A standard memory handler has as a prototype (where uX = u8, u16, u32 or u64):
uX device::read(address_space &space, offs_t offset, uX mem_mask);
void device::write(address_space &space, offs_t offset, uX data, uX mem_mask);
We now allow simplified versions which are:
uX device::read(offs_t offset, uX mem_mask);
void device::write(offs_t offset, uX data, uX mem_mask);
uX device::read(offs_t offset);
void device::write(offs_t offset, uX data);
uX device::read();
void device::write(uX data);
Use them at will. Also consider
(DECLARE_)(READ|WRITE)(8|16|32|64)_MEMBER on the way out, use the
explicit prototypes.
Same for lambdas in the memory map, the parameters are now optional
following the same combinations.
* Allow <orientation> and <color> to work on group references
* Fix some corner cases where group bounds could be miscalculated
* Fix a corner case where MAME could incorrectly refuse to instantiate groups
* Add more checks to complay.py
* Document more of the layout format
I'm not sure this API is a great idea - see inline comment on 796abaf7f3
I realise it seems intuitive, but it breaks with a use-after-free (not even a
validity error) if you replace/remove the target device. Implementing it in a
way that isn't fragile and doesn't hurt the performance of -romident,
-validate and -listxml seems impossible. If it causes developer confusing and
things start breaking, back to literal tags we go for this case.
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
This is damn sensitive code, and generates differences all over the
place we don't really explain. The changes should be justified by
themselves and tested in collaboration with Tafoid to ensure the
differences are not a problem.
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation
Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.
The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic. System orientation also affects the GFX
viewer while screen orientation doesn't. The orientation displayed in
the system selection menu is from the system orientation.
Let me know if I've broken any systems or use cases.
Also, add save state support for std::array/C array nested to any depth.
Together, these changes enable softlist CD-ROM media changes for InterPro, and presumably other nscsi_cd systems. Haven't looked into how other CD-ROM devices work, but the romload fix should apply equally to them too.
* nscsi_cd: detect and respond to media changes
* romload: fix disk entry processing
* Make more #include guards follow standard format - using MAME_ as the prefix makes it easy to see which ones come from our code in a preprocessor dump, and having both src/devices/machine/foo.h and src/mame/machine/foo.h causes issues anyway
* Get #include "emu.h" out of headers - it should only be the first thing in a complilation unit or we get differences in behaviour with PCH on/off
* Add out-of-line destructors to some devices - it forces the compiler to instantiate the vtable in a certain location and avoids some non-deterministic compiler behaviours
Input and screen tags are now resolved relative to a layout's owner
device.
Easy way to demonstrate is with: mame64 intlc440 -tty ie15
Previously you'd only get the IE15 terminal's layout and you'd be unable
to use the INTELLEC 4/40 front panel. Now you'll get the choice of
layouts from both the system and the terminal device in video options.
There are multiple issues with the current device callbacks:
* They always dispatch through a pointer-to-member
* Chained callbacks are a linked list so the branch unit can't predict the early
* There's a runtime decision made on the left/right shift direction
* There are runtime NULL checks on various objects
* Binding a lambda isn't practical
* Arbitrary transformations are not supported
* When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to
* It isn't possible to just append to a callback in derived configuration
* The macros need a magic, hidden local called devcb
* Moving code that uses the magic locals around is error-prone
* Writing the MCFG_ macros to make a device usable is a pain
* You can't discover applicable MCFG_ macros with intellisense
* Macros are not scoped
* Using an inappropriate macro isn't detected at compile time
* Lots of other things
This changeset overcomes the biggest obstacle to remving MCFG_ macros
altogether. Essentially, to allow a devcb to be configured, call
.bind() and expose the result (a bind target for the callback). Bind
target methods starting with "set" repace the current callbacks; methods
starting with "append" append to them. You can't reconfigure a callback
after resolving it. There's no need to use a macro matching the
handler signatures - use FUNC for everything. Current device is implied
if no tag/finder is supplied (no need for explicit this).
Lambdas are supported, and the memory space and offset are optional.
