* radica 6502 tvgames: identify where gfx are coming from in each of the games in the space invaders pack so we can attempt to find the register that controls it, or dma etc.
new NOT WORKING
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, Incog]
* this seems to be gfx base (nw)
* latest findings (nw)
* trying to work out what these are (nw)
* typo (nw)
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NEW Moero!! Pro Yakyuu Homerun Kyousou [ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Revert "Removal of voltage_regulator_device (nw)"
This reverts commit 1af133752a.
Revert "New way to provide DAC reference inputs (nw)"
This reverts commit 1c6a7ab40c.
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ibm5170_cdrom.xml:
Formula One Grand Prix, F-29 Retaliator, Front Page Sports - Baseball '94, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf [archive.org]
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ibm5170_cdrom.xml:
Cyclemania, EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, Plumber don't Wear Ties [archive.org]
* restored basic support for SANITIZE make option
* disabled some unwanted UBSAN checks / enabled nullability checks / enabled ASAN use-after-scope checks (nw)
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ibm5170_cdrom.xml:
3D Power Games Volume 1, Ark of Time, Battlecruiser 3000 AD, Blown Away, Baphomets Fluch II - Die Spiegel der Finsternis, Broken Sword II - Las Fuerzas del Mal, Clif Danger, Creatures, The Curse of Monkey Island [archive.org]
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ibm5170_cdrom.xml:
Club Dead, Command Adventures: Starship, Command & Conquer, Conquest of the New World Deluxe Edition, Comanche CD, Comanche 3, Combat Air Patrol, Conqueror AD 1086, Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret, CyberBykes - Shadow Racer VR, Cyberia, Cyberia 2, Cyber Judas, The Complete Ultima VII [archive.org]
* new NOT WORKING
Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
(not sure what this is really called, it's a 5-in-1, it probably contains a customized 6502 core, or there should be an internal bootstrap rom)
* typo (nw)
* based on a jump to e092 which looks like it should maybe skip an opcode this seems a more possible mapping (nw)
* actually vectors are right there (nw)
* memory map improvements (nw)
* various notes etc. (nw)
* various banking bits (nw)
* actually remember to hook up the read (nw)
* clearly inputs (nw)
* show that the game is actually running, even if we don't understand the video format, there's clearly some kind of tilemap structure in ram (nw)
* this is bitmap ram on qix (nw)
* didn't mean to change this (nw)
* gfx are stored more like texture pages?! (nw)
Cookie & Bibi 2 (set 2) [Hammy]
note, protection data needs verifying for this, I had to hack the parent data because there are absolute jumps to rom addresses in the code provided by the MCU just to make sure it doesn't crash when inserting a coin, it's possible some ram addresses differ too, hence need for verification.