/*************************************************************************** inptport.h Handle input ports and mappings. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. ***************************************************************************/ #pragma once #ifndef __INPTPORT_H__ #define __INPTPORT_H__ #include "memory.h" #include "inputseq.h" #include "tokenize.h" #ifdef MESS #include "unicode.h" #endif /*************************************************************************** CONSTANTS ***************************************************************************/ #define MAX_INPUT_PORTS 32 #define MAX_PLAYERS 8 #define MAX_BITS_PER_PORT 32 #define IP_ACTIVE_HIGH 0x00000000 #define IP_ACTIVE_LOW 0xffffffff #define INPUT_PORT_PAIR_ENTRIES (sizeof(FPTR) / sizeof(UINT32)) #define INPUT_PORT_PAIR_TOKENS (2 * sizeof(UINT32) / sizeof(FPTR)) #define INP_HEADER_SIZE 64 #define INP_HEADER_MAJVERSION 2 #define INP_HEADER_MINVERSION 0 /* macro for a custom callback functions (PORT_CUSTOM) */ #define CUSTOM_INPUT(name) UINT32 name(running_machine *machine, void *param) /* macro for port changed callback functions (PORT_CHANGED) */ #define INPUT_CHANGED(name) void name(running_machine *machine, void *param, UINT32 oldval, UINT32 newval) /* sequence types for input_port_seq() call */ enum _input_seq_type { SEQ_TYPE_STANDARD = 0, SEQ_TYPE_INCREMENT = 1, SEQ_TYPE_DECREMENT = 2 }; typedef enum _input_seq_type input_seq_type; /* conditions for DIP switches */ enum { PORTCOND_ALWAYS = 0, PORTCOND_EQUALS, PORTCOND_NOTEQUALS }; /* crosshair types */ enum { CROSSHAIR_AXIS_NONE = 0, CROSSHAIR_AXIS_X, CROSSHAIR_AXIS_Y }; /* groups for input ports */ enum { IPG_UI = 0, IPG_PLAYER1, IPG_PLAYER2, IPG_PLAYER3, IPG_PLAYER4, IPG_PLAYER5, IPG_PLAYER6, IPG_PLAYER7, IPG_PLAYER8, IPG_OTHER, IPG_TOTAL_GROUPS, IPG_INVALID }; /* various input port types */ enum { /* pseudo-port types */ IPT_INVALID = 0, IPT_UNUSED, IPT_END, IPT_UNKNOWN, IPT_PORT, IPT_DIPSWITCH_NAME, IPT_DIPSWITCH_SETTING, IPT_VBLANK, IPT_CONFIG_NAME, /* MESS only */ IPT_CONFIG_SETTING, /* MESS only */ IPT_CATEGORY_NAME, /* MESS only */ IPT_CATEGORY_SETTING, /* MESS only */ /* start buttons */ IPT_START1, IPT_START2, IPT_START3, IPT_START4, IPT_START5, IPT_START6, IPT_START7, IPT_START8, /* coin slots */ IPT_COIN1, IPT_COIN2, IPT_COIN3, IPT_COIN4, IPT_COIN5, IPT_COIN6, IPT_COIN7, IPT_COIN8, IPT_BILL1, /* service coin */ IPT_SERVICE1, IPT_SERVICE2, IPT_SERVICE3, IPT_SERVICE4, /* misc other digital inputs */ IPT_SERVICE, IPT_TILT, IPT_INTERLOCK, IPT_VOLUME_UP, IPT_VOLUME_DOWN, IPT_START, /* MESS only */ IPT_SELECT, /* MESS only */ IPT_KEYBOARD, /* MESS only */ #define __ipt_digital_joystick_start IPT_JOYSTICK_UP /* use IPT_JOYSTICK for panels where the player has one single joystick */ IPT_JOYSTICK_UP, IPT_JOYSTICK_DOWN, IPT_JOYSTICK_LEFT, IPT_JOYSTICK_RIGHT, /* use IPT_JOYSTICKLEFT and IPT_JOYSTICKRIGHT for dual joystick panels */ IPT_JOYSTICKRIGHT_UP, IPT_JOYSTICKRIGHT_DOWN, IPT_JOYSTICKRIGHT_LEFT, IPT_JOYSTICKRIGHT_RIGHT, IPT_JOYSTICKLEFT_UP, IPT_JOYSTICKLEFT_DOWN, IPT_JOYSTICKLEFT_LEFT, IPT_JOYSTICKLEFT_RIGHT, #define __ipt_digital_joystick_end IPT_JOYSTICKLEFT_RIGHT /* action buttons */ IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_BUTTON4, IPT_BUTTON5, IPT_BUTTON6, IPT_BUTTON7, IPT_BUTTON8, IPT_BUTTON9, IPT_BUTTON10, IPT_BUTTON11, IPT_BUTTON12, IPT_BUTTON13, IPT_BUTTON14, IPT_BUTTON15, IPT_BUTTON16, /* mahjong inputs */ IPT_MAHJONG_A, IPT_MAHJONG_B, IPT_MAHJONG_C, IPT_MAHJONG_D, IPT_MAHJONG_E, IPT_MAHJONG_F, IPT_MAHJONG_G, IPT_MAHJONG_H, IPT_MAHJONG_I, IPT_MAHJONG_J, IPT_MAHJONG_K, IPT_MAHJONG_L, IPT_MAHJONG_M, IPT_MAHJONG_N, IPT_MAHJONG_O, IPT_MAHJONG_P, IPT_MAHJONG_Q, IPT_MAHJONG_KAN, IPT_MAHJONG_PON, IPT_MAHJONG_CHI, IPT_MAHJONG_REACH, IPT_MAHJONG_RON, IPT_MAHJONG_BET, IPT_MAHJONG_LAST_CHANCE, IPT_MAHJONG_SCORE, IPT_MAHJONG_DOUBLE_UP, IPT_MAHJONG_FLIP_FLOP, IPT_MAHJONG_BIG, IPT_MAHJONG_SMALL, /* analog inputs */ #define __ipt_analog_start IPT_PADDLE #define __ipt_analog_absolute_start IPT_PADDLE IPT_PADDLE, /* absolute */ IPT_PADDLE_V, /* absolute */ IPT_AD_STICK_X, /* absolute */ IPT_AD_STICK_Y, /* absolute */ IPT_AD_STICK_Z, /* absolute */ IPT_LIGHTGUN_X, /* absolute */ IPT_LIGHTGUN_Y, /* absolute */ IPT_PEDAL, /* absolute */ IPT_PEDAL2, /* absolute */ IPT_PEDAL3, /* absolute */ IPT_POSITIONAL, /* absolute */ IPT_POSITIONAL_V, /* absolute */ #define __ipt_analog_absolute_end IPT_POSITIONAL_V IPT_DIAL, /* relative */ IPT_DIAL_V, /* relative */ IPT_TRACKBALL_X, /* relative */ IPT_TRACKBALL_Y, /* relative */ IPT_MOUSE_X, /* relative */ IPT_MOUSE_Y, /* relative */ #define __ipt_analog_end IPT_MOUSE_Y /* analog adjuster support */ IPT_ADJUSTER, /* the following are special codes for user interface handling - not to be used by drivers! */ IPT_UI_CONFIGURE, IPT_UI_ON_SCREEN_DISPLAY, IPT_UI_DEBUG_BREAK, IPT_UI_PAUSE, IPT_UI_RESET_MACHINE, IPT_UI_SOFT_RESET, IPT_UI_SHOW_GFX, IPT_UI_FRAMESKIP_DEC, IPT_UI_FRAMESKIP_INC, IPT_UI_THROTTLE, IPT_UI_FAST_FORWARD, IPT_UI_SHOW_FPS, IPT_UI_SNAPSHOT, IPT_UI_RECORD_MOVIE, IPT_UI_TOGGLE_CHEAT, IPT_UI_UP, IPT_UI_DOWN, IPT_UI_LEFT, IPT_UI_RIGHT, IPT_UI_HOME, IPT_UI_END, IPT_UI_PAGE_UP, IPT_UI_PAGE_DOWN, IPT_UI_SELECT, IPT_UI_CANCEL, IPT_UI_CLEAR, IPT_UI_ZOOM_IN, IPT_UI_ZOOM_OUT, IPT_UI_PREV_GROUP, IPT_UI_NEXT_GROUP, IPT_UI_ROTATE, IPT_UI_SHOW_PROFILER, IPT_UI_TOGGLE_UI, IPT_UI_TOGGLE_DEBUG, IPT_UI_SAVE_STATE, IPT_UI_LOAD_STATE, IPT_UI_ADD_CHEAT, IPT_UI_DELETE_CHEAT, IPT_UI_SAVE_CHEAT, IPT_UI_WATCH_VALUE, IPT_UI_EDIT_CHEAT, IPT_UI_RELOAD_CHEAT, IPT_UI_TOGGLE_CROSSHAIR, /* additional OSD-specified UI port types (up to 16) */ IPT_OSD_1, IPT_OSD_2, IPT_OSD_3, IPT_OSD_4, IPT_OSD_5, IPT_OSD_6, IPT_OSD_7, IPT_OSD_8, IPT_OSD_9, IPT_OSD_10, IPT_OSD_11, IPT_OSD_12, IPT_OSD_13, IPT_OSD_14, IPT_OSD_15, IPT_OSD_16, /* other meaning not mapped to standard defaults */ IPT_OTHER, /* special meaning handled by custom code */ IPT_SPECIAL, __ipt_max }; /* token types */ enum { INPUT_TOKEN_INVALID, INPUT_TOKEN_END, INPUT_TOKEN_INCLUDE, INPUT_TOKEN_START, INPUT_TOKEN_START_TAG, INPUT_TOKEN_MODIFY, INPUT_TOKEN_BIT, INPUT_TOKEN_SPECIAL_ONOFF, INPUT_TOKEN_CODE, INPUT_TOKEN_CODE_DEC, INPUT_TOKEN_CODE_INC, INPUT_TOKEN_2WAY, INPUT_TOKEN_4WAY, INPUT_TOKEN_8WAY, INPUT_TOKEN_16WAY, INPUT_TOKEN_ROTATED, INPUT_TOKEN_PLAYER1, INPUT_TOKEN_PLAYER2, INPUT_TOKEN_PLAYER3, INPUT_TOKEN_PLAYER4, INPUT_TOKEN_PLAYER5, INPUT_TOKEN_PLAYER6, INPUT_TOKEN_PLAYER7, INPUT_TOKEN_PLAYER8, INPUT_TOKEN_COCKTAIL, INPUT_TOKEN_TOGGLE, INPUT_TOKEN_NAME, INPUT_TOKEN_IMPULSE, INPUT_TOKEN_REVERSE, INPUT_TOKEN_RESET, INPUT_TOKEN_MINMAX, INPUT_TOKEN_SENSITIVITY, INPUT_TOKEN_KEYDELTA, INPUT_TOKEN_CENTERDELTA, INPUT_TOKEN_CROSSHAIR, INPUT_TOKEN_FULL_TURN_COUNT, INPUT_TOKEN_POSITIONS, INPUT_TOKEN_WRAPS, INPUT_TOKEN_REMAP_TABLE, INPUT_TOKEN_INVERT, INPUT_TOKEN_UNUSED, INPUT_TOKEN_CUSTOM, INPUT_TOKEN_CHANGED, INPUT_TOKEN_DIPNAME, INPUT_TOKEN_DIPSETTING, INPUT_TOKEN_DIPLOCATION, INPUT_TOKEN_CONDITION, INPUT_TOKEN_ADJUSTER, INPUT_TOKEN_CONFNAME, INPUT_TOKEN_CONFSETTING, #ifdef MESS INPUT_TOKEN_CHAR, INPUT_TOKEN_CATEGORY, INPUT_TOKEN_CATEGORY_NAME, INPUT_TOKEN_CATEGORY_SETTING, #endif /* MESS */ }; /* default strings used in port definitions */ enum { INPUT_STRING_Off = 1, INPUT_STRING_On, INPUT_STRING_No, INPUT_STRING_Yes, INPUT_STRING_Lives, INPUT_STRING_Bonus_Life, INPUT_STRING_Difficulty, INPUT_STRING_Demo_Sounds, INPUT_STRING_Coinage, INPUT_STRING_Coin_A, INPUT_STRING_Coin_B, INPUT_STRING_9C_1C, INPUT_STRING_8C_1C, INPUT_STRING_7C_1C, INPUT_STRING_6C_1C, INPUT_STRING_5C_1C, INPUT_STRING_4C_1C, INPUT_STRING_3C_1C, INPUT_STRING_8C_3C, INPUT_STRING_4C_2C, INPUT_STRING_2C_1C, INPUT_STRING_5C_3C, INPUT_STRING_3C_2C, INPUT_STRING_4C_3C, INPUT_STRING_4C_4C, INPUT_STRING_3C_3C, INPUT_STRING_2C_2C, INPUT_STRING_1C_1C, INPUT_STRING_4C_5C, INPUT_STRING_3C_4C, INPUT_STRING_2C_3C, INPUT_STRING_4C_7C, INPUT_STRING_2C_4C, INPUT_STRING_1C_2C, INPUT_STRING_2C_5C, INPUT_STRING_2C_6C, INPUT_STRING_1C_3C, INPUT_STRING_2C_7C, INPUT_STRING_2C_8C, INPUT_STRING_1C_4C, INPUT_STRING_1C_5C, INPUT_STRING_1C_6C, INPUT_STRING_1C_7C, INPUT_STRING_1C_8C, INPUT_STRING_1C_9C, INPUT_STRING_Free_Play, INPUT_STRING_Cabinet, INPUT_STRING_Upright, INPUT_STRING_Cocktail, INPUT_STRING_Flip_Screen, INPUT_STRING_Service_Mode, INPUT_STRING_Pause, INPUT_STRING_Test, INPUT_STRING_Tilt, INPUT_STRING_Version, INPUT_STRING_Region, INPUT_STRING_International, INPUT_STRING_Japan, INPUT_STRING_USA, INPUT_STRING_Europe, INPUT_STRING_Asia, INPUT_STRING_World, INPUT_STRING_Hispanic, INPUT_STRING_Language, INPUT_STRING_English, INPUT_STRING_Japanese, INPUT_STRING_German, INPUT_STRING_French, INPUT_STRING_Italian, INPUT_STRING_Spanish, INPUT_STRING_Very_Easy, INPUT_STRING_Easiest, INPUT_STRING_Easier, INPUT_STRING_Easy, INPUT_STRING_Normal, INPUT_STRING_Medium, INPUT_STRING_Hard, INPUT_STRING_Harder, INPUT_STRING_Hardest, INPUT_STRING_Very_Hard, INPUT_STRING_Very_Low, INPUT_STRING_Low, INPUT_STRING_High, INPUT_STRING_Higher, INPUT_STRING_Highest, INPUT_STRING_Very_High, INPUT_STRING_Players, INPUT_STRING_Controls, INPUT_STRING_Dual, INPUT_STRING_Single, INPUT_STRING_Game_Time, INPUT_STRING_Continue_Price, INPUT_STRING_Controller, INPUT_STRING_Light_Gun, INPUT_STRING_Joystick, INPUT_STRING_Trackball, INPUT_STRING_Continues, INPUT_STRING_Allow_Continue, INPUT_STRING_Level_Select, INPUT_STRING_Infinite, INPUT_STRING_Stereo, INPUT_STRING_Mono, INPUT_STRING_Unused, INPUT_STRING_Unknown, INPUT_STRING_Standard, INPUT_STRING_Reverse, INPUT_STRING_Alternate, INPUT_STRING_None, INPUT_STRING_COUNT }; /*************************************************************************** TYPE