* senjyo.c
* seta2.c
* sfkick.c
* shangha3.c
Properly hooked-up player 2 mahjong panel in mj4simai
Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c
===================================
I'm not sure if sfkick.c memory map is 100% correct, needs double checking (it's the same on MSX MESS driver)
Also anybody is interested in rewrite senjyo.c driver from scratch? ;P
* shaolins.c
* shisen.c
* shootout.c (and cleaned-up the NMIs on coin insertions)
* sidearms.c
* sidepckt.c (merged the two per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT)
* skyarmy.c
* skyfox.c (and cleaned-up the NMIs on coin insertions)
* skyraid.c
* slapfght.c (also cleaned-up the ram sharing)
* slapshot.c
* spbactn.c
* spcforce.c
* spdodgeb.c
* speedspn.c
Modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in cntsteer.c & ssozumo.c
Small region map rename for funystrp.
* groundfx.c (also fixed 00487: groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2).)
* lastduel.c
* macrossp.c
* madmotor.c (also cleaned-up some video variables in it)
* mcatadv.c (also reduced a 1.0 clipping out volume setting)
* moo.c
Converted ssingles.c case of AM_READ(SMH_ROM)
sbishi is a 2 player set, it uses the 'player 3' inputs for the 2nd player.
attempting to use the inputs mapped as 'player 2' in the parent set causes the game to break in strange ways, treating that player as both player 1 and/or player 2 depending on the situation, not awarding any score etc.
this removes the broken inputs for the 2 player set and renumbers the players correctly, as they are clearly not meant to be connected in this case.
- f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c, fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c, fuukifg2.c, fuukifg3.c
Non-whatsnew note:
There were a number of conflicts, but apart from the auto_malloc in funybubl.c, all of them were corrected with selecting "Your entire file", as all of them appeared to have to do with the SMH_BANK conversion that went away thanks to memory-map merging anyway.
====================================================================================
Will do the sound cpus tomorrow. I should admit that I could have broke something in the process...