Commit Graph

6436 Commits

Author SHA1 Message Date
Ryan Holtz
4e3a2c0e17 Argonaut SuperFX core: [Anonymous]
- Improved disassembler to more gracefully handle ALT* opcode effects.
- Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP
2009-08-26 06:29:36 +00:00
Brian Troha
de010b8c55 New clone added (currently not working): Pit Boss Megastar (newer)
The following driver updates: [Brian Troha]

Corrected rom names for the Megastar & Supertouch 30
Added missing rom to Supertouch 30 and verified old bad_dumps
Added documentation about the Megastar sets
Made pbst30b a clone of pbst30 and added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01)

New Clone Added
-------------------------
Pit Boss Megastar (9244-00-01) [Brian Troha, Dumping Union]
2009-08-26 01:02:14 +00:00
Couriersud
dd836ed4d5 Discrete sound parallel tasks
Introduced DISCRETE_TASK_START, DISCRETE_TASK_END

DISCRETE_TASK_START
- Start a new task. A task is a set of nodes which only depend on input nodes and nodes in the set

DISCRETE_TASK_END(task_output_node)
- Marks the end of the task. task_output_node is the node whose output over time should be preserved. This node can be accessed by nodes in the main thread.

Order of execution:
a) All tasks in parallel
b) All nodes not part of a task. These may only refer to nodes listed in DISCRETE_TASK_END

Illustrated the concept in the dkong discrete emulation. This also has been enhanced to buffer DAC output. 

Further changes:
- DISCRETE_OUTPUT now is a stepping node.
- DISCRETE_STREAM_INPUT now advances input pointer in step.
- More linked_list usage.

I estimate that the rework without tasks leads to a 5% performance gain. For dkong, the usage of tasks adds another 15%.
There are some features missing:
- Multiple nodes in DISCRETE_TASK_END
- More task consistency checks
- Task identifiers for tasks
2009-08-25 23:29:31 +00:00
Phil Bennett
05730aa0a1 New clones added
----------------
Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack) [MK3Fan - Mike]
2009-08-25 22:29:41 +00:00
Phil Bennett
d4613afd72 Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike] 2009-08-25 17:40:46 +00:00
Tomasz Slanina
aabad6fbc9 kaneko16 updates
Decoded all protection data for B.Rap Boys [David Haywood, Tomasz Slanina]
Cleaned up decryption function for B.Rap Boys external Rom [David Haywood]
Improved video emulation for B.Rap Boys [David Haywood]
Marked several GFX roms as bad on B.Rap Boys [David Haywood]
Improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot [Tomasz Slanina]
2009-08-25 12:09:30 +00:00
Yasuhiro Ogawa
f90b3596b3 fixed ROM name (verified on real board) 2009-08-25 00:16:31 +00:00
Michaël Banaan Ananas
7e2794ad21 Fixed IM2 interrupt cycles [eke]
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=199853&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
I don't know this z80 emulator well enough to look into his first two points. Juergen?

1/ In the cc_xy[] table which lists instructions with DD or FD prefixes, "illegal" combos are returning 4 cycles when they should return 4 + cc_op (the normal instruction being executed). Another way to handle this correctly is to call EXEC(z80,fd,xx) or EXEC(z80,dd,xx) instead of op_xx(z80) when such pair of opcode is detected, to be sure the correct amount of cycles is used.

2/ According to Sean Young, R register is NOT incremented when chaining multiple DD or FD prefixes: [...]

This one was already fixed, dunno when:
2/ In the cc_ed[] table, INI (ED A2) and IND (ED AA) should return 16 cycles, like other instructions from this group, not 12. This seems to be a typo error.
2009-08-24 11:57:26 +00:00
Michaël Banaan Ananas
c269fb3d32 (small cleanup) 2009-08-24 11:12:55 +00:00
Michaël Banaan Ananas
164b4e4261 fix NULL timers crash 2009-08-24 10:49:12 +00:00
Michaël Banaan Ananas
c0a2f5b6f6 added crosshairs 2009-08-24 07:20:24 +00:00
Brian Troha
b8d397d031 New game: Great Football (Mega-Tech, SMS based)
Not working (100% correctly) like all games in the Mega-Tech Mega-Play driver

