Angelo Salese
0e04bda7d3
another 32x fix (not worth)
2010-09-28 19:15:21 +00:00
Angelo Salese
28bb97a62b
Misc 32x improvemnts (not worth)
2010-09-28 18:40:31 +00:00
Angelo Salese
ef7ac67d9c
Emulated basic 32x PWM timer (not worth)
2010-09-28 17:12:05 +00:00
Angelo Salese
5a212b726e
Implemented support for SH-2 cycle steal mode, used by Fever Soccer [David Haywood]
2010-09-28 14:38:24 +00:00
Curt Coder
79c96d826d
Fixed Fairchild F8 CPU interrupt handling. [Curt Coder]
2010-09-28 13:30:52 +00:00
Roberto Fresca
bf18c1056b
Improvements to Piccolo Poker 100. [Roberto Fresca]
...
* Added a workaround to get the game booting.
* Created inputs from the scratch.
* Promoted to 'working'.
* Added technical and game notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Piccolo Poker 100 [Roberto Fresca]
2010-09-28 10:19:57 +00:00
Angelo Salese
2c51688e01
Megadrive: changed way the z80 window into 68k space works so that it automatically can handle things like the 32x. [David Haywood]
2010-09-28 09:56:20 +00:00
Miodrag Milanovic
8941018939
Synced asc sound device from MESS (no whatsnew)
...
R.B. sorry for this, was afraid it could be forgotten to be synced.
2010-09-28 07:54:25 +00:00
Miodrag Milanovic
689a7d16d2
Made depend creation target independent (no whatsnew)
2010-09-28 07:33:09 +00:00
Phil Bennett
5e5ab51db0
Keep MSVC happy
2010-09-27 23:26:16 +00:00
Scott Stone
a038d11057
Haze: DMA fix to correct issues with Fever Soccer (no whatsnew)
2010-09-27 23:08:31 +00:00
Brian Troha
cb0383635b
new clone added: Xmen: Cota (new Asian set)
...
New Clone Added
----------------------------------
X-Men: Children of the Atom (Asia 950105) [Razoola]
2010-09-27 22:05:26 +00:00
Brian Troha
8b197b9eef
new game (not working): Mallet Madness (Hanaho Games)
...
Game stops working due to "BAD" RAMDAC at u12
New Game
---------------------------------
Mallet Madness v2.1 [Brian Troha, The Dumping Union]
2010-09-27 21:53:48 +00:00
R. Belmont
6bc248ae49
680x0: '030 MMU now emulates translation cache; fixed misinterpreted MMU opcodes [R. Belmont]
2010-09-27 16:39:18 +00:00
Angelo Salese
ac0b9c471a
Added sprite buffering to Mirage Youjuu Mahjongden, confirmed by a real PCB video [Angelo Salese]
2010-09-27 14:42:06 +00:00
Angelo Salese
3f73813ebe
Haze: not using the timers for the DMA causes issues in ST-V, I don't know why yet. (not worth)
2010-09-27 10:58:43 +00:00
Angelo Salese
959aafaf6a
Fixed 8-bit dram (framebuffer) access for 32x [David Haywood]
2010-09-27 02:22:40 +00:00
Angelo Salese
21aa2c8cf4
Identified DVD interface CPU (h8) as per Phil B. suggestion, disabled by default because it also trips unemulated opcodes
2010-09-27 00:31:36 +00:00
Angelo Salese
24e2de5cc4
Give an option of how to handle the DMA timing... with or without the MAME timers (without is a lot faster..) (not worth)
2010-09-26 23:53:49 +00:00
Angelo Salese
992f1f7384
Put the SH2 DMA on a timer. This is needed because Knuckles Chaotix on the 32X can't be done with 'Instant DMA' due the SH2 DMA is used to read from a FIFO port which is being filled by the 68k during the transfer. [David Haywood]
...
Haze: "I need to review save state support in the core again, a few extra things probably need saving now.
It might be possible to avoid the high frequency timer if it causes too many performance issues by moving the update of the DMA to the EXECUTE loop instead.
(I want to experiment with this before updating the save state support, however if somebody else wants to fix savestates in the meantime they're welcome,
as long as they don't get offended if their code gets changed...)"
2010-09-26 22:55:28 +00:00
Scott Stone
8c8e75b948
Compile fix for duplicate define
2010-09-26 22:50:14 +00:00
Ryan Holtz
179a81a030
Ported over CD-i cleanup from MESS. [Harmony]
2010-09-26 22:08:49 +00:00
Angelo Salese
a383b8b20d
Removed IRQ hack in Niyanpai HW [Angelo Salese]
2010-09-26 21:11:49 +00:00
Angelo Salese
6b77f5930d
Fixed game name as per DFJustin
2010-09-26 21:06:04 +00:00
Angelo Salese
11f6af8053
Hacked DVD comms check, pretty sure that it won't be an easy job to identify the CPU :/
2010-09-26 21:03:47 +00:00
mariuszw1
4999f4c3e1
New clones added
...