DEFINITIONS ***************************************************************************/ /* this is an opaque type */ typedef struct _input_port_init_params input_port_init_params; /* a custom input port callback function */ typedef UINT32 (*input_port_custom_func)(running_machine *machine, void *param); typedef void (*input_port_changed_func)(running_machine *machine, void *param, UINT32 oldval, UINT32 newval); /* this type is used to encode input port definitions */ typedef union _input_port_token input_port_token; union _input_port_token { TOKEN_COMMON_FIELDS const input_port_token *tokenptr; input_port_custom_func customptr; input_port_changed_func changedptr; }; /* In mamecore.h: typedef struct _input_port_default_entry input_port_default_entry; */ struct _input_port_default_entry { UINT32 type; /* type of port; see enum above */ UINT8 group; /* which group the port belongs to */ UINT8 player; /* player number (0 is player 1) */ const char *token; /* token used to store settings */ const char *name; /* user-friendly name */ input_seq defaultseq; /* default input sequence */ input_seq defaultincseq; /* default input sequence to increment (analog ports only) */ input_seq defaultdecseq; /* default input sequence to decrement (analog ports only) */ }; /* In mamecore.h: typedef struct _input_port_entry input_port_entry; */ struct _input_port_entry { UINT32 mask; /* bits affected */ UINT32 default_value; /* default value for the bits affected */ /* you can also use one of the IP_ACTIVE defines above */ UINT32 type; /* see enum above */ UINT8 unused; /* The bit is not used by this game, but is used */ /* by other games running on the same hardware. */ /* This is different from IPT_UNUSED, which marks */ /* bits not connected to anything. */ UINT8 cocktail; /* the bit is used in cocktail mode only */ UINT8 player; /* the player associated with this port; note that */ /* player 1 is '0' */ UINT8 toggle; /* When this is set, the key acts as a toggle - press */ /* it once and it goes on, press it again and it goes off. */ /* useful e.g. for some Test Mode dip switches. */ UINT8 impulse; /* When this is set, when the key corresponding to */ /* the input bit is pressed it will be reported as */ /* pressed for a certain number of video frames and */ /* then released, regardless of the real status of */ /* the key. This is useful e.g. for some coin inputs. */ /* The number of frames the signal should stay active */ /* is specified in the "arg" field. */ UINT8 way; /* Joystick modes of operation. 8WAY is the default, */ /* it prevents left/right or up/down to be pressed at */ /* the same time. 4WAY prevents diagonal directions. */ /* 2WAY should be used for joysticks wich move only */ /* on one axis (e.g. Battle Zone) */ UINT8 rotated; /* Indicates the control is rotated 45 degrees. This */ /* is used as a hint for joystick mapping. */ UINT16 category; /* (MESS-specific) category */ const char *name; /* user-friendly name to display */ input_seq seq; /* input sequence affecting the input bits */ input_port_custom_func custom;/* custom callback routine */ void * custom_param; /* parameter for custom callback routine */ input_port_changed_func changed;/* changed