New Game Added
-------------------------------------
Great Football [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union]
2009-08-24 03:14:02 +00:00
Ryan Holtz
89d4356142 Improved some aspects of SuperFX emulation, Star Fox now executes SuperFX code, but does not stop. [Anonymous] 2009-08-24 01:57:02 +00:00
Brian Troha
1e238433e4 adds comment / documentation about 2 games coming on compact flash in the Taito G-Net driver. 2009-08-24 01:52:54 +00:00
Brian Troha
7aaa4d5f79 New clone added: Kollon (Compact Flash version)
New Clone Added
------------------
Kollon (V2.04JC)  [Joerg Hartenberger, Frank Berlt]
2009-08-24 01:43:43 +00:00
Roberto Fresca
9d0e437ccd Switched the code to load an external default NVRAM for Noraut Joker Poker. 2009-08-24 00:27:36 +00:00
Couriersud
c2f7c33479 discrete.c: fixed a state saving bug 2009-08-23 19:11:39 +00:00
Couriersud
20caff1c3b Discrete work - this one needs a full recompile
- change the way custom modules are handled
- updated drivers mario and dkong accordingly
- minor change to stream input handling
- no more linear lists for nodes. All node processing switched to linked lists.
- module step and reset now only get a node pointer passed
- Added discrete_info * pointer to node
- Only nodes with a step routine actually get processed.
- Fixed a bug: discrete logs did not work since some time
- preliminary parallel task constants; depending on results these may vanish again.
- Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%
2009-08-23 19:04:41 +00:00
Luca Elia
dc0df4572e tmaster.c update [Luca Elia]
- implemented carts banking and multiple EEPROMs
- added "pen replacement" blit mode
- fixed palette size

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games StarPak 2 [Luca Elia, Siftware]
2009-08-23 18:22:46 +00:00
Ryan Holtz
eb25141647 Fixed a handful of SuperFX core bugs. Star Fox begins to run code. [Anonymous]
Over to you, Kale...
2009-08-23 15:19:30 +00:00
Ryan Holtz
2618dfaabc Hooked up Branch instructions in the Argonaut SuperFX core. [Anonymous] 2009-08-23 08:23:09 +00:00
Ryan Holtz
a820e450c3 Fixes the build. 2009-08-23 08:10:51 +00:00
Ryan Holtz
76a4664cb9 Implemented basic Argonaut SuperFX support, needs to be hooked to the SNES driver. [Anonymous] 2009-08-23 08:06:50 +00:00
Roberto Fresca
055946db2b ...Forgot some comments... 2009-08-23 03:37:26 +00:00
Roberto Fresca
5736feff4d Added a default NVRAM for Noraut Joker Poker, otherwise the message 'F U' is displayed on screen and a combination of simultaneous inputs is needed to bypass it. Currently we can't handle 4 simultaneous inputs due to the phisical keyboard limitation. 2009-08-23 03:29:37 +00:00
Aaron Giles
2128210d76 Ok, disassembler is implemented with basic functionality. 2009-08-22 23:31:02 +00:00
Roberto Fresca
31d85e814f Added an extra DIP switch to Noraut Red Hot Joker Poker.
Also added DIP locations to the whole bank.
2009-08-22 22:18:06 +00:00
Couriersud
520c130148 02191: wseries, basebal2, dblplay, strkzone: Speech quality regression
- The dac enable lines are not reset by hardware. They are only controlled by ay8910 output ports.
2009-08-22 21:02:39 +00:00
Michaël Banaan Ananas
604f213729 unnecessary (dangerous) type conversion in comparison with ioc_timercnt being UINT32 2009-08-22 20:50:22 +00:00
Scott Stone
a39fe7846c Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. 2009-08-22 20:43:31 +00:00
Olivier Galibert
26dee2df8e Fix the i386 disassembler duplication. 2009-08-22 19:55:33 +00:00
Michaël Banaan Ananas
52ab73d4de thepit.c: improved colors in funnymou, suprmous, machoumou
(fixes http://www.mametesters.org/view.php?id=2608 )
2009-08-22 17:25:57 +00:00
Roberto Fresca
bd92820d44 Improvements to Noraut Poker driver...
* Switched to pre-defined Xtal clock.
 * Changed the way how graphics are banked/accessed.
 * Fixed the graphics offset and number of tiles per bank.
 * Added new set: Noraut Red Hot Joker Poker.
 * Added new set: Noraut Poker (NTX10A).
 * Added new set: Noraut Joker Poker (V3.010a).
 * Fixed the tile size/decode for the first GFX bank.
 * Added proper norautrh inputs, including the readout button.
 * Added partial DIP switches to norautrh.
 * Added more technical notes.

