Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
Disassemblers are now independant classes. Not only the code is
cleaner, but unidasm has access to all the cpu cores again. The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods. This also adds support
for lfsr and/or paged PCs.
It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will
solve that easily. It doesn't look very good, nanosvg need better
anti-aliasing. It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good. But all that's
fixable.
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
* Make stream_format return characters printed
* Add iostreams with std::vector storage
* Move to type-safe templates for logerror and popmessage
* Remove now-unnecessary I64FMT from calls to logerror/popmessage
* Put some lib/util stuff in util:: namespace
* Some fixes to Japanese translation
This also means that it now uses the software list system instead of
loading the floppy disk image into a memory region. To run the driver
use: "mame guab -flop guab3" now. You may also just start the driver,
then choose a floppy disk image from the builtin file manager.
Put SHLIB=1 in the main makefile, or on the command line.
The idea is to get a *way* faster link with symbols. It works at
least on linux, with one annoying caveat: you have to be in the
build/projects/sdl/mame/gmake-linux directory to start mame
afterwards. We're going to move some things around to be able to use
LD_LIBRARY_PATH or have it start as-is from the root.