callback routine */ void * changed_param; /* parameter for changed callback routine */ UINT32 changed_last_value; /* the last value for changed detection purposes */ /* valid if type is between __ipt_analog_start and __ipt_analog_end */ struct { INT32 min; /* minimum value for absolute axes */ INT32 max; /* maximum value for absolute axes */ INT32 sensitivity; /* sensitivity (100=normal) */ INT32 delta; /* delta to apply each frame a digital inc/dec key is pressed */ INT32 centerdelta; /* delta to apply each frame no digital inputs are pressed */ UINT8 reverse; /* reverse the sense of the analog axis */ UINT8 reset; /* always preload in->default for relative axes, returning only deltas */ UINT8 crossaxis; /* crosshair axis */ float crossscale; /* crosshair scale */ float crossoffset; /* crosshair offset */ float crossaltaxis; /* crosshair alternate axis value */ input_seq incseq; /* increment sequence */ input_seq decseq; /* decrement sequence */ UINT8 wraps; /* positional count wraps around */ UINT8 invert; /* bitwise invert bits */ UINT16 full_turn_count; /* number of optical counts for 1 full turn of the original control */ const UINT32 *remap_table; /* pointer to an array that remaps the port value */ } analog; /* valid if type is IPT_PORT */ struct { const char *tag; /* used to tag PORT_START declarations */ } start; /* valid for most types */ struct { const char *tag; /* port tag to use for condition */ UINT8 portnum; /* port number for condition */ UINT8 condition; /* condition to use */ UINT32 mask; /* mask to apply to the port */ UINT32 value; /* value to compare against */ } condition; /* valid for IPT_DIPNAME */ struct { const char *swname; /* name of the physical DIP switch */ UINT8 swnum; /* physical switch number */ UINT8 invert; /* is this an active-high DIP? */ } diploc[8]; /* valid if type is IPT_KEYBOARD */ #ifdef MESS struct { unicode_char chars[3]; /* (MESS-specific) unicode key data */ } keyboard; #endif /* MESS */ }; typedef struct _inp_header inp_header; struct _inp_header { char header[8]; /* +00: 8 byte header - must be "MAMEINP\0" */ UINT64 basetime; /* +08: base time of recording */ UINT8 majversion; /* +10: major INP version */ UINT8 minversion; /* +11: minor INP version */ UINT8 reserved[2]; /* +12: must be zero */ char gamename[12]; /* +14: game name string, NULL-terminated */ char version[32]; /* +20: system version string, NULL-terminated */ }; /*************************************************************************** MACROS FOR BUILDING INPUT PORTS ***************************************************************************/ #define IP_NAME_DEFAULT NULL /* start of table */ #define INPUT_PORTS_START(_name) \ const input_port_token ipt_##_name[] = { /* end of table */ #define INPUT_PORTS_END \ TOKEN_UINT32_PACK1(INPUT_TOKEN_END, 8) }; /* aliasing */ #define INPUT_PORTS_EXTERN(_name) \ extern const input_port_token ipt_##_name[] /* including */ #define PORT_INCLUDE(_name) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_INCLUDE, 8), \ TOKEN_PTR(tokenptr, &ipt_##_name[0]), /* start of a new input port */ #define PORT_START \ TOKEN_UINT32_PACK1(INPUT_TOKEN_START, 8), /* start of a new input port (with