* megadriv.xml - mark sonic protos as comming from loose eproms
* megadriv.xml - Add another Sonic 2 prototype dump
* gamegear.xml - Add Sonic 2 proto
* megadriv.xml - Add Sonic 3 prototype
* load16_word_swap
* Missed one
* New prototypes:
gamegear:
Sonic the Hedgehog Chaos (Euro, Prototype 19930517) [Hidden Palace]
sms:
Sonic the Hedgehog Chaos (Euro, "Ver 0.20", Prototype 19930630) [Hidden Palace]
Sonic the Hedgehog Chaos (Euro, Prototype 19930713) [Hidden Palace]
These prototypes are believed to have been solely burned for Sega Europe/UK, and thus are all labeled "Euro".
* Mark sms/sonicc630 as not working, as it somehow crashes after the title screen.
renamed sonicc in gamegear.xml from "Sonic Chaos" to "Sonic the Hedgehog Chaos" to maintain consistency (box art for Game Gear release packaging says "Sonic the Hedgehog Chaos" too) as well, while correcting a capitalization error for actionfg0.
which allows to launch SMS games in the gamegear driver, with video chip
in SMS mode. You can try this by launching
mess.exe gamegear -cart mgear -cart2 your_sms_game
(the -cart2 switch becomes available when you mount "mgear" in the main
gamegear cart slot) [Fabio Priuli]
out of the whatsnew: for the moment only fullpath loading is supported, and it is not
ensured to work 100%. thanks to Enik Land for pointing me to the necessary info.
when loading from softlist. [Fabio Priuli]
from fullpath it still allocates 32k for every game, and if the game enables RAM the content is saved at exit.
- Converted cart handling and mappers to use slot devices
- Simplified bios and cart bankswitch mechanism
- Added save state support to both systems
- Removed on-cart EEPROM from main gamegear now that
it can be properly implemented on carts which have it
- Made LCD persistence hack optional (ON by default, it can
be turned OFF from Driver Configuration submenu)
- Reduced tagmap lookups all across the driver