mirror of
https://github.com/holub/mame
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![]() * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well |
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.. | ||
.gitignore | ||
COPYING | ||
cpp1.c | ||
cpp2.c | ||
cpp3.c | ||
cpp4.c | ||
cpp5.c | ||
cpp6.c | ||
cpp.h | ||
cppadd.h | ||
cppdef.h | ||
fpp_pragmas.h | ||
FPP_protos.h | ||
fpp.exp | ||
fpp.fd | ||
fpp.h | ||
FPPBase.h | ||
makefile | ||
README | ||
usecpp.c |
Frexx CPP (C Preprocessor) Copyright (c) by Daniel Stenberg 1993 - 2011 This is a C preprocessor. It is a project based on public domain code, then forked by Daniel in 1993 and future work has been done under a BSD license. The C preprocessor is now (mostly?) ANSI C compliant, and some tweaks have been applied to also make it fairly usable to process other data files, such as HTML for simple web sites. WWW: http://daniel.haxx.se/projects/fcpp/ Code: https://github.com/bagder/fcpp