Also fix Mantis 03284.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]


New games marked as GAME_NOT_WORKING
------------------------------------
Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]
Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
2009-08-22 17:10:35 +00:00
Roberto Fresca
267d560d67 Added a POKER_BET general input definition.
This is needed to mantain the standard inputs layout in the poker games.
You'll need a clean compile after this addition.
2009-08-22 16:57:12 +00:00
Aaron Giles
ad5f236d45 Fix the makefile. 2009-08-22 14:04:38 +00:00
Aaron Giles
f474114e1d Added infrastructure to compile universal standalone disassembler:
- added unidasm to the tools build
 - split the disassemblers out of libcpu and into new libdasm
 - ensured the disassembly entry points for all disassemblers are
    in the source file for the disassembler (sometimes new generic
    versions were created)

Still needs command line options and file loading, but the 
fundamentals are present, and it links.
2009-08-22 06:25:07 +00:00
Ryan Holtz
b99862230d Ported Capcom CX4 implementation over from bsnes. Mega Man X2 and X3 are now playable in MESS, with bugs. [Anonymous]
Please credit as anonymous.
2009-08-22 06:12:10 +00:00
Angelo Salese
d5ea019fe8 [SNES]: Fixed half colour blending behaviour 2009-08-22 00:35:34 +00:00
Nathan Woods
80f0e5be81 Sync with MESS 2009-08-21 22:30:58 +00:00
Couriersud
0978f15208 Battle Zone discrete sound & discrete sound additions
- added discrete sound to battle zone
- engine frequency (resistor R11) can be changed with slider
- discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h

DISCRETE_RCDISC3
- added diode junction voltage 
- junction voltage also indicates polarity

DISCRETE_OPAMP_FILTER
- added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M
- INP2 takes role of v_ref in this type

DISCRETE_OPAMP
- Fixed a bug (possible divide by 0)

DISCRETE_LFSR
- Fixed bug preventing output of shift reg to sub node 1
2009-08-21 20:55:04 +00:00
Phil Bennett
2ed96fd12f Added Dirt Dash wave ROM redumps [Guru] 2009-08-21 16:58:34 +00:00
Michaël Banaan Ananas
cc2717d847 workaround for driftout http://www.mametesters.org/view.php?id=3356 2009-08-21 16:10:09 +00:00
Curt Coder
fb98a61886 Added helper macros for input lines tied to GND/Vcc. 2009-08-21 13:05:08 +00:00
Curt Coder
b2dcbb3b68 Intel 8085:
- refactored callbacks to use devcb
- added 8080A variant
2009-08-21 08:19:17 +00:00
Aaron Giles
ac3d58fad5 Cleanups and version bump. 2009-08-21 01:52:51 +00:00
Aaron Giles
2e64cfa8f3 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Thursday, August 20, 2009 4:20 PM
> Cc: Aaron Giles
> Subject: Re: Brap Boys progress
> 
> Last one for tonight.  I'm sending these because I have no idea when
> the
> next source update will be and I'd prefer it to be as up to date as
> possible so that this info can't be lost.
> 
> We're almost half way there as far as decrypting brapboysj tables is
> concerned, however, we still need to better understand how the
> protection device uses them.
> 
> These all apply against a clean SVN, not the previous patches I sent.
> 
> David Haywood wrote:
> > more progress in decrypting the tables.
> >
> > David Haywood wrote:
> >> current progress, 2 extra tables decrypted.
> >>
> >>
> >> David Haywood wrote:
> >>> Further work on the decrypting of tables from the ROM.  Added a
> >>> status table of the data I've decrypted, data I have to study etc.
> >>>
> >>> David Haywood wrote:
> >>>> Missed an 'else' sorry, wasn't decoding the table correctly.
> >>>>
> >>>> David Haywood wrote:
> >>>>> here's another which will decrypt table 0x19 for brapboys.  (use
> >>>>> this instead of previous)
> >>>>>
> >>>>> I guess I need to understand something else like where it REALLY
> >>>>> writes the table data, or some other maths related ops, because
> it
> >>>>> just does a trap #0 to an infinite loop and then watchdog resets
> >>>>> now without requesting any more tables than the ones I've
> >>>>> decrypted.  I'll work on decrypting the rest of them tho, as we
> >>>>> have a trojan that can supply whatever tables we request, however
> >>>>> understanding how to use them is becoming more important.
> >>>>>
> >>>>> David Haywood wrote:
> >>>>>> this decrypts table 11 (ugly ... but correct compared to the
> >>>>>> extracted data which is included for verification at this point)
> >>>>>>
> >>>>>> I may send newer versions as more tables are decrypted,
> depending
> >>>>>> on progress.  This is so that nothing gets lost, and can be
> >>>>>> included.
2009-08-21 01:26:24 +00:00
Aaron Giles
f65cad4a5a Verified and added correct xtals values for cps1 boards.
Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds 
schematics

