-- converter for simple cheats -- simple cheats are single/linked address every frame ram, rom or gg,ar cheats in one file called cheat.simple -- -- ram/rom cheat format: ,,,,, -- only program address space is supported, comments are prepended with ; -- size is b - u8, w - u16, d - u32, q - u64 -- -- gg,ar cheat format: ,,, like "nes/smb,gg,SXIOPO,Infinite Lives" -- gg for game genie -- nes, snes, megadriv, gamegear, gameboy -- ar for action replay -- nes, snes, megadriv, gamegear, sms -- -- use "^" as description to link to previous cheat -- set name is / like "nes/smb" for softlist items -- Don't use commas in the description local simple = {} simple.romset = "????" function simple.filename(name) simple.romset = name return "cheat.simple" end local codefuncs = {} local currcheat local function prepare_rom_cheat(desc, region, addr, val, size, banksize, comp) local cheat if desc:sub(1,1) ~= "^" then currcheat = { desc = desc, region = { rom = region } } currcheat.script = { off = string.format([[ if on then for k, v in pairs(addrs) do rom:write_u%d(v.addr, v.save) end end]], size), on = string.format([[ addrs = { --flag } on = true for k, v in pairs(addrs) do v.save = rom:read_u%d(v.addr) rom:write_u%d(v.addr, v.val) end]], size, size) } cheat = currcheat end if banksize and comp then local rom = manager.machine.memory.regions[region] local bankaddr = addr & (banksize - 1) addr = nil if not rom then error("rom cheat invalid region " .. desc) end for i = 0, rom.size, banksize do if rom:read_u8(i + bankaddr) == comp then addr = i + bankaddr break end end if not addr then error("rom cheat compare value not found " .. desc) end end currcheat.script.on = currcheat.script.on:gsub("%-%-flag", string.format("{addr = %d, val = %d},\n--flag", addr, val), 1) return cheat end local function prepare_ram_cheat(desc, tag, addr, val, size) local cheat if desc:sub(1,1) ~= "^" then currcheat = { desc = desc, space = { cpup = { tag = tag, type = "program" } }, script = { run = "" } } cheat = currcheat end currcheat.script.run = currcheat.script.run .. " cpup:write_u" .. size .. "(" .. addr .. "," .. val .. ", true)" return cheat end function codefuncs.nes_gg(desc, code) local xlate = { A = 0, P = 1, Z = 2, L = 3, G = 4, I = 5, T = 6, Y = 7, E = 8, O = 9, X = 10, U = 11, K = 12, S = 13, V = 14, N = 15 } local value = 0 code:upper():gsub("(.)", function(s) if not xlate[s] then error("error parsing game genie cheat " .. desc) end value = (value << 4) | xlate[s] end) local addr, newval, comp if #code == 6 then addr = ((value >> 4) & 7) | ((value >> 8) & 0x78) | ((value >> 12) & 0x80) | ((value << 8) & 0x700) | ((value << 4) & 0x7800) newval = ((value >> 20) & 7) | (value & 8) | ((value >> 12) & 0x70) | ((value >> 16) & 0x80) if manager.machine.memory.regions[":nes_slot:cart:prg_rom"].size > 32768 then emu.print_verbose("warning: gamegenie 6 char code with banked rom " .. desc) end return prepare_rom_cheat(desc, ":nes_slot:cart:prg_rom", addr, newval, 8) elseif #code == 8 then addr = ((value >> 12) & 7) | ((value >> 16) & 0x78) | ((value >> 20) & 0x80) | (value & 0x700) | ((value >> 4) & 0x7800) newval = ((value >> 28) & 7) | (value & 8) | ((value >> 20) & 0x70) | ((value >> 24) & 0x80) comp = ((value >> 4) & 7) | ((value >> 8) & 8) | ((value << 4) & 0x70) | (value & 0x80) -- try 32K banks then 8K local status, cheat = pcall(prepare_rom_cheat, desc, ":nes_slot:cart:prg_rom", addr, newval, 8, 32768, comp) if not status then cheat = prepare_rom_cheat(desc, ":nes_slot:cart:prg_rom", addr, newval, 8, 8192, comp) end return cheat else error("error game genie cheat incorrect length " .. desc) end end function codefuncs.nes_ar(desc, code) code = code:gsub("[: %-]", "") if #code ~= 8 then error("error action replay cheat incorrect length " .. desc) end local newval = tonumber(code:sub(7, 8), 16) local addr = tonumber(code:sub(3, 6), 16) if not newval or not addr then error("error parsing action replay cheat " .. desc) end return prepare_ram_cheat(desc, ":maincpu", addr, newval, 8) end local function snes_prepare_cheat(desc, addr, val) local bank = addr >> 16 local offset = addr & 0xffff if ((bank <= 0x3f) and (offset < 0x2000)) or ((bank & 0xfe) == 0x7e) then return prepare_ram_cheat(desc, ":maincpu", addr, val, 8) end if (manager.machine.devices[":maincpu"].spaces["program"]:read_u8(0xffd5) & 1) == 1 then --hirom if (bank & 0x7f) <= 0x3f and offset >= 0x8000 then -- direct map elseif (bank & 0x7f) >= 0x40 and (bank & 0x7f) <= 0x7d then addr = addr & 0x3fffff elseif bank >= 0xfe then addr = addr & 0x3fffff else error("error cheat not rom or ram addr " .. desc) end else --lorom if (bank & 0x7f) <= 0x3f and offset >= 0x8000 then addr = ((addr >> 1) & 0x3f8000) | (addr & 0x7fff) elseif (bank & 0x7f) >= 0x40 and (bank & 0x7f) <= 0x6f then addr = ((addr >> 1) & 0x3f8000) | (addr & 0x7fff) elseif (bank & 0x7f) >= 0x70 and (bank & 0x7f) <= 0x7d and offset >= 0x8000 then addr = ((addr >> 1) & 0x3f8000) | (addr & 0x7fff) elseif bank >= 0xfe and offset >= 0x8000 then addr = ((addr >> 1) & 0x3f8000) | (addr & 0x7fff) else error("error cheat not rom or ram addr " .. desc) end end return prepare_rom_cheat(desc, ":snsslot:cart:rom", addr, val, 8) end function codefuncs.snes_gg(desc, code) local xlate = { D = 0, F = 1, ["4"] = 2, ["7"] = 3, ["0"] = 4, ["9"] = 5, ["1"] = 6, ["5"] = 7, ["6"] = 8, B = 9, C = 10, ["8"] = 11, A = 12, ["2"] = 13, ["3"] = 14, E = 15 } local value = 0 local count = 0 code:upper():gsub("(.)", function(s) if s == "-" then return elseif not xlate[s] then error("error parsing game genie cheat " .. desc) end count = count + 1 value = (value << 4) | xlate[s] end) if count ~= 8 then error("error game genie cheat incorrect length " .. desc) end local newval = (value >> 24) & 0xff local addr = ((value >> 6) & 0xf) | ((value >> 12) & 0xf0) | ((value >> 6) & 0x300) | ((value << 10) & 0xc00) | ((value >> 8) & 0xf000) | ((value << 14) & 0xf0000) | ((value << 10) & 0xf00000) return snes_prepare_cheat(desc, addr, newval) end function codefuncs.snes_ar(desc, code) code = code:gsub("[: %-]", "") if #code ~= 8 then error("error action replay cheat incorrect length " .. desc) end local addr = tonumber(code:sub(1, 6), 16) local val = tonumber(code:sub(7, 8), 16) if not addr or not val then error("error parsing action replay cheat " .. desc) end return snes_prepare_cheat(desc, addr, val) end function codefuncs.megadriv_gg(desc, code) local xlate = { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, J = 8, K = 9, L = 10, M = 11, N = 12, P = 13, R = 14, S = 15, T = 16, V = 17, W = 18, X = 19, Y = 20, Z = 21, ["0"] = 22, ["1"] = 23, ["2"] = 24, ["3"] = 25, ["4"] = 26, ["5"] = 27, ["6"] = 28, ["7"] = 29, ["8"] = 30, ["9"] = 31 } local