included tag) */ #define PORT_START_TAG(_tag) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_START_TAG, 8), \ TOKEN_STRING(_tag), /* modify an existing port */ #define PORT_MODIFY(_tag) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_MODIFY, 8), \ TOKEN_STRING(_tag), /* input bit definition */ #define PORT_BIT(_mask, _default, _type) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_BIT, 8, _type, 24), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), #define PORT_SPECIAL_ONOFF(_mask, _default, _strindex) \ TOKEN_UINT32_PACK3(INPUT_TOKEN_SPECIAL_ONOFF, 8, FALSE, 1, INPUT_STRING_##_strindex, 23), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), #define PORT_SPECIAL_ONOFF_DIPLOC(_mask, _default, _strindex, _diploc) \ TOKEN_UINT32_PACK3(INPUT_TOKEN_SPECIAL_ONOFF, 8, TRUE, 1, INPUT_STRING_##_strindex, 23), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), \ TOKEN_STRING(_diploc), /* append a code */ #define PORT_CODE(_code) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_CODE, 8, _code, 32), #define PORT_CODE_DEC(_code) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_CODE_DEC, 8, _code, 32), #define PORT_CODE_INC(_code) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_CODE_INC, 8, _code, 32), /* joystick flags */ #define PORT_2WAY \ TOKEN_UINT32_PACK1(INPUT_TOKEN_2WAY, 8), #define PORT_4WAY \ TOKEN_UINT32_PACK1(INPUT_TOKEN_4WAY, 8), #define PORT_8WAY \ TOKEN_UINT32_PACK1(INPUT_TOKEN_8WAY, 8), #define PORT_16WAY \ TOKEN_UINT32_PACK1(INPUT_TOKEN_16WAY, 8), #define PORT_ROTATED \ TOKEN_UINT32_PACK1(INPUT_TOKEN_ROTATED, 8), /* general flags */ #define PORT_NAME(_name) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_NAME, 8), \ TOKEN_STRING(_name), #define PORT_PLAYER(player_) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_PLAYER1 + (((player_) - 1) % MAX_PLAYERS), 8), #define PORT_COCKTAIL \ TOKEN_UINT32_PACK1(INPUT_TOKEN_COCKTAIL, 8), #define PORT_TOGGLE \ TOKEN_UINT32_PACK1(INPUT_TOKEN_TOGGLE, 8), #define PORT_IMPULSE(_duration) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_IMPULSE, 8, _duration, 24), #define PORT_REVERSE \ TOKEN_UINT32_PACK1(INPUT_TOKEN_REVERSE, 8), #define PORT_RESET \ TOKEN_UINT32_PACK1(INPUT_TOKEN_RESET, 8), #define PORT_UNUSED \ TOKEN_UINT32_PACK1(INPUT_TOKEN_UNUSED, 8), /* analog settings */ /* if this macro is not used, the minimum defaluts to 0 and maximum defaults to the mask value */ #define PORT_MINMAX(_min, _max) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_MINMAX, 8), \ TOKEN_UINT64_PACK2(_min, 32, _max, 32), #define PORT_SENSITIVITY(_sensitivity) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_SENSITIVITY, 8, _sensitivity, 24), #define PORT_KEYDELTA(_delta) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_KEYDELTA, 8, _delta, 24), /* note that PORT_CENTERDELTA must appear after PORT_KEYDELTA */ #define PORT_CENTERDELTA(_delta) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_CENTERDELTA, 8, _delta, 24), #define PORT_CROSSHAIR(axis, scale, offset, altaxis) \ TOKEN_UINT32_PACK3(INPUT_TOKEN_CROSSHAIR, 8, CROSSHAIR_AXIS_##axis, 4, (INT32)((altaxis) * 65536.0f), 20), \ TOKEN_UINT64_PACK2((INT32)((scale) * 65536.0f), 32, (INT32)((offset) * 65536.0f), 