[Corrado Tomaselli]
2009-08-21 01:25:14 +00:00
Aaron Giles
10492cc57f > From: Xander [mailto:xander85@operamail.com]
> Sent: Sunday, August 16, 2009 1:53 AM
> To: submit@mamedev.org
> Subject: bug 3389 diff
> 
> Fixed bug 3389
> 
> Xander
2009-08-21 01:24:03 +00:00
Aaron Giles
88c58d8998 Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players)
Changed to mono both Downtown and Caliber 50: these pcbs don't have a 
stereo connector.

Regarding the conversion to mono, I would like to know if it's good to 
lower the output of the channels to 0.50 if each channel was previously 
1.0 in stereo.

[Corrado Tomaselli]
2009-08-21 01:22:44 +00:00
Aaron Giles
0ca9cd3553 > Here a MAME patch to implement transparent mode access for some 6845
> model sy6845.
> I tested it under my MESS z80ne driver.
> I don't know any other system using transparent access mode.
> 
> src/emu/video/mc6845.c
> 
> 
> Best Regards
> Roberto Lavarone
2009-08-21 01:21:33 +00:00
Phil Bennett
48bac4be7b [Minor]
Added dirtdash to mamedriv.c
Unbroke Aqua Jet
2009-08-20 23:38:52 +00:00
Angelo Salese
14aeb37220 [SNES]: added OBJ interlace support 2009-08-20 19:53:05 +00:00
Wilbert Pol
dd46ee883a Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300.
Added support for configuration of output PLA to the tms0980/tms1000 interface.
2009-08-20 19:15:30 +00:00
R. Belmont
d49a0062f8 Naomi update [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound

I'm not removing GAME_NOT_WORKING because I don't trust the Naomi emulation
in general that much yet, although I was able to coin up and play (slowly ;-)

Dump is uploading.
2009-08-20 18:25:42 +00:00
R. Belmont
4750c6b9d5 Rearranged ROM mapping for xtrmhnt2, game boots now and complains about
missing network board.
2009-08-20 17:07:34 +00:00
R. Belmont
dc647ff3b2 New games marked as GAME_NOT_WORKING
------------------------------------
Dirt Dash (Rev. DT2) [Guru]


Olivier, this one's all yours.  It pretty much nukes the existing video h/w
emulation but maybe you'll have better luck with it on your rewrite.
2009-08-20 16:52:58 +00:00
Andreas Naive
a2abce1d74 Added decryption key for Extreme Hunting 2. [Andreas Naive] 2009-08-20 16:43:44 +00:00
Brian Troha
d256a29ba3 New clone added: Samuria Shodown II (Korea)
New Clone Added
----------------------------------------
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood]
2009-08-20 03:27:59 +00:00
Yasuhiro Ogawa
b329b86272 taito_z DIPSW fixes [kanikani] 2009-08-20 00:43:38 +00:00
R. Belmont
6106e6bae4 mcs51: fix GCC 64-bit warning 2009-08-19 20:48:21 +00:00
Michaël Banaan Ananas
611e566967 Fixed insignificant 'file not found' compile error when using windows cmd.
It was (still is) fine on msys
2009-08-19 17:53:53 +00:00
R. Belmont
b7597bff1b New games marked as GAME_NOT_WORKING
------------------------------------
Extreme Hunting 2 [Guru]


