Scott Stone
7b24db0878
Changed the following games to use the 76489A variant (verified on my pcbs):
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Green Beret, Do Run Run, Mr.Do's Castle, Jail Break, Shaolin's Road, Yie Ar Kung-Fu [Corrado Tomaselli]
2010-01-23 14:20:05 +00:00
Scott Stone
4a1369f7ea
Verified all clocks and corrected HuC6280 clock following old Charles McDonald notes I had about internal divisor. Added a note on the Arm cpu used by this game: it's a Data East 101 custom [Corrado Tomaselli]
2010-01-23 13:35:05 +00:00
Angelo Salese
ab0df04b93
new not working
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----------------
Pinkiri 8 [Gyrovision, Smitdogg, The Dumping Union]
2010-01-23 12:07:53 +00:00
R. Belmont
0f6b9fc7a8
ARM: preliminary SA-1110 support
2010-01-23 03:40:02 +00:00
R. Belmont
eaf0d1b924
SDL: fixed GTK debugger compile
2010-01-23 03:39:46 +00:00
Couriersud
fb5b325830
GTK-Debugger
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- Run to cursor (main view)
- In place memory editing (memory view)
There are still some issue with e.g. scrolling.
However, it is usable.
2010-01-23 01:08:15 +00:00
Paul Priest
ff7da70b20
Tidy up calculation, thanks smf. No whatsnew.
2010-01-23 00:03:41 +00:00
mariuszw1
117954c29d
New games marked as NOT_WORKING
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-------------------------------
Quarter Horse Classic [Siftware, Mariusz Wojcieszek]
2010-01-22 23:45:22 +00:00
Paul Priest
01b4e958d3
psikyoah: remove hard-coded zoom table and replace with 1/x function
2010-01-22 22:39:54 +00:00
Couriersud
3a35df8d63
GTK Debugger work
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- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
2010-01-22 22:16:27 +00:00
Couriersud
3003882f9b
Fix DEBUG build
2010-01-22 21:14:06 +00:00
Paul Priest
74c110add4
Make x-zoom close to hardware with hard-coded table based on measurements from s1945ii maintenance mode and interpolation.
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Remove ROM_TEST #define since this is pointless with the removal of gfx disposal. Add todo.
2010-01-22 18:47:15 +00:00
Phil Bennett
7638b786bf
Corrected default dip settings and added workaround for BOTSS final-stage crash.
2010-01-22 01:51:27 +00:00
Couriersud
10bee5ce78
The return of the "misc"
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- Added sdlmisc_<targetos>.c again. This was necessary since
certain tools create stubs for e.g. osd_break_into_debugger.
If we do not have this in a separate file, the link stage may
break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
2010-01-21 22:54:49 +00:00
Couriersud
a63d3b5de4
malloc ==> osd_malloc, free ==> osd_free
2010-01-21 20:12:33 +00:00
Curt Coder
b05bd546aa
CIA 6526: Fixed serial port transfer.
2010-01-21 18:30:50 +00:00
Andrew Gardner
83e4bf73d8
hng64 : Partially decodes translation-only geometry type 0102 [Andrew Gardner]
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This makes the road appear in the racing games, the edge of the ring in buriki, and
a hallway during the buriki attract.
2010-01-21 16:37:19 +00:00
Phil Bennett
5238b7944b
Replaced drgninja set with one dumped from a genuine Data East PCB [dlfrsilver]
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Added MEC-M1 PCB layout to the dec0 driver and updated some clocks and ROM names [Guru]
2010-01-21 10:57:44 +00:00
Aaron Giles
771a8b4ecc
Whoops, typo.
2010-01-21 06:21:26 +00:00
Aaron Giles
1a2c20441f
Remove some aliases between CPUINFO_ and DEVINFO_ to help clarify
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usage.
Also converted a few more places to use the new accessors.
2010-01-21 06:05:57 +00:00
Aaron Giles
a5668c2eb9
Made direct accessors for device configuration state. Currently they
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just call through to the get info function. Removed old macros that
wrapped calls.
2010-01-21 03:56:53 +00:00
Scott Stone
c12ffe8e5f
naomi.c - Fixed gamenames to match title screen for a couple sets. No whatsnew needed
2010-01-21 03:30:15 +00:00
mariuszw1
8683a494e9
New games marked as NOT_WORKING
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-------------------------------
Penguin Adventure (bootleg) [Mariusz Wojcieszek]
Game is playable, but coin system is missing, so I left NOT_WORKING flag.
2010-01-20 22:15:23 +00:00
Couriersud
8611469df7
Fix a typo
2010-01-20 17:37:23 +00:00
Aaron Giles
c6cd01a95d
Make an actual enum type for endianness.
