mame/3rdparty/bgfx/examples/37-gpudrivenrendering/fs_gdr_instanced_indirect_rendering.sc
Miodrag Milanović 812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00

27 lines
448 B
Python

$input v_materialID
/*
* Copyright 2018 Kostas Anagnostou. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
uniform vec4 u_color[32];
void main()
{
vec4 color = u_color[uint(v_materialID)];
if (color.w < 1.0f)
{
//render dithered alpha
if ( (int(gl_FragCoord.x) % 2) == (int(gl_FragCoord.y) % 2) )
{
discard;
}
}
gl_FragColor = vec4(color.xyz, 1.0);
}