Commit Graph

42 Commits

Author SHA1 Message Date
AJR
bf8eac0fbb Various palette and screen improvements (nw)
- Use device_resolve_objects to remove the need for resolve_palette
- Palette format no longer depends on configuration of first screen
2017-11-13 00:07:48 -05:00
Vas Crabb
61983736e8 png: make it not leak memory by default, and look a but more like C++ 2017-08-13 18:12:54 +10:00
Vas Crabb
96c9112785 general cleanup:
* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things

(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
2017-05-23 15:01:11 +10:00
Vas Crabb
0f0d39ef81 Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration

Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.

Use  DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.

The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.

Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots

I've smoke-tested several drivers, but I've probably missed something.  Things I've missed will likely blow up spectacularly with failure to bind errors and the like.  Let me know if there's more subtle breakage (could have happened in FM or Voodoo).

And can everyone please, please try to keep stuff clean.  In particular, please stop polluting the global namespace.  Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
2017-05-14 21:44:11 +10:00
AJR
8fe18e9ecc New device interface for palettes
- Create device_palette_interface, which takes over most functionality from palette_device except for the initialization/decoding routines and RAM interface.
- Update screen_device and device_gfx_interface to use a device_palette_interface object rather than a palette_device. This necessitates slight alterations to a few drivers and devices.
- Modify v9938 and v9958 to use the new device_palette_interface rather than a subdevice. This entails breaking a cyclic dependency between device_video_interface and screen_device for this case.
2017-04-06 11:30:40 +10:00
AJR
01c732defa isa8_device: Provide proper unitmask for address spaces of any data width (nw)
screen_device: Guard against assert failure on partial updates starting from incomplete first line (nw)
2017-03-30 01:47:55 -04:00
AJR
b888b8c4ed Convert screen_device VBLANK callback to devcb_write_line
- WRITE_LINE callback has same functionality, except that screen is not an argument
- Rename screen_eof_xxx to screen_vblank_xxx in many drivers
- No changes to externally registered vblank delegates or screen update methods
2017-03-10 21:35:02 -05:00
Vas Crabb
6c23897483 Self-registering devices prep:
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone

(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library.  This helps catch headers that don't #include things that they
use.
2017-02-27 22:57:14 +11:00
Vas Crabb
8179a84458 Introduce u8/u16/u32/u64/s8/s16/s32/s64
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
2016-11-19 05:38:48 +11:00
Miodrag Milanovic
6b18f90438 Revert "Added IS_ENABLED, so we have compiler check for non used part, it is checked but not compiled in (nw)"
This reverts commit c0407f073b.
2016-11-12 09:12:36 +01:00
Miodrag Milanovic
c0407f073b Added IS_ENABLED, so we have compiler check for non used part, it is checked but not compiled in (nw)
false and true now used instead of integer where used as bool
2016-11-11 18:50:14 +01:00
Miodrag Milanovic
aa2e6f9df3 Reverting part of changes from previous commits as described in mail on list (nw) 2016-10-23 09:11:47 +02:00
Miodrag Milanovic
e42ed88254 there you go (nw) 2016-10-22 21:37:06 +02:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Miodrag Milanovic
66c56d1c9a use std algo instead of manual setting (nw) 2016-10-21 12:46:54 +02:00
Miodrag Milanovic
a291e77b2c some bool <-> int not needed conversions, also cleaned drivenum.* was using memset for clearing vector (nw) 2016-10-21 11:54:18 +02:00
Vas Crabb
ea3ff96673 More prep for removing pointer/reference duality (nw) 2016-08-27 05:47:36 +10:00
Miodrag Milanovic
6f5e223853 for bool type use true and false (nw) 2016-07-31 20:02:56 +02:00
Miodrag Milanovic
9667c6a8cc std::min and std:max instead of MIN and MAX, also some more macros converted to inline functions (nw) 2016-07-31 14:41:02 +02:00
Miodrag Milanovic
1071a620f5 simple_list to vector in screen (nw) 2016-06-19 10:10:11 +02:00
Angelo Salese
2e8a87393b ... and analog noise being generated like ass (nw) 2016-06-17 12:53:20 +02:00
Miodrag Milanovic
68785dccfe Cleanups and version bump 2016-05-25 08:19:21 +02:00
hap
2186d56b31 hh*: reduce svg screen size from 4K to 1080p, this gets rid of framerate hiccup at start for me 2016-05-02 13:13:25 +02:00
etabeta78
37c7b9eb31 screen.cpp: only log at start the message about deprecated vblank
to avoid spamming logerror debugger window at each frame, which
makes debugging quite hard ;) . nw.
2016-05-01 18:01:43 +02:00
hap
04f0d72045 hh_hmcs40/ucom4: increased screensize 2016-04-27 18:49:01 +02:00
hap
bb91a86cf6 svg artwork: now that caching is done, we can increase screensize without worrying about a speed hit 2016-04-27 18:20:58 +02:00
Olivier Galibert
7d635eec4b screen: Add svg shapes pre-computation [O. Galibert] 2016-04-27 15:29:22 +02:00
Miodrag Milanovic
89c5e1f681 Various cleanups suggested by static analyzer (nw) 2016-04-24 12:58:31 +02:00
Miodrag Milanovic
1c726824f2 Split UI and frontend part from core [Miodrag Milanovic] 2016-04-23 11:26:47 +02:00
Olivier Galibert
f9fabb1f37 screen: Fix alpha handling, cdkong looks good now [O. Galibert] 2016-04-14 14:55:35 +02:00
Olivier Galibert
cdc04a9b7c screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong.  Caching and/or hw accel will
solve that easily.  It doesn't look very good, nanosvg need better
anti-aliasing.  It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good.  But all that's
fixable.
2016-04-04 11:33:34 +02:00
AJR
a7e393b36b Iterate over core classes C++11 style
C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.)

device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config.

memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
2016-03-31 09:43:53 -04:00
Vas Crabb
42fbb9c396 Make osd_file a polymorphic class that's held with smart pointers
Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures
Make zip_file and _7z_file classes rather than having free functions everywhere
Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache
Don't dump as much crap in global namespace
Add solaris PTY implementation
Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax
Rearrange stuff so the same things are in file module for all OSDs
Move file stuff into its own module

7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access
Directory functions still need to be moved to file module
SDL OSD may not initialise WinSock on Windows
2016-03-14 18:55:00 +11:00
Dirk Best
75e5db381b Add support to adjust the screen color
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
Miodrag Milanovic
4e8e3066f8 reverting:
SHA-1: 1f90ceab07

* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-20 21:42:13 +01:00
Miodrag Milanovic
abb7f223b3 Revert "Fix for hang, emu_options::add_slot_options was changed, other things are just cleanup (nw)"
This reverts commit 841a55985e.
2016-01-20 21:32:11 +01:00
Miodrag Milanovic
841a55985e Fix for hang, emu_options::add_slot_options was changed, other things are just cleanup (nw) 2016-01-18 14:39:13 +01:00
Miodrag Milanovic
1f90ceab07 tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-16 14:54:42 +01:00
Miodrag Milanovic
91605d3f4d clang-modernize part 1 (nw) 2015-12-03 18:17:25 +01:00
Miodrag Milanovic
0825ce4f3b Cleanups and version bump 2015-11-25 08:22:24 +01:00
Miodrag Milanovic
d1dc775f9b Some cleanups and init fixes with help of ReSharper C++ (nw) 2015-11-11 16:31:18 +01:00
Miodrag Milanovic
7c19aac60e Rename *.c -> *.cpp in our source (nw) 2015-11-08 12:56:12 +01:00