2010-01-20 17:24:42 +00:00
Miodrag Milanovic
87e0102733
Fixed listmedia dependent code (no whatsnew needed)
2010-01-20 15:29:00 +00:00
Curt Coder
aa31b23824
CIA 6526: fixed serial transfer
2010-01-20 13:55:42 +00:00
Phil Bennett
8faa7d02ae
Fixed a typo in pgm.c that was causing a memory test error and corrected some comments [XingXing]
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---------- Forwarded message ----------
From: Lei Wu <lanewu@hotmail.com>
Date: Mon, Jan 18, 2010 at 8:28 AM
Subject: pgm update [XingXing]
To: submit@mamedev.org
-fixed a typo in pgm.c that caused memory test error
-corrected comments
2010-01-20 13:02:48 +00:00
Phil Bennett
f6f342c06b
Speed up triangle rasterisation
2010-01-20 09:47:04 +00:00
Aaron Giles
093637cc29
Exit from the unhandled exception filter cleanly now.
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Use SetErrorMode() to disable the appearance of dialog boxes
when crashes occur.
2010-01-20 06:59:01 +00:00
Aaron Giles
d53b15ac67
Fix ddenlovr crashes due to querying config_ints instead of runtime_ints.
2010-01-20 06:40:09 +00:00
Aaron Giles
e88d57494d
Replace bank installs with RAM installs, since the banks were never changed.
2010-01-20 06:39:47 +00:00
Aaron Giles
392f02e3ff
Fix bug that mistook a non-NULL token to mean that a device was started.
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Fixes -video ddraw issue.
2010-01-20 06:11:44 +00:00
Aaron Giles
9dd322ab7f
Mark these virtual before I forget and later waste time debugging it.
2010-01-20 03:42:17 +00:00
Aaron Giles
4aa2483e57
Attempt to fix OS X debugger.
2010-01-20 03:41:48 +00:00
Couriersud
6815e7cf8f
It's late, last fix for today to avoid introducing new ones.
2010-01-20 01:32:08 +00:00
Couriersud
eb9ed61a68
OpenBSD support in makefile/sdl.mak
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Fix XBSD detection of PTR64 (uses amd64)
Cosmetic change to sdlprefix.h
2010-01-20 01:18:35 +00:00
Couriersud
0328f34acb
Autodetection of PTR64 can be inhibited now by specifying PTR64=0.
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On mixed 32bit/64bit targets identifying themselves as 64bit this can be used to build a 32bit executable.
2010-01-19 22:09:45 +00:00
Couriersud
98b6824982
sdl.mak updates
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- On targets supporting "-m64" and "-m32" use them.
- On unix ppc targets, add -Dpowerpc automatically
2010-01-19 21:58:26 +00:00
Couriersud
d991c43b73
Add OS/2 autodetect to makefile
2010-01-19 21:53:06 +00:00
Miodrag Milanovic
50b784c99e
pool.c calls renamed so they can me used by MAMEUI and MESS (no whatsnew needed)
2010-01-19 15:42:30 +00:00
Aaron Giles
409add88bb
Convrted the rest of devintrf to classes and moved management
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functions into methods of those classes. The most wide-ranging
change was converting device_reset() to device->reset(). Apart
from that it was mostly internal shuffling in the core.
2010-01-19 15:08:18 +00:00
Fabio Priuli
576dfd4d9d
Added back the hook to -listmedia option used by MESS
2010-01-19 14:37:52 +00:00
Curt Coder
2244f9274d
Refactored the CIA 6526 interface, adding SP/CNT callbacks.
2010-01-19 14:26:51 +00:00
Scott Stone
c6c534dbb6
Minor documentation change. No whatsnew needed.
2010-01-19 14:20:11 +00:00
Curt Coder
22f672af59
Fixed compilation error.
2010-01-19 14:14:59 +00:00
Curt Coder
6ff116e204
Added Guru(TM)-readme.
2010-01-19 13:42:19 +00:00
Miodrag Milanovic
04875f17b7
- Added MESS dependent code missing in emu.h
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- Fixed compiling CPU core of V30MZ (only used by MESS)
- Fixed MESS dependent code of wave.c
- Added include of emu.h in sid (used only by MESS)
no whatsnew needed
2010-01-19 13:00:22 +00:00
Phil Bennett
e635ab33e3
New games added or promoted from NOT_WORKING
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--------------------------------------------
Versus Net Soccer (5 sets) [David Haywood]
--------------------------------------------
Date: Mon, 18 Jan 2010 20:33:36 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Vs. Net Soccer improvements part 2
with this I think it works well enough to mark as working.
Sound is still bad, and the Roz layer doesn't wrap properly, and the
sprite DMA timing needs work which currently causes some one frame
errors, but those don't really impact the playability so imperfect sound
/ graphics flags are best at this point.
2010-01-19 11:00:58 +00:00
Andrew Gardner
32bad734d7
hng64 : Reverted tilemap enable bit implementation. [Andrew Gardner]
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(It might be partially correct, so i left the comments.)
2010-01-19 06:11:33 +00:00