# Example for NTSC-J Color Space # # NTSC-J has identical colorimetry to the BT.601 525-line standard, but uses a # 9300K white-point 'D93'. Note that this white point is not necessarily # definitive for all Japanese works. # # This color space may be used for 60 Hz arcade systems and consoles as an # alternative to BT.601 525-line. # # DIRECT3D POST-PROCESSING OPTIONS # chroma_mode 3 chroma_a 0.630,0.340 chroma_b 0.310,0.595 chroma_c 0.155,0.070 chroma_gain 0.1875,0.6940,0.1185