Commit Graph

9 Commits

Author SHA1 Message Date
Martin Lindhe
b3c2645085 fix some typos (#2772) 2017-11-03 14:58:54 +01:00
Jezze
ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
therealmogminer@gmail.com
223a955d0b Fix up bgfx NTSC shader, nw 2016-04-29 06:58:20 +02:00
ImJezze
07d8b25571 Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze
b1c06acb61 Implemented handling for u_screen_scale and u_screen_offset (nw) 2016-04-21 07:52:29 +02:00
ImJezze
cd4dfca43e Refactored BGFX distortion pass (nw)
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com
99aa7eacd7 bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
therealmogminer@gmail.com
d9153eb306 Get bgfx post-processing working with laserdisc games, nw 2016-03-29 11:28:24 +02:00
therealmogminer@gmail.com
c0b1182712 Final bgfx fixups for release 2016-03-28 22:58:32 +02:00