Westley M. Martinez
91172125de
Add LCD ghosting shader for Direct3D
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hlsl/ghosting.fx: Add LCD ghosting shader
hlsl/phosphor.fx: Remove LCD logic
ini/presets/gameboy.ini, ini/presets/gba.ini,
ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini,
ini/presets/vector.ini: Update presets
src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow
sliders to be adjusted for R, G, and B components.
src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD
ghosting options.# Please enter the commit message for your changes. Lines starting
2017-01-02 15:42:33 -08:00
ImJezze
8ed3a7d94a
Refactored distortion pass
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- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00