* Made the Spectrum/8 firmware selectable as a card BIOS option.
* Added a palette device for the Spectrum/8 so it can be seen in the
graphics viewer.
* Initialise enough members of the Spectrum PDQ device class to not hang
a debug build.
* Got the code of the Spectrum/8 and Spectrum PDQ more in line with each
other.
* Implemented sync pulse width registers and moved sync to be logically
at the end of the line/frame.
* Fixed vertical offset in 480i mode and made vertical blanking
interrupt fire at field frequency.
* bus/nubus: Started emulating SuperMac Spectrum/8 CRTC.
* bus/nubus: Respect Apple 4•8 screen base register.
* cpu/m68000: Fixed disassembly of bit field extract instructions.
* Also cleaned up data plugin a little.
* moved manufacturer / system specifics into subclasses (eg. some bwb configs) [David Haywood]
* identified correct reel setups for many sets, allowing them to boot further [David Haywood]
* added some default input configurations for games needing stake keys and percent keys so that they boot by default [David Haywood]
* moved some sets around based on the machine type [David Haywood]
* adjusted AY hookup to keep 'Four More' happy [AJR]
* ibm5170.xml: 6 new software additions
New working software list additions
-----------------------------------
Battle Chess (Windows 3.x release) [minimojoman, archive.org]
King's Quest VI: Heir Today, Gone Tomorrow (3.5") [The Good Old Days]
King's Quest VI: Heir Today, Gone Tomorrow (3.5", Germany) [The Good Old Days]
King's Quest VI: Heir Today, Gone Tomorrow (5.25") [The Good Old Days]
Litil Divil [The Good Old Days]
Roberta Williams' Laura Bow in "The Dagger of Amon Ra" (Germany) [The Good Old Days]
New working software list additions
-----------------------------------
The FairyLand Story (Japan, prototype) [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro]
emu/schedule.cpp: Fixed a few more pessimising assumptions. Gains a few
percent in Ketsui and SNES SuperFX.
util/endianness.h: Added some more operations on endian-swizzlers.
Changed a few more drivers to use them.
sun2.cpp: Fixed uninitialised variable that could cause corrupt video.
Fixed some issues with Visual Studio project generation after the
changes to Windows resource creation.
----------------------------
Borderline (Tranquillizer Gun conversion) [anonymous]
New working clones
------------------
Beta Force [anonymous]
- astinvad.cpp, rollerg.cpp, shootout.cpp: used finders, derived classes and other minor cleanups
------------------
Butterfly Video Game (version A00) [Ioannis Bampoulas]
New machines marked as NOT_WORKING
----------------------------------
Sea Devil [Ioannis Bampoulas]
Space Liner [Ioannis Bampoulas]
New clones marked as NOT_WORKING
--------------------------------
Speedway (set 2) [Ioannis Bampoulas]
- namcos23.cpp: confirmed set finfurl2j is FFS1 Ver.A [Guru]
Optimised the scheduler's handling of unscheduled timers - gives a 50%
performance improvement in some timer-heavy drivers.
Added better endianness swizzling helpers.
Got rid of some of the OSD input modules' dependence on concrete input
classes from emu.