Commit Graph

4 Commits

Author SHA1 Message Date
Vas Crabb
8179a84458 Introduce u8/u16/u32/u64/s8/s16/s32/s64
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
2016-11-19 05:38:48 +11:00
Miodrag Milanovic
3414b0166e tagmap_t to std::unordered_map or std::unordered_set where applicable (nw) 2015-12-09 21:14:13 +01:00
Miodrag Milanovic
59bb9d4fd6 some astring to std::string conversion (nw) 2015-04-18 18:35:04 +02:00
Olivier Galibert
cf96ab97bd core: Add per-game parameters [O. Galibert]
Per-game parameters are (tag, value) pairs that follow the same tag
structure than everything else.  They're added within a ROM section
with ROM_PARAMETER(tag, value).  You look them up through the device
method parameter(tag) which returns the string, or "" if not present.

A *lot* of drivers can benefit from that stuff.  It should kill most
game-name keyed tables, and the alternative approach of
bazillon-of-driver-inits.

Possible evolutions, if someone wants to do it:
- output them in -listxml
- push the softlist parameters present in the xml through that
- maybe allow to change/set them through the command line
2015-01-25 20:49:19 +01:00