These kinds of things work:
* .read_cb().set([this] () { return something; });
* .read_cb().set([this] (offs_t offset) { return ~offset; });
* .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; });
* .write_cb().set([this] (int state) { some_var = state; });
Arbitrary transforms are allowed, and they can modify offset/mask for example:
* .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); });
* .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; });
It's possible to stack arbitrary transforms, at the cost of compile
time (the whole transform stack gets inlined at compile time). Shifts
count as an arbitrary transform, but mask/exor does not.
Order of mask/shift/exor now matters. Modifications are applied in the
specified order. These are NOT EQUIVALENT:
* .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2);
* .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06);
The bit helper no longer reverses its behaviour for read callbacks, and
I/O ports are no longer aware of the field mask. Binding a read
callback to no-op is not supported - specify a constant. The GND and
VCC aliases have been removed intentionally - they're TTL-centric, and
were already being abused.
Other quirks have been preserved, including write logger only logging
when the data is non-zero (quite unhelpful in many of the cases where
it's used). Legacy syntax is still supported for simple cases, but will
be phased out. New devices should not have MCFG_ macros.
I don't think I've missed any fundamental issues, but if I've broken
something, let me know.
* Added ps2timer device to encapsulate Playstation 2 timers.
* Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
* Added reference counting to divtlb so that it does not unmap pages that are still shared with other entries.
* Added a considerable amount of logging to ps2sony.cpp.
-mips3: Added basic Emotion Engine support. [Ryan Holtz]
* Added S bit to TLB mapping.
* Added support for VSUB, VIADD, VSQI, VISWR, VOR, LQ, SQ, MFSA, MTSA, MFHI1, MFLO1, MULT1, DIV1, DIVU1, PEXTLW, PADDUW, PMFHI,
PMFLO, PCPYLD, PCPYUD, SQC2, LQC2 opcodes. [Ryan Holtz]
This makes these commands useful and consistent with dump in a virtual memory environment. One minor issue is what to do with save for an unmapped memory address: the approach taken here is to write the space.unmap() value, which seems the least harmful. On load, unmapped addresses are not written to, meaning that save/load with a constant address map work as expected.
confusing people for far too long. Yes, this is a change in behaviour.
Add a valdiation check for ROMs with BIOS flag set that are
unselectable, fix the things it uncovers.
(nw) Fix other random stuff.
devfind: revert previous change - if finders aren't set in stone after device_resolve_objects it's going to lead to all kinds of hard-to-diagnose bugs (I'll add more checks for this some time after release)
(nw) also clean up rotting tabulation
- PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument.
- Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however.
- execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
This reverts commit c83e2a853d.
Revert "fix compile. (nw)"
This reverts commit a259ba3e36.
GCC is being bad and allowing invalid C++ that other compilers reject.
different devices at a different execution point), don't try to generate
a negative number of samples [O. Galibert]
Not sure why that never happened before. Oh well.
* Get rid of implicit prefix for GFX decode names and prefix them all
* Get rid of special macro for adding GFXDECODE in favour of constructor
* Make empty GFX decode a static member of interface
* Allow palette to be specified to GFXDECODE as a device finder
* Removed diserial.h from emu.h as it's used relatively infrequently
Also fix darkseal and vaportra propely. The palette device
automatically attaches itself to a share with matching tag. The correct
solution here is to rename one or the other out of the way, since it was
never attached to a share before.
* add topcat template
HP topcat was an ASIC used on HP900/300 graphics cards.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* hook up topcat asic to HP98544
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* topcat: add basic configuration macros for fb planes, height and width
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* hp98544: move logic to topcat video driver
Preparation to support multi plane graphic cards
like the HP98543/98545/98547.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* xtal: add 35.904MHz XTAL
* topspeed.cpp : Minor cleanups, Add arrays for reduce duplicates
* topspeed.cpp : Fix compile
* romload.h : Add macro for when 64 bit ROM data bus case
Current syntax: MCFG_DEVICE_REPLACE(tag_or_finder, TYPE, ...)
Next-generation syntax: TYPE(config.replace(), tag_or_finder, ...)
(nw) Kill off some more low-value macros that aren't needed any more,
and get rid of the token-pasting voodoo and casts in the discrete sound
macros.
