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![]() This removes the need to force it to build as C++, and adds proper UTF-8 support for Windows. Since this is a fork of linenoise, there's no hope for getting lua-linenoise to sync with it upstream. I made the bare minimum changes to keep it working, but didn't add bindings for new functionality (e.g. multi-line editing). |
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linenoise_none.c | ||
linenoise.c |