Commit Graph

18 Commits

Author SHA1 Message Date
AJR
ea8913e128 src/devices: Replace output().set_value with output finders (nw) 2019-10-30 10:08:54 -04:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
AJR
f7ff691bd2 bus/gameboy, bus/snes: Simplify read/write handlers (nw)
bus/snes: Add callback for fetching open bus (nw)
2019-03-09 01:55:11 -05:00
Risugami
ba1da30df2 Gameboy camera rom functional (#3442)
* cleaned up midvunit inputs and outputs. cleaned up seattle outputs.

* better motion inputs and sorted main buttons for midvunit

* keep case the same

* removed runtime tagmap lookup

* gameboy camera functional
2018-04-16 22:35:03 -04:00
Vas Crabb
0f0d39ef81 Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration

Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.

Use  DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.

The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.

Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots

I've smoke-tested several drivers, but I've probably missed something.  Things I've missed will likely blow up spectacularly with failure to bind errors and the like.  Let me know if there's more subtle breakage (could have happened in FM or Voodoo).

And can everyone please, please try to keep stuff clean.  In particular, please stop polluting the global namespace.  Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
2017-05-14 21:44:11 +10:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Miodrag Milanovic
63f9a01f8c Cleanup and version bump 2016-06-29 08:34:30 +02:00
etabeta78
ad3b07d17f gb.cpp: Added Rumble emulation to the MBC-5 Game Boy
Color games which supported it. MAME will now output
  a "Rumble" output bit (0 for Rumble=OFF and 1 for
  Rumble=ON) whenever the games try to access the Rumble
  component… third party applications can now listen to the
  output and redirect it to some hardware that can "rumble"
  in sync with the gameplay. [Fabio Priuli]

gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy
  Color games which supported it. Clock proceeds a bit too
  fast during gameplay, but at least it is not stuck anymore to the
  time of first configuration. [Fabio Priuli]
2016-06-06 18:34:50 +02:00
Tauwasser
9b86a60eb9 Gameboy: add MMM01 implementation
Until now implementation was mostly guesswork.
Register behaviors/meanings were reversed engineered.
Currently, R3(1) (0x6000) function is unknown/missing.

Signed-off-by: Tauwasser <tauwasser@tauwasser.eu>
2016-05-24 16:20:41 +02:00
Tauwasser
9cadcbf829 Gameboy: add correct M161 implementation
Signed-off-by: Tauwasser <tauwasser@tauwasser.eu>
2016-05-24 14:06:17 +02:00
Tauwasser
765f625779 Gameboy: remove M12 from M161 mapper designation
M161 is used as mapper, M12 is just a PCB revision.

M01 PCB uses a discrete ROM IC
M12 PCB uses a glob top COB ROM

Signed-off-by: Tauwasser <tauwasser@tauwasser.eu>
2016-05-24 12:47:20 +02:00
Miodrag Milanovic
4e8e3066f8 reverting:
SHA-1: 1f90ceab07

* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-20 21:42:13 +01:00
Miodrag Milanovic
7c9cd3feea Revert "rest of device parameters to std::string (nw)"
This reverts commit caba131d84.
2016-01-20 21:35:11 +01:00
Miodrag Milanovic
caba131d84 rest of device parameters to std::string (nw) 2016-01-16 20:05:32 +01:00
Miodrag Milanovic
1f90ceab07 tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-16 14:54:42 +01:00
Miodrag Milanovic
1c4865d66f override part 1 (nw) 2015-12-05 21:20:53 +01:00
Miodrag Milanovic
f88cefad27 Move all devices into separate part of src tree (nw) 2015-09-13 08:41:44 +02:00