Fix MT06964
Fix µPD7759 class hierarchy, and reset callback before resolving it
(fixed assert in Sega C2)
Remove some more low-value device add indirection macros, default some
more clocks
Make cards inherit clock from slot by default
Start replacing special device macros with additional constructors,
starting with ISA, INTELLEC 4 and RS-232 buses.
Allow an object finder to take on the target of another object finder.
(For a combination of the previous two things in action, see either the
INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out
looping over a device finder array to instantiate devices in some
places. Lots of things no longer need to pass tags around.)
Start supplying default clocks for things that have a standard clock or
have all clocks internal.
Eliminate the separate DEV versions of the DEVCB_ macros. Previously,
the plain versions were a shortcut for DEVICE_SELF as the target. You
can now supply a string tag (relative to current device being
configured), an object finder (takes on the base and relative tag), or
a reference to a device/interface (only do this if you know the device
won't be replaced out from under it, but that's a safe assumption for
your subdevices). In almost all cases, you can get the effect you want
by supplying *this as the target.
Eliminate sound and CPU versions of macros. They serve no useful
purpose, provide no extra checks, make error messages longer, add
indirection, and mislead newbies into thinking there's a difference.
Remove a lot of now-unnecessary ":" prefixes binding things relative to
machine root.
Clean up some miscellaneous rot.
Examples of new functionality in use in (some more subtle than others):
* src/mame/drivers/intellec4.cpp
* src/mame/drivers/tranz330.cpp
* src/mame/drivers/osboren1.cpp
* src/mame/drivers/zorba.cpp
* src/mame/devices/smioc.cpp
* src/devices/bus/a2bus/pc_xporter.cpp
* src/devices/bus/isa/isa.h
* src/devices/bus/isa/isa.h
* src/devices/bus/intellec4/intellec4.h
* Allows defaulted clocks (see subtle example with vboy)
* Allows additional constructors (see RS232 port in tranz330)
* Allows use of device finder in place of tag in MCFG_DEVICE_ADD
* Requires out-of-line destructor for devices using incomplete types
* Requires XTAL or explicit u32 for clocks for devices with private types
Devices must still define the standard constructor. When writing
additional constructors, be aware that the constructor runs before
device_add_mconfig in the context of the existing device, not the new
device. See osborne1, zorba, tranz330, and vboy for examples of this in
use. Compilation is a bit slower, but this is temporary while
refactoring is in progress.
Eliminated the need for MCFG_SOUND_ROUTE_EX.
Removed macros from slot option configuration - they just obfuscated
code and slowed it down with needless dynamic casts, but didn't actually
simplify it.
finder. This works outside machine configuration context so the
workarounds in ATA HLE and MSX slots are no longer necessary. It also
allows reduction in tag repetition in machine configuration (see
converted osborne1.cpp, zorba.cpp or the more extreme tranz330.cpp).
Allow reimagined device instantiation to take a device finder based on
current device being configured to reduce repetition (see tranz330.cpp).
Also, look Ma - no magic prologue!
Slot card additions run in the context of the slot itself, which isn't
entirely intuitive. Slot configuration needs a bunch of other cleanup
anyway.
a destructor for a literal type due to the implicit nothrow. It's just
not worth the trouble it's causing.
In file included from ../../../../../src/emu/emu.h:83:
../../../../../src/emu/mconfig.h:70:5: error: '~token' has a non-throwing exception specification but can still throw [-Werror,-Wexceptions]
assert(m_device == m_host.m_current_device);
^
In file included from ../../../../../src/emu/emu.h:29:
../../../../../src/emu/emucore.h:230:48: note: expanded from macro 'assert'
#define assert(x) do { if (!(x)) throw emu_fatalerror("assert: %s:%d: %s", __FILE__, __LINE__, #x); } while (0)
^
In file included from ../../../../../src/emu/emu.h:83:
../../../../../src/emu/mconfig.h:66:3: note: destructor has a implicit non-throwing exception specification
~token()
^
1 error generated.
the finder's owner. This meand you no longer need to care about the
your relationship to the object being configured and a lot of ^ and :
can disappear. There's a bit reduction in string pasting in macros from
this.
Yes, I have to make this apply to devcb etc. as well, but that's a job
for another day.
