mame/bgfx/chains/hqx/hq3x.json
MooglyGuy 5671484fc8
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
2023-01-29 03:59:25 +11:00

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// license:LGPL-2.1+
// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin
/*
* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com )
*
* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net )
*
* Copyright (C) 2014 Jules Blok ( jules@aerix.nl )
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301,
* USA
*/
{
"name": "HQ3x",
"author": "libretro",
"targets": [
{
"name": "scaled_out",
"mode": "guest",
"scale": 3,
"doublebuffer": true
},
{
"name": "internal",
"mode": "native",
"doublebuffer": true
}
],
"passes": [
{
"effect": "hqx/hq3x",
"name": "HQ3x pass",
"input": [
{ "sampler": "decal", "texture": "screen" },
{ "sampler": "LUT", "texture": "bgfx/chains/hq3x.png", "bilinear": false }
],
"output": "scaled_out"
},
{ "effect": "misc/blit",
"name": "Final Blit",
"input": [
{ "sampler": "s_tex", "target": "scaled_out" }
],
"output": "output"
}
]
}