32), /* how many optical counts for 1 full turn of the control */ #define PORT_FULL_TURN_COUNT(_count) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_FULL_TURN_COUNT, 8, _count, 24), /* positional controls can be binary or 1 of X */ /* 1 of X not completed yet */ /* if it is specified as PORT_REMAP_TABLE then it is binary, but remapped */ /* otherwise it is binary */ #define PORT_POSITIONS(_positions) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_POSITIONS, 8, _positions, 24), /* positional control wraps at min/max */ #define PORT_WRAPS \ TOKEN_UINT32_PACK1(INPUT_TOKEN_WRAPS, 8), /* positional control uses this remap table */ #define PORT_REMAP_TABLE(_table) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_REMAP_TABLE, 8), \ TOKEN_PTR(ui32ptr, _table), /* positional control bits are active low */ #define PORT_INVERT \ TOKEN_UINT32_PACK1(INPUT_TOKEN_INVERT, 8), /* custom callbacks */ #define PORT_CUSTOM(_callback, _param) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_CUSTOM, 8), \ TOKEN_PTR(customptr, _callback), \ TOKEN_PTR(voidptr, _param), /* changed callbacks */ #define PORT_CHANGED(_callback, _param) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_CHANGED, 8), \ TOKEN_PTR(changedptr, _callback), \ TOKEN_PTR(voidptr, _param), /* dip switch definition */ #define PORT_DIPNAME(_mask, _default, _name) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_DIPNAME, 8), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), \ TOKEN_STRING(_name), #define PORT_DIPSETTING(_default, _name) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_DIPSETTING, 8, _default, 32), \ TOKEN_STRING(_name), /* physical location, of the form: name:[!]sw,[name:][!]sw,... */ /* note that these are specified LSB-first */ #define PORT_DIPLOCATION(_location) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_DIPLOCATION, 8), \ TOKEN_STRING(_location), /* conditionals for dip switch settings */ #define PORT_CONDITION(_tag, _mask, _condition, _value) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_CONDITION, 8, _condition, 24), \ TOKEN_UINT64_PACK2(_mask, 32, _value, 32), \ TOKEN_STRING(_tag), /* analog adjuster definition */ #define PORT_ADJUSTER(_default, _name) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_ADJUSTER, 8, _default, 32), \ TOKEN_STRING(_name), /* config definition */ #define PORT_CONFNAME(_mask, _default, _name) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_CONFNAME, 8), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), \ TOKEN_STRING(_name), #define PORT_CONFSETTING(_default, _name) \ TOKEN_UINT64_PACK2(INPUT_TOKEN_CONFSETTING, 8, _default, 32), \ TOKEN_STRING(_name), #ifdef MESS /* keyboard chars */ #define PORT_CHAR(_ch) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_CHAR, 8, _ch, 24), /* categories */ #define PORT_CATEGORY(_category) \ TOKEN_UINT32_PACK2(INPUT_TOKEN_CHAR, 8, _category, 24), #define PORT_CATEGORY_CLASS(_mask, _default, _name) \ TOKEN_UINT32_PACK1(INPUT_TOKEN_CATEGORY_NAME, 8), \ TOKEN_UINT64_PACK2(_mask, 32, _default, 32), \ TOKEN_STRING(_name), #define PORT_CATEGORY_ITEM(_default, _name, _category) \ TOKEN_UINT64_PACK3(INPUT_TOKEN_CATEGORY_SETTING, 8, _default, 32, _category, 