There's probably at least one thing broken by this where optional
objects are involved. Most things can be solved by just getting rid of
the now-problematic ^ and : prefixes.
- Write callbacks can now be configured as `OUTPUT("item_name")`. This behaves equivalently to a zero-dimensional `output_finder`, while eliminating the need to instantiate and resolve this in driver classes separately from the callback itself.
- The width of a callback's default mask now properly depends on its type (as was half-implemented before), instead of always being reset to 0xffffffffffffffff when actually configured. This allows MCFG_DEVCB_INVERT to work with line write callbacks as one might logically expect.
Concrete device types now have a call operator that instantiates a
device.
This change means you *must* use DECLARE_DEVICE_TYPE to declare the
public interface of your device, even if it's device_t. If you want
to use private implementation classes, use DEFINE_DEVICE_TYPE_PRIVATE
and instantiate the object finders.
This change is intended to expedite debugging of software written for the TMPZ84C015 or similar Z80-based controllers which use 8-bit I/O addressing for the on-chip peripherals but may use either 8-bit or 16-bit addressing externally.
* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
* M1COMM: update simulation based on real firmware (nw)
- read partial frames correctly now
- added VSYNC packets (framesync currently disabled as this can cause
MAME to freeze and we have no way to tell if the socket is still open)
* M2COMM: update simulation (nw)
- read partial frames correctly now
- added VSYNC packets (framesync currently disabled as this can cause
MAME to freeze and we have no way to tell if the socket is still open)
* M1COMM, M2COMM: add config option to sync frames over network (nw)
* M2COMM: another update to the simulation.
- added relay mode (used by stcc)
- added "connection loss"
* M1COMM: update to simulation (nw)
- better sync
- detect lost connection
* M2COMM: use osd_file rather than emu_file for better control (nw)
* M2COMM: handle connection loss in a a more elegant way (nw)
* M1COMM: use osd_file rather than emu_file for better control (nw)
* S32COMM: updated simulation (nw)
- handle connection loss
- use osd_file rather than emu_file for better control
ASCII.
This has not been done unilaterally - I have the support of @galibert,
@Tafoid, and @rb6502 to do something about the current free-for-all.
The trouble with the ROM label field in MAME is that it serves multiple
competing purposes: it's supposed to identify the device in the original
system, and also act as a filename when searching for media image files
to load. It also has to appear in listings of needed/missing files
(e.g. in cases where the image _isn't_ found).
To identify the original device, the ROM label field in MAME often
contains text derived from some combination of one or more of the text
on a label if present, the silkscreen on an IC package, the location on
the circuit board, and the device designation. There's no standard for
the order in which these appear and how they're separated. Some people
add arbitrary filename extensions and other annotations.
There are practical limitations on what can appear in the string, given
it's used as a filename:
* Path/name length limits.
* Restrictions on characters that can appear in a filename.
* Practicality of using the filename in a command-line environment.
* Ambiguity when describing a filename.
Filesystems themselves typically restrict characters in filenames:
* Windows defines MAX_PATH as 260 characters - longer paths are
difficult to use with Win32 APIs and don't work properly in Windows
Explorer
* Most filesystems don't allow ^@ or the path separator in names.
* Windows doesn't allow C0 control characters or <>:"/\|?* characters in
filenames.
* Filesystems may have collation, e.g. FAT16 is case-folding, NTFS and
HFS+ are case-preserving but case-insensitive, while EXT and XFS are
case-sensitive.
* Filesystems may perform Unicode normalisation, e.g. NTFS forces NFC,
HFS+ forces NFD, while ZFS stores filenames as supplied at creation,
but may be configured to apply normalisation when testing equality.
Shells use various ASCII characters for special purposes:
* C0 control characters for line editing and control (e.g. ^C to cancel
a line, ^V for control charecter escape, ^R for history search).
* The "'\ chracaters for quoting/escaping.
* The ><| characters for redirection.
* The *?[] characters for pattern matching.
* The ${}~ characters for variable substitution/sequence expansion.
* The ! or ^ characters for history substitution.
* The ()` characters for controlling subshells.
* The %& characters for job control.
* The ; character as a command separator.
* The # character for comments.
