$input v_texcoord0 /* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "../common/common.sh" SAMPLER2DARRAY(s_texColor, 0); uniform vec4 u_layer; void main() { gl_FragColor = texture2DArray(s_texColor, vec3(v_texcoord0, u_layer.x) ); }