mirror of
https://github.com/holub/mame
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* Properly support Wayland under EGL and Vulkan. (#3358) * Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359) * Cleanup. * Support both X11 and Wayland in the same build. (#3360) * Support both X11 and Wayland in the same build. - Works for both Vulkan and OpenGL. - Remove --with-wayland from genie options. - Vulkan loads all three extensions for surface creation instead of only one. - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create a SwapChain with the given window size. - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then recreating to make sure the window is released of its swapchain. - Fix dbgText glitch in example-22-windows. - Remove old X11-related dependencies for GLFW3. * Formatting. * Adapt to latest bgfx wayland code * Cleanup. * Fix Vulkan swapchain invalidation issue. (#3379) * Fix Vulkan swapchain invalidation issue. * Always clamp render pass to frame buffer size. * Fix formatting. * Hopefully fix macOS build * Hopefully fix macOS build, attempt 2 --------- Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com> Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
98 lines
2.3 KiB
Lua
98 lines
2.3 KiB
Lua
--
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-- Copyright 2010-2022 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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--
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project ("example-glue")
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kind "StaticLib"
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includedirs {
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
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}
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using_bx()
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configuration {}
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project ("example-common")
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kind "StaticLib"
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includedirs {
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/meshoptimizer/src/**.h"),
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path.join(BGFX_DIR, "3rdparty/dear-imgui/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/dear-imgui/**.h"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.h"),
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}
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using_bx()
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-gnm"),
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{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp") }) then
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files {
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path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_orbis.cpp"),
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}
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end
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if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-nvn"),
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{ path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp") }) then
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files {
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path.join(BGFX_DIR, "../bgfx-gnm/examples/common/entry/entry_nx.cpp"),
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}
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end
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removefiles {
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path.join(BGFX_DIR, "examples/common/example-glue.cpp"),
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}
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if _OPTIONS["with-sdl"] then
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defines {
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"ENTRY_CONFIG_USE_SDL=1",
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}
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includedirs {
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"$(SDL2_DIR)/include",
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}
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end
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if _OPTIONS["with-glfw"] then
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defines {
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"ENTRY_CONFIG_USE_GLFW=1",
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}
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end
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configuration { "android-*" }
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includedirs {
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path.join(BGFX_DIR, "3rdparty/native_app_glue")
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}
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configuration { "osx* or ios* or tvos*" }
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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configuration { "winstore* or durango"}
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files {
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path.join(BGFX_DIR, "examples/common/**.cx"),
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"
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configuration {}
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