There's also the issue of whether users across a range of locales will
be able to type/display characters. We still don't have good support
for Unicode console output on Windows (std::wcout doesn't seem to work
properly), many users don't install C/J/K fonts, and many users aren't
comfortable entering text in unfamiliar languages. This means we're
limited to printable ASCII for practical purposes.
The practical limitations mean the subset of "safe" characters is
limited to ASCII digits, either uppercase or lowercase English Latin
(but not both due to collation behaving differently across systems), and
the +,-.=_ punctuation chracters. We've decided on lowercase, digits,
and safe punctuation. In addition to this, spaces are allowed, as they
can be quoted/escaped easily enough if no other special characters are
used.
There have been some arguments that allowing uppercase is "more
accurate", but in practical terms it doesn't add much value. A string
in a C++ program can't represent layout, relative size of text, colour
and shape of the label, text font, graphics, and many other details. It
also does nothing to address labels with text outside the English Latin
alphabet (e.g. labels with Chinese ideographs). Besides missing
information, the lack of hard and fast rules means you need to intuit
what a label string in MAME is trying to represent. There is simply no
substitute for photographs. There wasn't even any consistency in case
within individual machine sets. For example, several games in
vigilant.cpp had inconsistent case for "ic" vs "IC" in designation
suffixes, and ibm6850.cpp had inconsistent case for filename extensions
withing a set. There were sets that used uppercase for text from the
label but not from the part number/PCB location, and vice versa. It was
a huge mess.
There's some merit to the idea of allowing a wider variety of characters
in the label strings in the source, and mapping to a more restricted set
when searching for files. However it creates more issues than it
solves. It would require a change to the XML output to provide both the
label and filename, and a corresponding change to external ROM
management tools. It would be impractical to do for software lists,
because it would require ROM management tools to implement the exact
same mapping algorithm as MAME.
But that aside, actually doing useful mapping would be impractical.
What would you do with C/J/K ideographs, like the chip labelled
東方不敗 (Dongfang Bubai)? There's no intuitive way to do the mapping
wtihout incluing something like Unihan data, which would add a lot of
bloat. Even the, without a language hint the Romanisation would be less
than ideal in many cases (using Chinese reading for Japanese text and
vice versa). There's still the messy issue of filesystem collation to
deal with.
We do allow full Unicode in comments in the source. If you want to
provide a more detailed description of a ROM label, that's the place for
it. You've got more characters available, and the possibility of using
mulitple lines. There are too many other competing requirements on the
label field in the ROM definitions.
* Turn deprecated declataion warnings on by default and make them non-fatal
* Make output_finder iterable in algorithms and range-based for loops
* Replace a lot of set_something with output_finder
The new cswidth address map constructor method overrides the masking normally performed on narrow-width accesses. This entailed a lot of reconfiguration to make the shifting and masking of subunits independent operations. There is unlikely to have any significant performance impact on drivers that don't frequently reconfigure their memory handlers.
* Fixed building using system utf8proc
* Fixed building using system portaudio
* Allow using system-wide asio headers (1.11.0 or higher required).
* Allow using system-wide glm headers
* Allow using system-wide rapidjson headers
* Missed a couple escape sequences. (nw)
* A little more escaping, acronym fixes, fix oddity in symlist (nw)
* Update debugger internal help to match docs (nw)
* Lowercasing for CPU in command parameters, fix casing on ASCII. (nw)
- Make the global flipping functions of driver_device protected so as not to be accessible from within subdevices
- Eliminate the flip_screen_set_no_update kludge
This allows for the much more natural "import another map and patch
it" structure, or "cover a whole region then punch holes in it". Our
previous first-entry-wins rule was always a surprise to newcomers, and
oldcomers too.
* various reorganization of radica and vtech stuff
* missed this (nw)
* correct file (nw)
* newlines and stuff (nw)
* less c_str (nw)
* worse (IMHO) filenames (nw)
* format got messed up (nw)
* some bits for golden tee (nw)
* get us renderng something in rad_gtg (nw)
* some basic inputs (nw)
* further improvements to the Golden Tee Home Edition (radica eu3a14)
added Radica Sensible Soccer [Sean Riddle]
* tilebase handling (nw)
* golden tee home video improvements (nw)