TNK3, Athena, Fighting Golf, Country Club
converted to tilemaps
removed hacks
proper memory maps
screen flip / cocktail mode support
dip locations
better implementation of sound CPU communication
hooked sound cpu interrupts to YM chips
fitegolf hax 1xYM3812, not 2xYM3526
Subject: few patch based on u5
Hi,
since it seems there will be one more update in this cycle, it is probably
better to submit these patches. Hopefully, not too many changes have been
done to the source and these will apply cleanly. Let me know if I have to
re-submit any of the patches.
content of the zip
* Ndriv.diff, OPQdriv.diff and RSdriv.diff: clean up of input ports in drivers
N->R and partially S. as usual AM_READ_PORTs, conversions to full 32bit inputs
where suitable, CUSTOM_PORTs for eeprom bits etc.
* cps1.diff: small clean up of the inputs in cps1.c. In particular, I exploited
a few port_include (modeled on cps2.c) and added specific inputs for sf2 hacks
so that I could simplify input readings in video/cps1.c. Also, I added the 3rd
buttons to games which test it in Service Mode even if they don't use it in game:
if the game code tests for them in the service mode, they were supposed to be
present...
* deco.diff, pgm.diff, psikyo.diff, nbmj.diff, jaleco.diff: clean up for
specific large drivers
* other.diff: some usage of PORT_CUSTOM that I missed to implement previously
Regards,
Fabio Priuli
Before this patch a:
cpunum_set_input_line(5, ASSERT_LINE);
cpunum_set_input_line(3, ASSERT_LINE);
cpunum_set_input_line(3, CLEAR_LINE);
loses the state of line 5. This patch fixes it by adding an explicit
but optional "virtual irq line" support to the 68k interface.
Fix m68k interrupt handling by some drivers.
Clearing the NMI line to clear all the IRQ lines worked, but it just
doesn't make sense. Now that the irq lines are really independant,
the handling can be simplified.
Subject: [patch] fd1089 external keys
Hi mamedev,
The attached patch moves the fd1089 decryption keys out of the source
of MAME and into the ROM files. Nicola suggested this would now be
reasonable, so long as the incomplete ones were marked with BAD_DUMP.
~aa
Subject: [patch] More reset/multisession cleanup
Hi mamedev,
This patch eliminates more cases of .data objects, in an effort to
make more drivers multisession/reset safe. The changes should not
change the first time run behavior at all, except perhaps the ygv608.c
change, which had a suspicious use of a static rectangle.
~aa
Currently not working any better then the parent
Restores old Wave Runner (Rev A, Model 2B) as a single non clone game
New clones added
----------------
Top Skater (USA) [Gerald (COY)]
My mail is broken (or I'm not on the list anymore?) so I don't know how the suggestion went down, but given that within the space of a week simply updating the tree completely broke my compile again I *need* these files maintained to develop with if we're going to see accurate genesis emulation in MAME. There's too much to split out of MAME.
I haven't included driver definitions, but the source files at least need to compile or I'm going to go completely bananas.
Subject: Profiler related
Hi,
here is a smalll patch that :
- remove include "profiler.h" to files that do not use profiling function
* emu/machine/laserdsc.c
* osd/windows/video.c
- use PROFILER_USER2 instead of PROFILER_USER1 in mame/video/tx1.c
USER1 was used twice, USER3 once. I guess that USER1 should be used
only once and USER2 used in the 2nd place
- remove unused MACRO in emu/memory.c
Best regards,
Christophe JAILLET
Subject: Various cleanups
A couple of minor cleanups sitting on my disk for a while:
- removed obsolete ENABLE_DEBUGGER occurance
- removed more unprintable characters in SH-2 disassembler
- memset() usage cleanups
- removed duplicated TMS5110 entry in sound.mak
- use machine in uigfx.c where it's already available
Removes bad_dump from WW3 as readme said "most" reads matched the Red Alert sound rom. Also it the read me stated the BPROM also matched the Red Alert BPROM.
Subject: small submission
Hi,
enclosed please find a tiny diff which makes megadriv_vdp_r & megadriv_vdp_w
handlers in megadriv.c non-static (and includes them in megadriv.h).
This small change, while making essentially no difference for MAME, would make
life easier to maintain pico emulation in MESS.
--
From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: fix for MT bug 2115
Hi, enclosed please find a small fix for the typo causing berlwall inputs
breakage. No matter how extensively I test my changes, some typos always
succeed to slip through my cross checks :(
Anyway, this regression is fixed.
--
From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: Fix for MT bug 2114
Hi,
enclosed please find a patch which fixes the red/blue inversion for eolith.c
games. It regressed in 0.124, when the driver it's been converted from bitmap_format_rgb15
to bitmap_format_indexed16 with the wrong palette_init.
Hi there,
Astro Wars (Zaccaria 1980) can be added to the galaxia.c.
The attract mode works and it uses the same hardware and
the rom names/lacations are identical.
The picture shows three screenshots of Astro Wars, the left and middle uses
only one of the gfx roms and the right both.
M*A*S*H
New game NOT WORKING: Astro Wars
* Added roms/unemulated/Irem/iremM10_incomplete.zip as ipminva1 to m10.c
* Marked as GAME_NOT_WORKING
* The roms are all different from ipminvad, one is missing. The game does
enough to see that it is some sort of invaders type game.
* Added roms/unemulated/Irem/ww3_roms.zip as ww3 to redalert.c
* Dumped by Stefan Lindberg
* Please credit Stefan Lindberg as well
* Either redalert is the clone or ww3 is the clone. Redalert has a speech board in addition
to the m37b audio board.
New games marked as GAME_NOT_WORKING
------------------------------------
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
WW III [Stefan Lindberg, Couriersud]