// license:GPL-2.0+ // copyright-holders:Hyllian /* Hyllian's Deposterize Shader - Pass1 Copyright (C) 2011/2016 Hyllian/Jararaca - sergiogdb@gmail.com */ { "blend": { "equation": "add", "srcColor": "1", "dstColor": "0", "srcAlpha": "1", "dstAlpha": "0" }, "depth": { "function": "always", "writeenable": false }, "cull": { "mode": "none" }, "write": { "rgb": true, "alpha": true }, "vertex": "chains/misc/vs_deposterize-pass1", "fragment": "chains/misc/fs_deposterize-pass1", "uniforms": [ { "name": "decal", "type": "int", "values": [ 1.0 ] }, { "name": "EQ_THRESH2", "type": "vec4", "values": [ 0.01, 0.0, 0.0, 0.0 ] }, { "name": "DIFF_THRESH2", "type": "vec4", "values": [ 0.06, 0.0, 0.0, 0.0 ] }, { "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, { "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } ] }