new NOT WORKING machines
----------------------
InnoTV [Team Europe]
new NOT WORKING software list entries
----------------------
vtech_innotv_innotabmax_cart.xml:
pawpatrl: Paw Patrol - Pups Save a UFO! (80-274103 UK) [Team Europe]
dcgcr: DC Comics - Gotham City Robots (80-274803 UK) [Team Europe]
finddory: Finding Dory (80-274903 UK) [Team Europe]
liongrd: The Lion Guard (80-275203 UK) [Team Europe]
new WORKING software list entries
----------------------
gameking.xml:
mc_4v07a: 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk) (512KB cartridge) [Team Europe]
mc_4v16a: 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car (512KB cartridge) [Team Europe]
- Implemented memory mapper for CP/M.
- Serial printer port.
- External RAM is now scrambled.
- SuperCart bankswitching board implemented for Aquaricart.
- Cartridge images of size 4K, 8K, 16K now supported, was previously 16K only.
new WORKING machines
-----
The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
new WORKING clones
-----
Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK) [David Haywood, Sean Riddle]
Super Sonic Gold (Radica Plug & Play) (UK) [David Haywood, Sean Riddle]
new NOT WORKING machines
-----
Plug 'N' Play 25-in-1 (DGUN-806) [David Haywood, Sean Riddle, Kamaal Brown]
IQuest (US) [David Haywood, Sean Riddle, Kamaal Brown]
- Added MegaDrive side ROM to sarc110 sets, moved to skeleton 'hybrid' driver based on megadriv_rad.cpp and demoted to not working for now as they're meant to boot from the MD side with the VT03 games as bonus items [Sean Riddle, Team Europe]
- Moved reactmd to a skeleton 'hybrid' driver, demoted to not working, it's also meant to boot from the MD side with the SunPlus games as bonus items.
----------------------------------
Emax Digital Sampling Keyboard [DBWBP]
New clones marked as NOT_WORKING
----------------------------------
Emax Plus Digital Sampling Keyboard [DBWBP]
* emax2: Add dump of serial EEPROM [DBWBP]
* New non-working driver: SONY DFS-500 DME Video Mixer (1994)
-And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
* holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")
* New machines marked as NOT_WORKING
----------------------------------
Santa Fe Golden [jordigahan, ClawGrip]
* Move popn9 into kpython.cpp
* viper.cpp: Fix source name
* kpython.cpp: Add notes for popn9 ds2430 data
* kpython.cpp: internal ROM of H8 mcu isn't 32 bit
The project won't move forward if we're not proactive about ensuring
legacy code isn't added. In particular, this PR contained the kind of
code that we need to remove in order to be able to move to proper
per-device outputs and to allow clients to enumerate a system's outputs
on start; and runtime tagmap lookups for I/O ports, which can't be
checked on validation and hence require exercising all code paths to
detect errors (as well as the performance issues).
The pull request had outstanding reviews requesting changes. It's not
acceptable to ignore that and merge it.
This reverts changes from e3dbb0fa43
and fc8330e65c.
* Implement TT5665 emulation
Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs
used in bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp)
bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
* bowltry.cpp: Typo
* Fix endline
* tt5665.cpp: Reduce unnecessary argument
----------------------------------
Photo Play Spirit Xtreme (Spanish)
New clones marked as NOT_WORKING
--------------------------------
Photo Play Spirit Xtreme (update, Spanish)
And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
-----------------------------------
vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain)
-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]
* Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417 implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
* Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
* Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and hc55516. [Lord Nightmare]
* Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself. [Lord Nightmare]
* Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
Also improved symmetry of disk components, fixed positioning of
components when fitting to the pixel grid, and fixed inherited color
when item has no color specified.
Removed the dotmatrix components from complay.py - there are more
flexible ways to achieve the same thing.
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.