-----------------
Hit Me [Siftware]
New set is the parent, as it is clearly newer revision of the code: one more rom, added attract mode and title screen.
2010-09-26 20:15:53 +00:00
Angelo Salese
e1c6009b0a
Added sound
2010-09-26 19:26:46 +00:00
Angelo Salese
2d2cb17f75
More improvements, game is playable with a debug trick
2010-09-26 18:02:52 +00:00
Angelo Salese
f254437d76
Added V9958 hook-up, shows some graphics (with broken timings)
2010-09-26 16:37:26 +00:00
Angelo Salese
72c62e09b2
new NOT WORKING
...
---------------------
Cosplay Heaven 5 [alien_mame, Angelo Salese]
2010-09-26 15:17:06 +00:00
Olivier Galibert
3630d2dbbc
raiden2: checkpoint current state
2010-09-25 11:13:41 +00:00
Roberto Zandona
f77bae5d04
amiga: revert to previous code; the change breaks ar_fast
2010-09-24 14:13:11 +00:00
Angelo Salese
5e074c2cbc
Haze: use the right gfxdecode for mtrain (not worth)
2010-09-24 11:32:09 +00:00
Curt Coder
a8e6b8a5dd
Modified Z80-DMA reset command (C3) to not randomly clear registers. [Curt Coder]
2010-09-24 10:47:58 +00:00
Roberto Zandona
d8b555862a
amiga: improved offset in copper waiting
2010-09-24 10:00:52 +00:00
Angelo Salese
36dc4b8474
Added some kovsh bootleg clones from MAMEplus (not worth mentioning)
2010-09-24 09:35:27 +00:00
Andrew Gardner
d893399c85
Debugger (SDL) : Closing a memory window no longer segfaults. [Andrew Gardner]
2010-09-24 04:18:10 +00:00
Andrew Gardner
7c4604633c
Debugger (SDL) : Window locations in the SDL debugger are now saved and
...
loaded at exit and startup. [Andrew Gardner]
2010-09-24 04:13:19 +00:00
mariuszw1
2d5d6d55f0
New clones added
...
----------------------------
Puckman Pockimon (set 2) [Guru]
2010-09-23 21:01:37 +00:00
Angelo Salese
bc50703b99
new working games
...
---------------------
Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006) [Anonymous]
2010-09-23 17:44:09 +00:00
mariuszw1
5e5ab06913
Renamed recently added sets to Gun Fight (set 2) and Sea Wolf (set 2) (no whatsnew)
2010-09-22 21:18:15 +00:00
mariuszw1
045e4256ac
New clones added
...
----------------------------
Gun Fight (older?) [Siftware]
2010-09-22 20:49:48 +00:00
mariuszw1
475041b04f
New clones added
...
----------------------------
Sea Wolf (older?) [Siftware]
2010-09-22 20:25:44 +00:00
Curt Coder
70131a8275
Added xtal for MESS. (no whatsnew)
2010-09-22 16:21:14 +00:00
Aaron Giles
442e1a2ccf
Modernized liberator driver, added save state support.
...
Moved generalized EAROM handling to atarigen.
Added new (modern) address map macros for referencing member
functions in base classes: AM_READ_BASE(_class, _member),
AM_WRITE_BASE, AM_READWRITE_BASE, etc.
Added BSD licenses to atarigen and er2055.
2010-09-22 08:12:01 +00:00
Aaron Giles
bf5dfbe9b4
Fixed address space for the ER2055.
2010-09-21 15:42:33 +00:00
Aaron Giles
dc84302fe5
Added ER2055 device. Changed liberator over to using it. Other Atari games
...
to follow.
2010-09-21 15:40:32 +00:00
Aaron Giles
4bd7781816
Added e2prom address space to x2212 so that the latched contents can be viewed.
...
Fixed some logic bugs in the line states on the x2212.
Hooked up x2212 in foodf.
2010-09-21 14:11:30 +00:00
Aaron Giles
9b7a65c490
Changed memory width stubs to fill unpopulated regions with the appropriate
...
portion of the unmap value.
Changed X2212 device to return unmapped bits for the upper 4 bits.
2010-09-21 13:26:27 +00:00
Aaron Giles
748bbd2b07
Enable vertical scroll bars in debugger comboboxes, and resize them to
...
show the full text.
2010-09-21 05:20:05 +00:00