Aaron Giles
2ae5b91c0b
Sega 16-bit cleanup, part 2 (still WIP):
...
* Split segas16.h header into separate headers for each system
* Fully modernize segas16a
* Convert multiply, divide, and compare/timer chips into
modern devices
* Fix bug causing tturfu and wrestwar to hang at startup
2012-08-08 03:54:33 +00:00
Scott Stone
8f6e174be9
Started the 2nd pass of maygayep.c, adding a bit of extra info to descriptions based on headers in the rom data where present (seem to be on most 1st party stuff, including a summary of what the revision is meant to fix!) - From Haze (nw)
2012-08-08 03:01:52 +00:00
Scott Stone
1a32d1ad66
Dupe Nukem - From Haze (nw)
2012-08-07 19:09:03 +00:00
Scott Stone
20583c2303
Updated some drivers to use the new SN76496 device implementation. [Osso]
2012-08-07 18:50:52 +00:00
Scott Stone
34ccf06633
got to the bottom of maygayep.c, moved some roms to bfmsc1.c, they seem to be for an sc1 game called whats up dr, not the epoch what's up doc - From Haze (nw)
2012-08-07 18:16:50 +00:00
Angelo Salese
307f5c89f2
Phil 1 - 1 Kale (error counts)
2012-08-07 15:51:27 +00:00
Angelo Salese
f043c10fc0
New WORKING game
...
--------------------
Cyber Tank [David Haywood, Angelo Salese, hap]
2012-08-07 15:35:17 +00:00
Michaël Banaan Ananas
20498d8083
sprite disable is simply word 0 bit 3
2012-08-07 14:44:34 +00:00
Oliver Stöneberg
765271cb05
removed redundant interlocked function wrappers from Windows code (no whatsnew)
2012-08-07 13:05:00 +00:00
Scott Stone
9afa32ccc7
Shuffled more things around, sorted a few by error messages for further attention and performed some dupe removal. Moved Clickity Click to the Mpu4 Plasma driver after noticing it was it as a game using the Plasma DMD and identifying the Plasma DMD roms within the set - From Haze (nw)
2012-08-07 12:57:04 +00:00
R. Belmont
d9fcc73e23
H8/H8S: Correct disassembly of MULXS.B and MULXS.W [R. Belmont]
2012-08-07 03:43:29 +00:00
R. Belmont
0894b5faf4
H8/H8S: fix MULXS.B to select the proper source register. Fixes text in Qix section of invqix. [R. Belmont]
2012-08-07 02:41:26 +00:00
Couriersud
bfb94f1367
Significant speedup for "divu_64x32_rem" by using inline assembly for x86_64 as well.
...
- GCC will always call into libgcc to catch overflows.
2012-08-07 00:26:21 +00:00
Scott Stone
15a11a0a8a
More sorting of mpu4.c stuffs - From Haze (nw)
2012-08-07 00:02:53 +00:00
Scott Stone
7ec0b01cd8
Tank Force - 4 Player (tankfrce4) Inputs were switched so that Player 2 was no longer assigned to Player 3 and vise versa. [Tafoid]
2012-08-06 16:54:50 +00:00
Scott Stone
cd18b98797
Started moving some of the mpu4 mod4 board games which have a ym soundchip instead of the oki to their own files as well (mpu4mod4yam.c), again with the view to keeping things more manageable - From Haze (nw)
...
