// license:BSD-3-Clause // copyright-holders:Ryan Holtz,ImJezze //============================================================ // // defocus.json: Foucs adjustment shader for CRT simulation. // //============================================================ { "blend": { "equation": "add", "srcColor": "srcalpha", "dstColor": "1-srcalpha", "srcAlpha": "srcalpha", "dstAlpha": "1-srcalpha" }, "depth": { "function": "always" }, "cull": { "mode": "none" }, "write": { "rgb": true, "alpha": true }, "vertex": "chains/hlsl/vs_defocus", "fragment": "chains/hlsl/fs_defocus", "uniforms": [ { "name": "s_tex", "type": "int", "values": [ 1.0 ] }, { "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_defocus", "type": "vec4", "values": [ 0.5, 0.5, 0.0, 0.0 ] }, { "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } ] }