value = 0 local count = 0 code:upper():gsub("(.)", function(s) if s == "-" then return elseif not xlate[s] then error("error parsing game genie cheat " .. desc) end count = count + 1 value = (value << 5) | xlate[s] end) if count ~= 8 then error("error game genie cheat incorrect length " .. desc) end local newval = ((value >> 32) & 0xff) | ((value >> 3) & 0x1f00) | ((value << 5) & 0xe000) local addr = (value & 0xff00ff) | ((value >> 16) & 0xff00) return prepare_rom_cheat(desc, ":mdslot:cart:rom", addr, newval, 16) end function codefuncs.megadriv_ar(desc, code) code = code:gsub("[: %-]", "") if #code ~= 10 then error("error action replay cheat incorrect length " .. desc) end local addr = tonumber(code:sub(1, 6), 16) local val = tonumber(code:sub(7, 10), 16) if addr < 0xff0000 then error("error action replay cheat not ram addr " .. desc) end return prepare_ram_cheat(desc, ":maincpu", addr, val, 16) end local function gbgg_ggcodes(desc, code, region) code = code:gsub("%-", "") local comp if #code == 6 then comp = -1 elseif #code == 9 then comp = ~tonumber(code:sub(7, 7) .. code:sub(9, 9), 16) & 0xff comp = ((comp >> 2) | ((comp << 6) & 0xc0)) ~ 0x45 else error("error game genie cheat incorrect length " .. desc) end local newval = tonumber(code:sub(1, 2), 16) local addr = tonumber(code:sub(6, 6) .. code:sub(3, 5), 16) if not newval or not addr or not comp then error("error parsing game genie cheat " .. desc) end addr = (~addr & 0xf000) | (addr & 0xfff) if addr > 0x7fff then error("error game genie cheat bad addr " .. desc) end if comp == -1 then return prepare_rom_cheat(desc, region, addr, newval, 8) else -- assume 8K banks return prepare_rom_cheat(desc, region, addr, newval, 8, 8192, comp) end return cheat end function codefuncs.gameboy_gg(desc, code) return gbgg_ggcodes(desc, code, ":gbslot:cart:rom") end function codefuncs.gamegear_gg(desc, code) return gbgg_ggcodes(desc, code, ":slot:cart:rom") end function codefuncs.gamegear_ar(desc, code) code = code:gsub("[: %-]", "") if #code ~= 8 then error("error action replay cheat incorrect length " .. desc) end local addr = tonumber(code:sub(1, 6), 16) local val = tonumber(code:sub(7, 8), 16) if addr < 0xc000 or addr >= 0xe000 then error("error action replay cheat not ram addr " .. desc) end return prepare_ram_cheat(desc, ":maincpu", addr, val, 8) end codefuncs.sms_ar = codefuncs.gamegear_ar function simple.conv_cheat(data) local cheats = {} for line in data:gmatch('([^\n;]+)') do local set, cputag, offset, size, val, desc = line:match('([^,]+),([^,]+),([^,]+),?([^,]*),?([^,]*),(.*)') if set == simple.romset then local cheat if cputag:sub(1,1) ~= ":" then local list, name = set:match('([^/]+)/(.+)') local func = list .. "_" .. cputag if list and desc and codefuncs[func] then local status status, cheat = pcall(codefuncs[func], desc, offset) if not status then emu.print_error(cheat) cheat = nil end end elseif size and val then if size == "w" then size = 16 elseif size == "d" then size = 32 elseif size == "q" then size = 64 else size = 8 end offset = tonumber(offset, 16) val = tonumber(val, 16) if manager.machine.devices[cputag] then cheat = prepare_ram_cheat(desc, cputag, offset, val, size) else cheat = prepare_rom_cheat(desc, cputag, offset, val, size) end end if cheat then cheats[#cheats + 1] = cheat end end end currcheat = nil return cheats end return simple