kickgoal.c: General Cleanup, improved gfxdecodes - From Haze (nw)
Documentation fix for sf2ud (cps1.c) - From TeamCPS1 (nw)
2012-08-06 16:00:56 +00:00
Ville Linde
5a1ad2f535
cobra.c: Improved polygon parsing (nw)
2012-08-06 13:04:05 +00:00
Michaël Banaan Ananas
9d515af147
(notes)
2012-08-06 11:05:13 +00:00
Miodrag Milanovic
5c1ae623d5
Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of displaying message for each driver with keyboard (no whatsnew)
2012-08-06 07:51:28 +00:00
Brian Troha
e34d774806
tickee.c: Correct the dipswitches for Mouse Attack and add dipswitch locations. [Brian Troha]
2012-08-06 05:12:05 +00:00
R. Belmont
12f254013d
a little more cleanup, fixed unnecessary -oslog spew (nw)
2012-08-06 02:20:24 +00:00
R. Belmont
332dbb2ebe
invqix: some cleanup, mapped all 4 start buttons, cocktail flip works [R. Belmont]
2012-08-06 02:14:52 +00:00
Angelo Salese
c220e703fe
Kale levels up, Kale learns MCFG_LASERDISC_OVERLAY_CLIP
2012-08-06 00:48:26 +00:00
Angelo Salese
111c18c3b0
More love to forgotten LD games, nw
2012-08-06 00:41:59 +00:00
Angelo Salese
3c3634d09f
Added inputs, sound, graphics and fixed colors to Bega's Battle / Road Blaster HW [Angelo Salese]
2012-08-06 00:13:46 +00:00
R. Belmont
9dd0de48e3
Fix GCC 4.6 compile (nw)
2012-08-05 22:13:42 +00:00
R. Belmont
eef2b4a687
invqix: Added inputs and sound, promoted to working. Qix has some TBD text weirdness. [R. Belmont]
2012-08-05 22:10:26 +00:00
Angelo Salese
f3688c1e86
Various changes to Inter Stellar, nw
2012-08-05 19:59:29 +00:00
Angelo Salese
b21820f687
Some minor changes to intrscti, nw
2012-08-05 18:55:23 +00:00
Miodrag Milanovic
7f86e71415
fix tiny compile (nw)
2012-08-05 16:54:27 +00:00
Ville Linde
5a6068bede
cobra.c: Added gfx register masking (nw)
2012-08-05 16:25:03 +00:00
Ville Linde
20588708f6
cobra.c: Implemented framebuffer reads and writes (nw)
2012-08-05 14:17:13 +00:00
Angelo Salese
4c9f548bc6
Quickly hooked up vram for invqix, nw
2012-08-05 14:05:44 +00:00
Miodrag Milanovic
74367954c6
Fix compile (nw)
2012-08-05 12:45:23 +00:00
Michaël Banaan Ananas
3edc6b94e6
lastsurv ym2151 stereo is reversed
2012-08-05 10:38:44 +00:00
Olivier Galibert
ebf2aac078
nscsi: documentation [O. Galibert]
2012-08-05 09:09:22 +00:00
Olivier Galibert
dfd3712f0a
Fuck that shit (nw)
2012-08-05 09:09:05 +00:00
Miodrag Milanovic
ab882fff3f
Sync with MESS, and my last sentence was wrong :) (nw)
2012-08-05 07:31:02 +00:00
Miodrag Milanovic
a5c81ad9a3
Changed macros that are MESS related, no need to recompile MAME since they are not used (nw)
2012-08-05 07:10:11 +00:00
Miodrag Milanovic
9d73d28385
Sync with MESS (nw)
2012-08-05 06:11:51 +00:00
Michaël Banaan Ananas
1904841ae2
lastsurv generic coincounter
2012-08-05 05:10:55 +00:00
Michaël Banaan Ananas
c39b992e1a
default inc/dec keys for AD Stick Z
2012-08-05 04:50:36 +00:00
R. Belmont
6153708744
Fixed more wrong rom loads, marked ep_cfallc bad dump due to gibberish code at JSR target 1c966 (nw)
2012-08-05 04:23:17 +00:00
R. Belmont
e2156d0086
Fix rom loading for ep_bartkf (nw)
2012-08-05 04:04:46 +00:00
Brian Troha
104843977b
invqix.c: Whitespace cleanup - NW
2012-08-05 03:15:04 +00:00
Brian Troha
778b8fa9c9
invqix.c: Added PCB layout for Space Invaders / Qix Silver Anniversary Edition [Brian Troha]
2012-08-05 03:11:38 +00:00
R. Belmont
c7da9adc48
invqix: General EEPROM, FPGA, and IRQ hookups. [R. Belmont]
...
No whatsnew part:
This gets it to fall into the main loop, but then apparently nothing happens. THe only interrupts with valid vectors are IRQ0 and IRQ1; the mainline explicitly waits on IRQ1 (so it's presumably VBL) and firing IRQ0 has no obvious effect although it executes a lot of code. Enjoy? :)
2012-08-05 01:45:48 +00:00
R. Belmont
87afbcd5f2
H8: Very preliminary H8S/2294 support [R. Belmont]
2012-08-05 01:42:41 +00:00
Scott Stone
04703091dc
Fix Error in RomModule definition for ep_cbrun (nw)
2012-08-05 01:26:20 +00:00
Ville Linde
4b3f61f5fe
cobra.c: Better texture RAM emulation. Documentation updates.
2012-08-04 19:41:30 +00:00