/* * Copyright 2022-2022 Preetish Kakkar. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include #include #include #include "common.h" #include "bgfx_utils.h" #include "imgui/imgui.h" namespace { struct PosTextCoord0Vertex { float m_x; float m_y; float m_z; float m_u; float m_v; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .end(); } static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosTextCoord0Vertex::ms_layout; static PosTextCoord0Vertex s_screenSpaceQuadVertices[] = { {-1.0f, 0.0f, -1.0f, 0.0, 0.0 }, {-1.0f, 0.0f, 1.0f, 0.0, 1.0 }, { 1.0f, 0.0f, -1.0f, 1.0, 0.0 }, { 1.0f, 0.0f, 1.0f, 1.0, 1.0 }, }; static const uint16_t s_screenSpaceQuadIndices[] = { 2, 3, 1, 0, 2, 1, }; struct HextileData { bool m_showWeights = false; int m_tileRate = 10; float m_tileRotationStrength = 0.0f; bool m_useRegularTiling = false; bool m_pauseAnimation; }; class ExampleHextile : public entry::AppI { public: ExampleHextile(const char* _name, const char* _description, const char* _url) : entry::AppI(_name, _description, _url) , m_width(0) , m_height(0) , m_debug(BGFX_DEBUG_NONE) , m_reset() { } void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override { Args args(_argc, _argv); m_width = _width; m_height = _height; m_debug = BGFX_DEBUG_NONE; m_reset = BGFX_RESET_VSYNC; bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); init.platformData.ndt = entry::getNativeDisplayHandle(); init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; bgfx::init(init); // Enable m_debug text. bgfx::setDebug(m_debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); m_hexTileData.m_showWeights = false; m_hexTileData.m_pauseAnimation = false; // Create vertex stream declaration. PosTextCoord0Vertex::init(); // Create static vertex buffer. m_vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_screenSpaceQuadVertices, sizeof(s_screenSpaceQuadVertices)) , PosTextCoord0Vertex::ms_layout ); // Create static index buffer m_ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_screenSpaceQuadIndices, sizeof(s_screenSpaceQuadIndices)) ); // Create program from shaders. m_hextileProgram = loadProgram("vs_hextile", "fs_hextile"); // load texture to hextile m_tileTexture = loadTexture("textures/aerial_rocks_04_diff_2k.ktx"); // Imgui. imguiCreate(); m_timeOffset = bx::getHPCounter(); s_tileSampler = bgfx::createUniform("s_trx_d", bgfx::UniformType::Sampler); u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3); } virtual int shutdown() override { // Cleanup. imguiDestroy(); if (bgfx::isValid(m_ibh)) { bgfx::destroy(m_ibh); } if (bgfx::isValid(m_vbh)) { bgfx::destroy(m_vbh); } if (bgfx::isValid(m_tileTexture)) { bgfx::destroy(m_tileTexture); } if (bgfx::isValid(s_tileSampler)) { bgfx::destroy(s_tileSampler); } if (bgfx::isValid(u_params)) { bgfx::destroy(u_params); } bgfx::destroy(m_hextileProgram); /// When data is passed to bgfx via makeRef we need to make /// sure library is done with it before freeing memory blocks. bgfx::frame(); // Shutdown bgfx. bgfx::shutdown(); return 0; } bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState)) { int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency()); const float deltaTime = float(frameTime / freq); imguiBeginFrame(m_mouseState.m_mx , m_mouseState.m_my , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0) | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) , m_mouseState.m_mz , uint16_t(m_width) , uint16_t(m_height) ); showExampleDialog(this); ImGui::SetNextWindowPos( ImVec2(m_width - m_width / 4.5f - 5.0f, 10.0f) , ImGuiCond_FirstUseEver ); ImGui::SetNextWindowSize( ImVec2(m_width / 4.5f, m_height / 4.0f) , ImGuiCond_FirstUseEver ); ImGui::Begin("Settings" , NULL , 0 ); ImGui::Separator(); ImGui::Checkbox("Use Regular Tiling", &m_hexTileData.m_useRegularTiling); ImGui::Checkbox("Show Weights", &m_hexTileData.m_showWeights); ImGui::Checkbox("Pause Animation", &m_hexTileData.m_pauseAnimation); ImGui::SliderInt("Tile Rate", &m_hexTileData.m_tileRate, 2, 25); ImGui::SliderFloat("Tile Rotation", &m_hexTileData.m_tileRotationStrength, 0.0f, 20.0f); ImGui::Separator(); ImGui::End(); imguiEndFrame(); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; if (!m_hexTileData.m_pauseAnimation) { m_eye.z = bx::abs(m_eye.z) + (deltaTime / 4.0f); if (m_eye.z < 10.0f) { m_eye.z *= -1; } else { m_eye.z = -0.01f; } } float viewMtx[16]; bx::mtxLookAt(viewMtx, m_eye, at); float projMtx[16]; bx::mtxProj(projMtx, 30.0f, float(m_width) / float(m_height), 0.1f, 1000.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, viewMtx, projMtx); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height)); float modelTransform[16]; bx::mtxSRT(modelTransform, 30.0f, 30.0f, 30.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); bgfx::setTransform(modelTransform); bgfx::setVertexBuffer(0, m_vbh); bgfx::setIndexBuffer(m_ibh); bgfx::setTexture(0, s_tileSampler, m_tileTexture); const float data[4] = { float(m_hexTileData.m_showWeights), float(m_hexTileData.m_tileRate), float(m_hexTileData.m_tileRotationStrength), float(m_hexTileData.m_useRegularTiling) }; bgfx::setUniform(u_params, data); bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_MSAA ); bgfx::submit(0, m_hextileProgram); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); return true; } return false; } bgfx::VertexBufferHandle m_vbh; bgfx::IndexBufferHandle m_ibh; bgfx::ProgramHandle m_hextileProgram; bgfx::UniformHandle s_tileSampler; bgfx::TextureHandle m_tileTexture; uint32_t m_width; uint32_t m_height; uint32_t m_debug; uint32_t m_reset; HextileData m_hexTileData; entry::MouseState m_mouseState; bgfx::UniformHandle u_params; int64_t m_timeOffset; bx::Vec3 m_eye = { 0.0f, 2.0f, -0.01f }; }; } // namespace ENTRY_IMPLEMENT_MAIN( ExampleHextile , "49-hextile" , "Hextile example." , "https://bkaradzic.github.io/bgfx/examples.html#hextile" );