16), \ TOKEN_STRING(_name), #endif /* MESS */ /*************************************************************************** HELPER MACROS ***************************************************************************/ #define PORT_DIPUNUSED_DIPLOC(_mask, _default, _diploc) \ PORT_SPECIAL_ONOFF_DIPLOC(_mask, _default, Unused, _diploc) #define PORT_DIPUNUSED(_mask, _default) \ PORT_SPECIAL_ONOFF(_mask, _default, Unused) #define PORT_DIPUNKNOWN_DIPLOC(_mask, _default, _diploc) \ PORT_SPECIAL_ONOFF_DIPLOC(_mask, _default, Unknown, _diploc) #define PORT_DIPUNKNOWN(_mask, _default) \ PORT_SPECIAL_ONOFF(_mask, _default, Unknown) #define PORT_SERVICE_DIPLOC(_mask, _default, _diploc) \ PORT_SPECIAL_ONOFF_DIPLOC(_mask, _default, Service_Mode, _diploc) #define PORT_SERVICE(_mask, _default) \ PORT_SPECIAL_ONOFF(_mask, _default, Service_Mode) #define PORT_SERVICE_NO_TOGGLE(_mask, _default) \ PORT_BIT( _mask, _mask & _default, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) /*************************************************************************** GLOBAL VARIABLES ***************************************************************************/ #define DEF_STR(str_num) ((const char *)INPUT_STRING_##str_num) /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ time_t input_port_init(running_machine *machine, const input_port_token *ipt); const char *input_port_string_from_token(const input_port_token token); input_port_entry *input_port_initialize(input_port_init_params *params, UINT32 type, const char *tag, UINT32 mask, UINT32 defval); input_port_entry *input_port_allocate(const input_port_token *ipt, input_port_entry *memory); void input_port_parse_diplocation(input_port_entry *in, const char *location); input_port_default_entry *get_input_port_list(void); const input_port_default_entry *get_input_port_list_defaults(void); int input_port_active(const input_port_entry *in); int port_type_is_analog(int type); int port_type_is_analog_absolute(int type); int port_type_in_use(int type); int port_type_to_group(int type, int player); int port_tag_to_index(const char *tag); read8_machine_func port_tag_to_handler8(const char *tag); read16_machine_func port_tag_to_handler16(const char *tag); read32_machine_func port_tag_to_handler32(const char *tag); read64_machine_func port_tag_to_handler64(const char *tag); const char *input_port_name(const input_port_entry *in); const input_seq *input_port_seq(input_port_entry *in, input_seq_type seqtype); const input_seq *input_port_default_seq(int type, int player, input_seq_type seqtype); int input_port_condition(const input_port_entry *in); const char *port_type_to_token(int type, int player); int token_to_port_type(const char *string, int *player); int input_port_type_pressed(int type, int player); int input_ui_pressed(int code); int input_ui_pressed_repeat(int code, int speed); void input_port_update_defaults(void); UINT32 get_crosshair_pos(int port_num, UINT8 player, UINT8 axis); UINT32 input_port_read_indexed(running_machine *machine, int port); UINT32 input_port_read(running_machine *machine, const char *tag); UINT32 input_port_read_safe(running_machine *machine, const char *tag, UINT32 defvalue); #endif /* __INPTPORT_H__ */