static const uint8_t vs_imgui_cubemap_glsl[329] = { 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... 0x24, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // $...attribute hi 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, // ghp vec4 a_norma 0x6c, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // l;.attribute hig 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, // on;.varying high 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, // p vec3 v_normal; 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, // .uniform highp m 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // at4 u_modelViewP 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, // roj;.void main ( 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ).{. highp vec4 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, // var_1.w = 1.0;. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_1.xyz = 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // a_position;. gl 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _Position = (u_m 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, // odelViewProj * t 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x6e, 0x6f, // mpvar_1);. v_no 0x72, 0x6d, 0x61, 0x6c, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2e, // rmal = a_normal. 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // xyz;.}... }; static const uint8_t vs_imgui_cubemap_spv[1136] = { 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... 0x44, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, // D.....#......... 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, // main....7...;... 0x44, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // D...H........... 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // ........ ...$Glo 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal..... ....... 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. 0x05, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ...."........... 0x37, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, // 7...a_normal.... 0x05, 0x00, 0x05, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....;...a_positi 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x44, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // on......D...@ent 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position....... 0x48, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // H...@entryPointO 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // utput.v_normal.. 0x48, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H... ........... 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H... .......#... 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H... ....... 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, // ........G... ... 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G..."..."... 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...7....... 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...;....... 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...D....... 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...H....... 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!... 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ............... 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ... 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, // ....+........... 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, // ...?+........... 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ................ 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ........ ....... 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ...!....... ... 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ;...!..."....... 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ...#........... 0x20, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...6........... 0x3b, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...6...7....... 0x20, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ...:........... 0x3b, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...:...;....... 0x20, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...C........... 0x3b, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...C...D....... 0x20, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ...G........... 0x3b, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...G...H....... 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6............... 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=... 0x07, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....8...7...=... 0x09, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....<...;...Q... 0x06, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...<....... 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, // Q.......`...<... 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, // ....Q.......a... 0x3c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, // <.......P....... 0x62, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, // b..._...`...a... 0x16, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x23, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, // ....A...#...c... 0x22, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, // ".......=....... 0x64, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, // d...c........... 0x65, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // e...b...d...O... 0x09, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, // ....h...8...8... 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ............Q... 0x06, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....k...e....... 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, // ........l...k... 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, // R...........l... 0x65, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x44, 0x00, 0x00, 0x00, // e.......>...D... 0x83, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, // ....>...H...h... 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x40, 0x00, // ....8.........@. }; static const uint8_t vs_imgui_cubemap_dx9[313] = { 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W........... 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0... 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1.. 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................ 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, // ................ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, // ..............U. 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, // ................ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0xe0, // ................ 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ......... }; static const uint8_t vs_imgui_cubemap_dx11[512] = { 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj...... 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x6e, 0xf2, 0xe5, 0x72, 0xab, 0xb8, 0x0f, 0x91, // ....DXBCn..r.... 0xad, 0x8f, 0x4c, 0xdf, 0x0e, 0x04, 0x3e, 0x81, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, // ..L...>......... 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, // ....,...|....... 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNH........... 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8............... 0x00, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?....... 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................ 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // NORMAL.POSITION. 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNL........... 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8............... 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D....... 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, // ................ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4e, 0x4f, 0x52, 0x4d, // SV_POSITION.NORM 0x41, 0x4c, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // AL..SHDR....@... 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...Y...F. ..... 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...r....... 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...r.......g... 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e... 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // r ......h....... 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V... 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F. ......... 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. . 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2....... 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....F. ......... 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F....... 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F... 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. ......... 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, // 6...r ......F... 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x40, 0x00, // ....>.........@. }; static const uint8_t vs_imgui_cubemap_mtl[677] = { 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... 0x80, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // t xlatMtlShaderI 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // nput {. float4 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // a_normal [[attri 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(0)]];. flo 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // at3 a_position [ 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput { 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // . float4 gl_Pos 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ition [[position 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x6e, // ]];. float3 v_n 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // ormal;.};.struct 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // iform {. float4 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // x4 u_modelViewPr 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, // oj;.};.vertex xl 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, // t xlatMtlMain (x 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, // latMtlShaderInpu 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, // t _mtl_i [[stage 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, // _in]], constant 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, // xlatMtlShaderUni 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, // form& _mtl_u [[b 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // uffer(0)]]).{. 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // put _mtl_o;. fl 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // oat4 tmpvar_1 = 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, // 0;. tmpvar_1.w 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = 1.0;. tmpvar_ 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, // 1.xyz = _mtl_i.a 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, // _position;. _mt 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // l_o.gl_Position 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // = (_mtl_u.u_mode 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // lViewProj * tmpv 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ar_1);. _mtl_o. 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // v_normal = _mtl_ 0x69, 0x2e, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // i.a_normal.xyz;. 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, // return _mtl_o; 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}... }; extern const uint8_t* vs_imgui_cubemap_pssl; extern const uint32_t vs_imgui_cubemap_pssl_size;