I don't have an encryption key for this yet so don't try to run it :)
2009-08-19 17:06:07 +00:00
Aaron Giles
4176a014ac From Pugsy:
> 
> Currently MESS supports single system cheat xmls
> 
> eg ALL cheats for any SNES game must be in snes.xml, this means that
> there will be a lot of cheats
> that are not applicable to the  game being played.
> 
> This change reverts MESS to a close approximation of how it used to
> handle cheats. It will get the
> crc32 of the image and load only the appropriate cheats to go with that
> image/game by loading
> crc32.xml (eg. DEADBEEF.xml).
> 
> 
> These changes are within  ifdef MESS structures so should have no
> affect on MAME, and my testing has
> not encountered any problems.
> 
> Diff File attached
2009-08-19 16:45:49 +00:00
Aaron Giles
c3b50fe048 Changed profiler to separate start/stop cases. [Christophe Jaillet] 2009-08-19 16:43:04 +00:00
Aaron Giles
1182c615e6 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, August 13, 2009 12:22 PM
To: Aaron Giles
Subject: Re: Fw: Triple draw poker!

adding this fixes the colours.

Klaus Sommer wrote:
> Attached is the bprom from "Triple Draw Poker"
>
> Klaus
2009-08-19 16:33:19 +00:00
Aaron Giles
8b4d1c84b5 Fixed MSVC 64-bit compile errors.
Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be updated.
(Nobody is using them yet.)
2009-08-19 16:32:11 +00:00
Michaël Banaan Ananas
93d7716c87 - fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles
- added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.
- removed HLT cycle eating (earlier, HLT after EI could theoretically fail)
- fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in
- renamed temp register XX to official name WZ
- renamed flags from Z80 style S Z Y H X V N C  to  S Z X5 H X3 P V C, and fixed X5 / V flags where accidentally broken due to flag names confusion
2009-08-19 15:42:35 +00:00
Michaël Banaan Ananas
8a74f58d3b obsolete file 2009-08-19 15:30:28 +00:00
Michaël Banaan Ananas
06829cb2f7 Z80 changes:
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO

the cycle fix by Marshmellow, in the 3.9 z80.c comments was already committed in june, just added there for documentation
2009-08-19 15:27:22 +00:00
Aaron Giles
fd1eff262e And bye bye 5110intf.* 2009-08-19 15:11:13 +00:00
Michaël Banaan Ananas
ae75228a1d Please credit [gregf, hap] for this update: added spacwalk extended time setting and DIP locations 2009-08-19 15:07:42 +00:00
Aaron Giles
e4b94176bb Bye bye 5220intf.* 2009-08-19 14:50:17 +00:00
Angelo Salese
395e35face [SNES]: Improved cart mode 20 reserved access behaviour 2009-08-19 14:36:15 +00:00
Michaël Banaan Ananas
57c0e1690f typo fix
(test commit)
2009-08-19 11:31:11 +00:00
Aaron Giles
df435f8701 Attempt to define an I64FMT string that can be used for printf'ing 64-bit
integers. This is defined to be "I64" on MSVC and recent mingw compilers,
and "ll" for all others.

