a temporary hack to workaround the impossibility to plug the same
device into 2 different slots as these keyboard require. [Fabio Priuli]
out of whatsnew: in the long term we need to come up with a core solution
for these devices that occupy multiple slot devices at once (another one is
the VCS Compumate which plugs into both VCS control ports), because the
hack I used (a "fake" control port which acts as a passthru for the two real
control ports) is not really satisfactory. However, current solution is better
than the selectable controllers we had, which were (ab)using
PORT_CONDITIONs...
2016-04-10 17:54:51 +02:00
Miodrag Milanovic
ffbe0c66be
Basic TCP server based on libuv [Inaki Baz Castillo,Miodrag Milanovic]
2016-04-10 17:03:51 +02:00
Vas Crabb
0c502775b6
remove ui/ui.h dependency from emu.h (for couriersud)
2016-04-10 17:48:38 +10:00
Branimir Karadžić
cceb3a32b7
Update to latest BGFX (nw)
2016-04-10 09:16:09 +02:00
etabeta78
e594366857
probably fixed the arcade only build. nw.
2016-04-10 06:15:18 +02:00
Justin Kerk
a1bad36d22
Add more clang output to tell where #include errors are coming from
2016-04-09 22:28:04 +00:00
couriersud
5f6e20d6a6
Fix SDL build on linux:
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- removed inclusion of SDL headers in all headers.
- replaced those by forward declarations and in one case by a wrapper
class (for a typedef struct).
- added -Wno-strict-prototypes to 7z build (gmake target)
2016-04-09 22:21:58 +02:00
Miodrag Milanovic
50071f4451
Fix windows compile (nw)
2016-04-09 15:22:25 +02:00
Miodrag Milanovic
a14994c6c0
Added skeleton for network output (nw)
2016-04-09 15:19:43 +02:00
Miodrag Milanovic
2f974586d6
Added none and console output providers (nw)
2016-04-09 15:19:43 +02:00
Miodrag Milanovic
39c9c8c5dc
Remove os dependant output handling (nw)
2016-04-09 15:19:43 +02:00
Vas Crabb
e925c494fe
Update LZMA SDK to 15.14
2016-04-09 21:52:08 +10:00
Dirk Best
4f1ffa851e
vtech1: Add support for the "Dick Smith VZ-200/300 RTTY Cartridge"
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Appears to work fine, except we don't have a generic RTTY interface yet.
2016-04-08 19:55:09 +02:00
Miodrag Milanovic
2a0c7a0f0b
renamed memory.* to emumem.* (nw)
2016-04-08 10:15:48 +02:00
couriersud
bc936dbc26
Added m62(kidniki) to nl.lua. Started some experiments around parallel
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solving of linear equations. This code is not active. Fix kidniki audio
performance. [Couriersud]
2016-04-08 03:30:11 +02:00
Miodrag Milanovic
dff2f2517a
separate mpeg audio as device, made building separate model3 possible (nw)
2016-04-07 18:15:07 +02:00
David Haywood
23df0fe736
new NOT WORKING
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Jungle (VI3.02) [f205v]
I think the 68k code is encrypted.
2016-04-07 14:22:22 +01:00
therealmogminer@gmail.com
4f66357f9e
Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw
2016-04-06 17:02:31 +02:00
Olivier Galibert
69f5a2dcc8
Revert "bgfx fix for osx (nw)"
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This reverts commit 9d99398208
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Not needed anymore with my previous change.
2016-04-06 09:58:00 +02:00
Miodrag Milanovic
9d99398208
bgfx fix for osx (nw)
2016-04-06 08:35:01 +02:00
MetalliC
c88e9508e6
Sega Model3/Naomi/Hikaru Communication Board basic
2016-04-05 17:23:56 +03:00
Miodrag Milanovic
06415edd9e
Added some more files to bgfx build and initialize imgui (nw)
2016-04-05 15:50:08 +02:00
Miodrag Milanovic
6f231bb61b
added missing files in build (nw)
2016-04-05 14:50:17 +02:00
hap
10cadefbe2
sm500 file placeholders
2016-04-05 11:33:05 +02:00
Brad Hughes
3dd8afd6c0
Hybrid DirectInput/XInput module
2016-04-04 22:01:00 -04:00
cracyc
817f19fcc1
luaengine: add plugin options menu [Carl]
2016-04-04 18:17:18 -05:00
Branimir Karadžić
e63f379a0e
Update BGFX to latest (nw)
2016-04-04 13:52:25 +02:00
Olivier Galibert
cdc04a9b7c
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
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It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will
solve that easily. It doesn't look very good, nanosvg need better
anti-aliasing. It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good. But all that's
fixable.
2016-04-04 11:33:34 +02:00
Miodrag Milanovic
bad2e6199e
Not needed anymore after move to C++11 features (nw)
2016-04-03 19:47:44 +02:00
Miodrag Milanovic
e0ea593f6d
Make it cleaner (nw)
2016-04-03 19:14:44 +02:00
Miodrag Milanovic
cea094a3a3
moved aueffectutil to tools (nw)
2016-04-03 19:06:06 +02:00
Miodrag Milanovic
5e80a732aa
move clipboard handling on proper place (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf
merge main.cpp for windows platform (unicode) (nw)
2016-04-03 17:55:10 +02:00