Updated all instances of 64-bit prints to use the new macro.
2009-08-19 08:49:01 +00:00
Aaron Giles
03d5253dca Added some missing casts and other minor tweaks. 2009-08-19 04:58:54 +00:00
Jonathan Gevaryahu
185e124797 forgot one comment, ignore for whatsnew
also Charles' last name the first D should be capitalized. oops.
2009-08-19 02:34:31 +00:00
Jonathan Gevaryahu
7ccedb006f [Deniam.c] Verified and fixed M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2.
Fixed visible area on logic pro and logic pro 2 to match real PCBs.
Add comment about what ym3812 clone is used.
Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS.
Add note about 4 pixels at left edge of screen.
[Charles Macdonald, Lord Nightmare]
2009-08-19 02:23:51 +00:00
Curt Coder
5ef13d160a Added xtal for MESS. 2009-08-18 20:25:05 +00:00
Angelo Salese
89e0ce6d8e [SNES]: Fixed serial port for player 2 as well 2009-08-18 14:59:56 +00:00
Angelo Salese
7b78fbbe02 [SNES]: improved joypad read/write handling and fixed a serial port quirk. 2009-08-18 14:36:54 +00:00
Angelo Salese
5c7fdc4570 [SNES]: Corrected a bunch of SPC registers behaviour 2009-08-18 10:59:58 +00:00
Roberto Fresca
4ece6966e3 Coinmaster VGA driver...
- Renamed Roulette V75 to Coinmaster Roulette V75.
 - Added Roulette controller program & sound ROMs.
 - Added 2 complete spanish Keno sets.
 - Added technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]
Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]
2009-08-18 07:20:37 +00:00
Roberto Fresca
f20c3afdf8 Fixed comment... 2009-08-18 03:26:57 +00:00
Roberto Fresca
5787281248 American Poker II driver...
- Added Rabbit Poker / Arizona Poker? set (with GAL22V10 and PIC16F84A).
 - Added proper decryption algorithms.
 - Updated technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]
2009-08-18 03:24:22 +00:00
Brian Troha
2f4be161bd Multifish driver update:
Corrected info about the rom change for the Roll Fruit set
2009-08-17 23:21:23 +00:00
Angelo Salese
c611d6039a [SNES]: Made the gfx mode switches more accurate. 2009-08-17 21:40:00 +00:00
Couriersud
737e80bac6 Discrete sound enhancements
- Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.
- Made galaxian use the above. Saved 2 nodes and increased accuracy.
- Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. 
- Left a note on RCDISC3 on what is needed to be implemented for bzone.
- Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.
2009-08-17 20:07:27 +00:00
Roberto Fresca
28e4394616 New driver for Coinmaster-Gaming VGA based games. [Roberto Fresca, Angelo Salese]
Colorama is a standalone game driven for 1x VGA board plus a mechanical arm.
Roulette is just the bet station, since the phisical wheel has its own controller. Each roulette has 10/15 stations.


New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
2009-08-17 18:28:10 +00:00
Brian Troha
d987a9f264 rom set correct for multifish driver. 2009-08-17 16:59:24 +00:00
Brian Troha
b3f6a7b3ba adds a banking mirror to the multfish.c driver which is used by some games. 2009-08-17 00:49:17 +00:00
Angelo Salese
1e7cc505a1 Added a BTANB note about Logic Pro 2 2009-08-16 22:29:38 +00:00
Brian Troha
9478d26f4a multifish driver update.
reverted names back to just "1" versus multi_fish.001.  It was pointed out the actual rom labels read just "1"... though in Igrosoft's list of hashes the full "multi_fish.001" name is used.

Stripped out the "hack" comments per game in lieu of a single comment about the first set being the "official" has while the other sets may be hacks or alt regions version.
2009-08-16 19:33:03 +00:00
Brian Troha
edaad16fb8 multifish driver update....
corrected keks rom names and added info about the later update added an alt version of Island 2.
2009-08-16 18:15:07 +00:00
Couriersud
4ab4908ac7 Galaxian sound
- Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.
2009-08-16 16:35:46 +00:00
Angelo Salese
74d1de9d17 [SNES]: Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1 2009-08-16 13:50:08 +00:00
Fabio Priuli
100afe3a03 [SNES] minor change: converted color clipping to use struct entries 2009-08-16 11:41:53 +00:00
Brian Troha
4a20d195df better rom name for odd set in multfish.c 2009-08-16 03:05:01 +00:00
Brian Troha
62d977350f Multifish driver update:
updated rom name based on listed files and hashes listed by Igrosoft.  Added additional info about rom changes and found a bad_dump rom so 1 set gets removed.
2009-08-16 02:43:07 +00:00
R. Belmont
da129b6a6d [03312] Default "music" DIP to off in ertictac.
Game was hanging due to missing sound hardware emulation and IRQs, turning
off the DIP makes it run while that's worked on.
2009-08-16 01:40:41 +00:00